Burnzey wrote: » So then there's no point bringing a low level to the fight as they offer nothing to the defense of the caravan. They're free kills
Otr wrote: » How will be the leveling up in this game? I've seen opinions that the real gameplay in MMOs starts at max level. Why there is a leveling-up phase really?
Burnzey wrote: » I enjoy PvP, but one concern I have is being sub max level and being unable to participate fairly and enjoyably against players within a similar level bracket. PvP has a significant impact on any online game, and ineligibility to partake could potentially drive away new players interested in having a go. New World had open world PvP, but nobody below 60 would flag for fights because higher level players would be in lower level zones for materials. Additionally, scaling was removed so that lower levels had no chance of fighting back. As there was no bracketed instanced combat for lower levels, PvP was pretty much non existent after 60s started to emerge. Will there be buffers to who can attack who? I.e 60 can only attack a max level of 50 ( 10 level difference) this system is in OSRS wilderness Will scaling exist in PvP? Exists in some games already Will instanced battlegrounds be offered as an alternative for players in specific brackeI dont want to see a scaling system, if you feel underpowered... level like everyone else. Burnzey wrote: » I enjoy PvP, but one concern I have is being sub max level and being unable to participate fairly and enjoyably against players within a similar level bracket. PvP has a significant impact on any online game, and ineligibility to partake could potentially drive away new players interested in having a go. New World had open world PvP, but nobody below 60 would flag for fights because higher level players would be in lower level zones for materials. Additionally, scaling was removed so that lower levels had no chance of fighting back. As there was no bracketed instanced combat for lower levels, PvP was pretty much non existent after 60s started to emerge. Will there be buffers to who can attack who? I.e 60 can only attack a max level of 50 ( 10 level difference) this system is in OSRS wilderness Will scaling exist in PvP? Exists in some games already Will instanced battlegrounds be offered as an alternative for players in specific brackets? Please no, if you want to be able to fight with the big boys then level like the rest. Corruption will keep or should keep most lower level players relatively safe. I don't want to see after the game has been out 6 months getting overwhelmed by groups of lowbies with equal power attacking caravans. At some point games need to stop making shit easy mode for everyone (thanks WoW) It might take time, might be frustrating, but in the end you will be on the same level. tough it out cupcake.
Burnzey wrote: » I enjoy PvP, but one concern I have is being sub max level and being unable to participate fairly and enjoyably against players within a similar level bracket. PvP has a significant impact on any online game, and ineligibility to partake could potentially drive away new players interested in having a go. New World had open world PvP, but nobody below 60 would flag for fights because higher level players would be in lower level zones for materials. Additionally, scaling was removed so that lower levels had no chance of fighting back. As there was no bracketed instanced combat for lower levels, PvP was pretty much non existent after 60s started to emerge. Will there be buffers to who can attack who? I.e 60 can only attack a max level of 50 ( 10 level difference) this system is in OSRS wilderness Will scaling exist in PvP? Exists in some games already Will instanced battlegrounds be offered as an alternative for players in specific brackets?
Otr wrote: » I've seen opinions that the real gameplay in MMOs starts at max level.
Otr wrote: » Why there is a leveling-up phase really?
CROW3 wrote: » Corruption is suspended in structured pvp events. If you’re level 20 guarding a caravan and it’s attacked by a level 50 guild - you’re going to die a few times without repercussions. Open pvp is a different story.
Otr wrote: » Okeydoke wrote: » Burnzey wrote: » So then there's no point bringing a low level to the fight as they offer nothing to the defense of the caravan. They're free kills Having the low level there is better than nothing. But really that low level should be somewhere else, leveling up. He can participate if he wants to though in the meantime. How will be the leveling up in this game? I've seen opinions that the real gameplay in MMOs starts at max level. Why there is a leveling-up phase really?
Okeydoke wrote: » Burnzey wrote: » So then there's no point bringing a low level to the fight as they offer nothing to the defense of the caravan. They're free kills Having the low level there is better than nothing. But really that low level should be somewhere else, leveling up. He can participate if he wants to though in the meantime.
Burnzey wrote: » The only real fix I see with open world without totally isolating sub level 50 group is scaling players up to a base set of stats which can be further improved through perks and "talents" achieved from PvP. These will only be effective during PvP objectives. Examples of these perks include increasing base stats/ speed/ Crit etc. Higher level players would inherently still be more powerful with access to more skills and abilities in combat while items would be cosmetic.
Burnzey wrote: » A bit of contraversy in this topic, but this is my conclusion - No focused PvP content for sub 50 players. Some players may get bored of the repetitive PvE grind and leave - They could join, but they will get rammed and make it an unjoyable experience for both player and their team. This may lead to conflict between social groups and then people quitting the game - PvP objectives are supposedly a levelling progression path, but again getting rammed means you will lose a lot and participation award will be low. Additionally this suffers from diminishing returns. Losing more leads to frustrated players which leads to quitting which again leads to fewer overall players in game The only real fix I see with open world without totally isolating sub level 50 group is scaling players up to a base set of stats which can be further improved through perks and "talents" achieved from PvP. These will only be effective during PvP objectives. Examples of these perks include increasing base stats/ speed/ Crit etc. Higher level players would inherently still be more powerful with access to more skills and abilities in combat while items would be cosmetic. This opens up the opportunity for all players to engage in this content fairly, with progression systems still in place for those who participate more and allow higher levels to still have an edge through utility with more access to higher grade abilities
Kovrm wrote: » No one cares that you're a casual and want to have equal footing in pvp against people that are not. You won't. This game isn't supposed to be fair. And if you're not a "casual", what the F do you care anyways?
Burnzey wrote: » Ashes has gathered a lot of traction over the years, more so recently with larger content creators. Of these new players, a lot will be casual. I care because players should feel and deserve to be valued members in an MMO. Players regardless of their status contribute to the game which is important for the health and longevity. Because the game currently offers nothing sub 50 for PvP content, that's a fair chunk of new or rerolling players missing out on a whole mode of content.
Burnzey wrote: » Kovrm wrote: » No one cares that you're a casual and want to have equal footing in pvp against people that are not. You won't. This game isn't supposed to be fair. And if you're not a "casual", what the F do you care anyways? Ashes has gathered a lot of traction over the years, more so recently with larger content creators. Of these new players, a lot will be casual. I care because players should feel and deserve to be valued members in an MMO. Players regardless of their status contribute to the game which is important for the health and longevity. Because the game currently offers nothing sub 50 for PvP content, that's a fair chunk of new or rerolling players missing out on a whole mode of content. It's one thing to be inspired to reach higher level, it's another to be locked out of content which you can normally participate in most mmorpgs. The cost of living is rising globally which means more players would be casual players in order to maintain their lifestyle But I guarantee you you'd retract your "it's not meant to be fair" if you're being repeatedly clapped by a certain class over and over with no means of winning yourself. Good games are designed to be challenging, but fair. If you weren't challenged you'd get bored and if they weren't fair you wouldn't keep playing.
Burnzey wrote: » But I guarantee you you'd retract your "it's not meant to be fair" if you're being repeatedly clapped by a certain class over and over with no means of winning yourself.