Jhoren wrote: » Dygz wrote: » It can confuse people if they choose not to read, sure. Which a majority likely won't. It's definitely on Intrepid to hammer this distinction and usage of the word 'class' home to as many people as they can, because no amount of people saying "you should have read up better on the game" will improve the backlash from people not having their expectations met. In fact, it might make it worse. My suggestion for Intrepid would be to release a stand-alone video explaining the archetype/class system fundamentals close to release, and ask all the content creators to spread the word, in order to best manage expectations.
Dygz wrote: » It can confuse people if they choose not to read, sure.
Jhoren wrote: » Which a majority likely won't. It's definitely on Intrepid to hammer this distinction and usage of the word 'class' home to as many people as they can, because no amount of people saying "you should have read up better on the game" will improve the backlash from people not having their expectations met. In fact, it might make it worse. My suggestion for Intrepid would be to release a stand-alone video explaining the archetype/class system fundamentals close to release, and ask all the content creators to spread the word, in order to best manage expectations.
Dygz wrote: » Jhoren wrote: » Which a majority likely won't. It's definitely on Intrepid to hammer this distinction and usage of the word 'class' home to as many people as they can, because no amount of people saying "you should have read up better on the game" will improve the backlash from people not having their expectations met. In fact, it might make it worse. My suggestion for Intrepid would be to release a stand-alone video explaining the archetype/class system fundamentals close to release, and ask all the content creators to spread the word, in order to best manage expectations. Um. There are plenty of video clips which discuss Primary Archetypes, Secondary Archetypes and classes. And Content Creators already spread the word. Pretty much everyone in the Forums spread the word - including the people who hate that the definition of class in Ashes is "non-standard". And, we can expect more of that, with greater frequency, once Alpha 2 opens.
Hailee wrote: » And all of this will reach about 5% of the launch day player base. That's fine, people will quickly learn in game.
And all of this will reach about 5% of the launch day player base.
Hailee wrote: » Noaani wrote: » Some may, others will look at the promise of 64 classes, see 8, and leave. Rip @ them for not paying attention then?
Noaani wrote: » Some may, others will look at the promise of 64 classes, see 8, and leave.
Hailee wrote: » Most people don't study a game before picking it up. Nor should they have to. The notion that they should have to is just odd - and borderline acceptance of false advertising. I mean, by your logic I should be able to advertise that the car I sell has a specific level of fuel efficiency, but then in some video that I made years before the car was released, state that I have my own definition of what efficiency means. Or state that my product is gluten free, but that I have my own definition of what gluten is. Great position to be arguing from you've got there. Car manufacturers actually do this all the time offering things like a twin turbo v8 diesel model or a v6 petrol model. The customer still has to read the fine print about what model they're buying and understand what each does.
Most people don't study a game before picking it up. Nor should they have to. The notion that they should have to is just odd - and borderline acceptance of false advertising. I mean, by your logic I should be able to advertise that the car I sell has a specific level of fuel efficiency, but then in some video that I made years before the car was released, state that I have my own definition of what efficiency means. Or state that my product is gluten free, but that I have my own definition of what gluten is. Great position to be arguing from you've got there.
Maybe I'm biased, I came from eve and there's a tonne of items and content and lore in that game and if you weren't researching what ship modules could do or what they were for or at least speak to people in the community about it then you'd likely be going out in a hunk of junk ship that didn't do anything you were hoping it would.
Hailee wrote: » Noaani wrote: » That isn't what we are talking about. If a player is looking at playing Ashes, they are looking at very basic information about the game. Can I direct you to the very first line of this wiki page?https://ashesofcreation.wiki/Classes
Noaani wrote: » That isn't what we are talking about. If a player is looking at playing Ashes, they are looking at very basic information about the game.
Talents wrote: » They're working on combat. They can't work on classes before the combat is done.
Noaani wrote: » I'm not overly sure people are being realistic with their expectations here. I don't expect to see any solid information on classes in their finished form until the game is heading in to beta - potentially even in to public beta. Releasing class information is a solid hype move. You want to build hype leading up to the release of the game - meaning you want to release class information leading up to the release of the game.
NiKr wrote: » Atama wrote: » But they aren't classes. They've been very clear to temper expectations; augments can change the way you do things, but not what you can do. But that's my point though. I can't give an example from other games, and maybe even other games have better "classes", but in L2 there were 5 mage classes.
Atama wrote: » But they aren't classes. They've been very clear to temper expectations; augments can change the way you do things, but not what you can do.
bloodprophet wrote: » Curious,. What makes you think they aren't working on the other archetypes?