Ferryman wrote: » A good amount of players plays MMORPGs more or less as solo. Additionally, games have turned more solo-friendly (averagely) and players are more interested to do things alone as well. There are a lot of reason but here is a good video sharing some valid thoughts:https://youtu.be/5Ccr8F3IJiI If I do some self-reflection related to the socialization, I can see how my behaviour has changed from past 10 to 15 years. I have less will to group up nowadays even that was a daily behaviour back in the golden days. That does not mean that I would ever do group content or that I would not interact with other people. Interacting can be small chatting, trading and even ganking, for example. I do not have time to group up all the time or will to do so after the working day but I like to do that sometimes, especially if the activities are related to group content such dungeons and raids or open world PvP.
NiKr wrote: » And as an addition to what Penguin said, there'll definitely be solo-friendly guilds that will be completely fine with you running on your own or with your friends and just support you in whatever ways the guild can. I know this for sure because that'll be my guild in my node and I'm sure as hell I'm not the only one who'd want to support solos. MMOs are meant to be played in a company and not alone. There's way better games for solo or limited multiplayer gameplay, so why turn the only genre that supports huge groups of people working together towards one goal with adding mechanics and features that splinter that group into singular characters.
Liniker wrote: » This game will not be solo-player friendly at all, if you want to progress and be relevant, you will need a guild.
PenguinPaladin wrote: » I think you can do all of this without a system coded in place. Make your own solo "guild". Become reputable on your own. Take contracts from larger guilds... Demand your own pay based on what you know you are worth.... i mean, can you make a system better than just talking to and being familiar with those around you?
Azherae wrote: » I dislike any system where the game has any role in mandating how much someone is hired for and in what way they are 'contracted'. But I come from a 'main' game where there are no 'Guilds' and the only benefit you get from grouping together in the equivalent way is an ingame chat channel. Guilds are a convenient way for games to offer ease of communication and management to people. Therefore I think any system that is built to help 'players who don't want to join guilds' must be convenient for both sides. I don't view a full mercenary system as MORE convenient for both sides.
Otr wrote: » I think being in a guild should offer advantages. And well organized guilds should have advantages over the weakly bound ones. However if solo players forfeit those benefits, they should be able to survive. But solo players should not demand to be able to fully experience all aspects of the game. Is like telling developers to not add content specific for guilds.
derp wrote: » There seems to be some confusion here - I as a player enjoy playing solo or in small teams but that's not to say I don't enjoy the Social aspects of MMOs. I personally just don't want to be tied down to a guild and get sucked into having to do dailys/activities that the guild dictates to me. I like having the freedom to do what I want in an mmo and pvm/pve with my close friends not as a zerg. I'm sure there are slots if players like me.
derp wrote: » The moment this happens it makes it impossible for a solo/small team to be viable in PvP/pve, therefore making it MANDATORY to be in a guild.
Mag7spy wrote: » derp wrote: » There seems to be some confusion here - I as a player enjoy playing solo or in small teams but that's not to say I don't enjoy the Social aspects of MMOs. I personally just don't want to be tied down to a guild and get sucked into having to do dailys/activities that the guild dictates to me. I like having the freedom to do what I want in an mmo and pvm/pve with my close friends not as a zerg. I'm sure there are slots if players like me. There shouldn't be a mmo that caters to people that don't want to have any commitments to a guild. That just ruins the point of guild system, and why i think Lost ark guilds are complete trash and annoying to build up. If you don't want to be in a guild don't join a guild, if you want to be in a guild talk and find out about the guild if it matches your style. What you are pretty much saying is "Hey i don't want to help your guild at all but I want all the perks you guys work towards, thanks." End of the day that is on you, if you don't want to be social even if it benefits you and want to run around as a solo player. Though i respect powerful solo players and though it can be fun if you are a social solo player. BDO is a great game if you want a single player mmo where you don't interact with people i hear. Me im TIRED of solo player mmorpgs, i want the entire game to be like you need a group, i want it to be that you can always be in a group, and you always have group content from hour one to hour 8+ every single day of the week, Exactly why though NW was lacking it was great because i can always group and docontent with my friends when I want. 100% believe if someone wants to solo just t avoid social interaction and working together with people they better be geared and skilled to tackle things. No system should be in place to allow them to have a single player mmo experience from lvl 1 to end game. System should be in place where you want to find a group and need to, and of you refuse its only your own loss.
NiKr wrote: » derp wrote: » The moment this happens it makes it impossible for a solo/small team to be viable in PvP/pve, therefore making it MANDATORY to be in a guild.
CROW3 wrote: » I'll be in a guild with people I like playing with, and will still solo like 70% of the time. Solo play and guild association are not mutually exclusive.