George_Black wrote: » I would prefer action combat, even tho it will get tiresome in PvE. Action would be tiresome in pve because in AoC it will take longer to reach max lv, obtain mats and parts as well as other gatherables. It's ok tho. It will give the game more meaning as opposed to ff14 and eso in which there are no stakes or live competition. I would prefer action, immersive movement, blocking dodging and landing skills on a target. It's more exciting. I would not want to see esos action combat, in which you could dodge, land a hit, switch weapons and block, all within 1.5s I would prefer it is in AoC actions and reactions had consequences, unlike esos STANDARD rotations. If in AoC you are about to land an attack, but at the last second you decide to block or dodge, the attack animation you were performing should be cancelled as well as the dmg output, in order for the block animation to take place and effect. Just like in Tera Online. I wouldnt want to see BDOs combat either. Personally the animations look like freeze frame slides shots and Im not fond of the super armor or iframes while performing a handful of valid, competitive skills and the rest are never used since they dont provide any form of invulnetability.