mcstackerson wrote: » I imagine the way to do this would be to have the devs set the plots instead of giving the players an area to freely build. All freeholds are the same size so this should would well. From there, they could also implement your idea on some plots by having a road go to it if someone owns the plot. They showed roads being formed as nodes advanced in a previous live stream so this would work a lot like that.
SongRune wrote: » Intrepid decides, obviously, what's considered an obstacle for freehold placement. I'd figure they'd let you "cut down trees" or move all but the largest rocks, simply so you even can have a freehold in a forested area. Having pre-defined placement options isn't the worst thing in the world, but it can be a bit limiting. In BDO, there are several house options that I can't use just because I'd want them to face a different direction, or be positioned a little different, for a different sort of view.
PeggysuegotParried wrote: » Yes would really like to see housing boundries set up like Archeage, and boy could it get interesting if they held a sort of land rush like AA, I think that would be worth getting corruption for, getting the spot u want.
SongRune wrote: » I mean, it might be weird to have a tavern out there in the wilderness, but it could also be really cool to have your secret out of the way tavern where you have to know a guy or get lucky exploring. After all, players could put their tavern near a road themselves, with any meaningful freedom of choice. They weren't everywhere, but Alpha 1 had enough roads that this wouldn't be a problem.