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Protecting Our Casuals: Gear
VmanGman
One big concern I have for AoC is that gear will end up providing too much power. AoC is already a game that will greatly reward those who play a lot which is why I believe that it is imperative for gear to only account for at most 20-30% of a character's power.
People will enjoy grinding out their gear even if each piece gives small increments of power increase. These small increments of power increase will allow the bulk of the population to not feel like they are so out geared that they cannot even come close to competing. This is very important because when those casual players will die over and over to a hardcore player that severely outgears them without any chance of fighting back, they will be very likely to just quit. Hardcore players will have other advantages (gold, skill, etc.) anyway because they play a lot more and there is no reason to further widen the gap between casual and hardcore players.
Please understand that I am not against rewarding those who invest more time into the game. I am just suggesting that their reward should not create such a great disparity between them and casual players. I truly believe that this can greatly help the health of the game and its population.
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Ferryman
I understand if some players want that there will be some instanced (dungeon & raid level) content available (on top of storylines) because those are typically more challenging PvE wise than open world content. Fights are more complex with a lot of mechanics involved which is something that some players enjoys.
If I compare two very different MMORPGs, WoW and Albion Online, what I have played a good amount and enjoyed both. Tbh less WoW recently because poor design choises in the latest expansions... Anyhow, Albion's PvE dungeon/raid content feels more like a face roll when I compare it to the WoW. This is of course understandable because Albion's focus is on PvP and WoW is more a PvE centric game. Therefore, if someone speaks behalf raid content from games such WoW, FF14, Losk Ark or even EQ that does not mean the person wants easier content rather it can be totally opposite thing and they want the PvE content to be more complex and challenging.
I hope PvP players seas this pov as well. I personally play all kinds of MMOs from sandbox to themepark and from PvP to PvE. Thus, I consider my pov quite neutral, hopefully.
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