Okeydoke wrote: » Not sure if I've really thought that out correctly but what a ridiculous sounding scenario lol
Noaani wrote: » If you are a smith, you want to get as many other people doing these tasks as you can, so that you can focus on the thing that you can do better than them - smithing. Even if we ignore all of this, what is the difference between the player doing all of those ancillary tasks on that smith, or on a different character? The rewards of all effort go to the player, not the character - so why is this such an issue? - - - - - - - - - - - - - - I'll be honest, I think what is going on here is people that have come from games where crafting alts are not a mainstay simply assume this would be a bad thing, and are trying to come up with scenarios to back up their point. I can't think of any actual scenario where it will be an issue.
NishUK wrote: » Also with the smithing, how is a dwarf creating and finding out about rare and great gear from simply going through a levelling process of spamming 100 iron swords or something? He could go on a journey to find knowledge, speak to different nodes needing another language, join a party with adventurer's to research into artifacts which can help him expand his crafting knowledge.
I will always slam alt use, as in the past it's merely been a player extension for more personal wealth and glory
Noaani wrote: » In regards to this - they won't. As I said earlier in this thread, a low level combat/high level crafter won't have access to all recipes.
Noaani wrote: » However, it can be a source of variety to people that are not after these things.
Noaani wrote: » What your argument here seems to amount to, as far as I can see, is you wanting to be viewed as a strong player/character in the game, but you want to limit what it takes to get to being in that position to being just at where you want it to be.
Noaani wrote: » Adding more depth to player progression (note; not character progression) is an inherently good thing in an MMO. If you do not have it in you to maintain yourself at that level, don't play at that level.
Noaani wrote: » Dolyem wrote: » How does it drastically change the overall games design to make it so low class level/high artisan level characters can be killed and award corruption based on how high their artisan level is? Without that in place, it is viable for players to create a character that is a crafter and nothing else. With it, the above it not viable. That is a drastic change in the game - at least to some players that enjoy crafting. It doesn't allow people to avoid PvP mechanics. If I am level 1 in my combat class, you can attack me as *probably* anything up to level 5 in your combat class without suffering anything other than normal corruption penalties.
Dolyem wrote: » How does it drastically change the overall games design to make it so low class level/high artisan level characters can be killed and award corruption based on how high their artisan level is?
Dygz wrote: » Dolyem wrote: » It does indeed give greater protection seeing as it is a much higher amount of corruption for killing that alt than it is for killing a max level character while still acquiring the same high tier resources, as you said before it provides a much greater deterrence to pvp. It decreases the risk using a low class level alt while not decreasing the reward of the level of gathering. Again, it does not give greater protection - instead, it increases the risk for PKers. PKers are not the only threat for Level 1 characters.
Dolyem wrote: » It does indeed give greater protection seeing as it is a much higher amount of corruption for killing that alt than it is for killing a max level character while still acquiring the same high tier resources, as you said before it provides a much greater deterrence to pvp. It decreases the risk using a low class level alt while not decreasing the reward of the level of gathering.
Dygz wrote: » Right. Because all the mobs there will only be Level 1, also. smdh
NishUK wrote: » I think this is a just a difference between you and I, you are about unlocking and completing content and I'm all about preserving the sanctity of it. I'm had crafting/resource collecting alts in UO, Lineage 2 and Archeage and it's not a great thing at all, it simply leads to further chores, self independance, degrades role importance and most importantly leans less on community help.
Dolyem wrote: » So making a character specifically to focus on artisan skill and not level class as to deter other players from killing you due to increased corruption penalty more so than if you were a max class level character doing the same thing, i.e. increasing the risk for PKers as you say....you dont see that as an exploit nor as greater protection? Explain that logic.
Dygz wrote: » Dolyem wrote: » So making a character specifically to focus on artisan skill and not level class as to deter other players from killing you due to increased corruption penalty more so than if you were a max class level character doing the same thing, i.e. increasing the risk for PKers as you say....you dont see that as an exploit nor as greater protection? Explain that logic. It is neither an exploit nor greater protection. I've explained that a couple of times already.
Dolyem wrote: » Being a crafter and nothing else isn't very PvX for a game that is being designed to require both PVP and PVE to progress in game hahaha. If anything, what youre proposing is in direct conflict with the games intended design.
Dygz wrote: » Dolyem wrote: » Being a crafter and nothing else isn't very PvX for a game that is being designed to require both PVP and PVE to progress in game hahaha. If anything, what youre proposing is in direct conflict with the games intended design. LMAO That's not true. Again, there will be mobs in those high tier resource areas that are higher than Level 1. PKers are not the only threats. Also, Cafters have roles in PvP Sieges. PvP-flagging is not the only form of PvP in Ashes.
Noaani wrote: » I can't think of any actual scenario where it will be an issue.
Mag7spy wrote: » Dygz wrote: » Dolyem wrote: » Being a crafter and nothing else isn't very PvX for a game that is being designed to require both PVP and PVE to progress in game hahaha. If anything, what youre proposing is in direct conflict with the games intended design. LMAO That's not true. Again, there will be mobs in those high tier resource areas that are higher than Level 1. PKers are not the only threats. Also, Cafters have roles in PvP Sieges. PvP-flagging is not the only form of PvP in Ashes. The only reason to bring a low level to high level areas is 100% to exploit like 90% of the time for pvp. There is no reason for a lvl one to be running around a lvl 40 area and stating there while not able to do anything. That isn't pushing gameplay forward.
Dygz wrote: » People who rely on alts for Crafting typically do so because they have tons of time to Craft - time when other players are busy doing other stuff or don't have as much time to play. Makes it easier for the hardcore time Crafters to help the casual time players acquire the items they want. I don't what "sanctity" is supposed to be preserved since RPGs are intended to have stories based on the actions of the characters. And alts are just multiple characters per player.
NishUK wrote: » To help the casuals? They are murdering them via enconomy, a competitive mmo with difficult resources and quantities required isn't as pretty as how you dressed that!
NishUK wrote: » I'm not stopping the bored crowd (I'd like to say much more but cba!) from playing multiple characters but content is preserved if there is challenge and commitment on multiple angles.
NishUK wrote: » "RPG intention" is ridiculous, ofc words and actions can have some form of influence on people, not much at all in any serious discussion when good conquest or glory is on the line but "a story", you playing multiple avatars and flavouring a personality isn't a story to anyone but yourself!
NishUK wrote: » People come in mmo's, put their imaginary VR headsets on and get absorbed into the world and do whatever they want doing, most come to boogy and get shit done, in a pleasant or not so pleasant manner.