Dygz wrote: » 2 - Giving your gear to a lowbie is fine. You still have to work of your Corruption and other death penalties. You act as though gear degradation is the only penalty to be concerned about. It's not. You will still drop a portion of your mats, but sure, you could also give all your mats to the lowbie. You are fighting naked and then you, if you survive, you still have to deal with working off your Corruption and skill and stat dampening. You give the looted mats to the lowbie, but you still have to both survive the trip back to where-ever you are going. You have to survive attacks from other players while traveling as Corrupted. The lowbie hs to survive attacks from the high tier mobs while traveling. You don't know what the game design is. We know what the game design is. What we don't know is how well it will be implemented. But, according to the current game design, your imagined exploits are not possible and would be ineffective if someone tried them. LMAO I was a game dev for 10 years, so... I understand game design and game development quite well. You can convince yourself of anything, but... You are actually failing miserably at being convincing with your imagined exploits.
Mag7spy wrote: » All I see from you is short sighted behavior and most likely someone that can't take criticism. Someone raises a concern of a issue and your way of replying is by typing lmao and not actually bringing any facts tot he table but talking like you know development first hand, and talking like its a finished product that isn't still being made imo. Though its nice to see a proper response for once at the very least besides being full of unprofessionalism, legit you are bringing the worst out of me.
Mag7spy wrote: » 2. I still missing the point....corrupted player is giving all the mats to the lowbie meaning they having nothing to lose as far as mats are concerned. If the lowbie doesn't lose anything when dying to mobs with what you stated before, it would mean even if they die which would be the fastest way, you could quickly return to town and bank the mats.
Mag7spy wrote: » Corrupted player of course wants to survive, but if the goal is getting lots of mats then working the corruption off they are able to play while lowering the risk of loss of mats at the very least, and the substitute gear they have equipped being dropped potentially worst case scenario .
Mag7spy wrote: » The point of bringing this up is it doesn't matter the chance of how often then could happen but competitive players will use whatever means possible and all cases should be brought up. In order to make sure systems in game help prevent the use of characters like this in not a normal situations do to how strong the corruption system is.
Mag7spy wrote: » Instead of being an ass and trying to dismiss things even if you don't think its important other people will have concern with it based on their own experience with PvP. Just be reasonable and say why you think it won't happen as well as ways that could help to avoid potential issues.
Dygz wrote: » Mag7spy wrote: » All I see from you is short sighted behavior and most likely someone that can't take criticism. Someone raises a concern of a issue and your way of replying is by typing lmao and not actually bringing any facts tot he table but talking like you know development first hand, and talking like its a finished product that isn't still being made imo. Though its nice to see a proper response for once at the very least besides being full of unprofessionalism, legit you are bringing the worst out of me. Mmm hmmn Mr. Pot. You bring the worst out of yourself. Mag7spy wrote: » 2. I still missing the point....corrupted player is giving all the mats to the lowbie meaning they having nothing to lose as far as mats are concerned. If the lowbie doesn't lose anything when dying to mobs with what you stated before, it would mean even if they die which would be the fastest way, you could quickly return to town and bank the mats. I am not missing the point. That is an irrelevant point. Mag7spy wrote: » Corrupted player of course wants to survive, but if the goal is getting lots of mats then working the corruption off they are able to play while lowering the risk of loss of mats at the very least, and the substitute gear they have equipped being dropped potentially worst case scenario . Who says that they will be able to get lots of mats while they are trying to kill people while they're waering subpar gear? And, again... Who says that the lowbie can survive traveling through the high tier area?? You always ignore that very pertninent question. Mag7spy wrote: » The point of bringing this up is it doesn't matter the chance of how often then could happen but competitive players will use whatever means possible and all cases should be brought up. In order to make sure systems in game help prevent the use of characters like this in not a normal situations do to how strong the corruption system is. You can bring it up. That's already been covered in the current game design. Mag7spy wrote: » Instead of being an ass and trying to dismiss things even if you don't think its important other people will have concern with it based on their own experience with PvP. Just be reasonable and say why you think it won't happen as well as ways that could help to avoid potential issues. Informing you that that's already been covered in the current game design is not me being an ass. Your experience with PvP in other games is not as important as how PvP flagging is designed to work in Ashes. Reasonable - I think you don't know the meaning of that word.
Mag7spy: The only reason to bring a low level to high level areas is 100% to exploit like 90% of the time for pvp. There is no reason for a lvl one to be running around a lvl 40 area and stating there while not able to do anything. That isn't pushing gameplay forward. Dygz: It's not an exploit when it's done and it really can't be done all that much because PKers will not be the only threats in high tier resource areas. It's actually OK to avoid the 90% of the time for PvP - if you're able to do it. Steven and Jeffrey have spoken about that.
Dygz: The mindset of a PvP player is irrelevant. You are so PvP-biased you completely ignore the relevance of PvE threats wih regard to the efficacy of creating a Level 1 Adventurer/Max Level Crafter. Not that it matters because Steven and Jeffrey have already stated that it is OK for individuals to avoid PvP as close to completely as possible - although they are not willing to guarantee that it's possible for individuals to avoid PvP completely. Bringing a low level with your max level group is not an exploit. And... Crafter levels have absolutley nothing to do with that. People could do that even if Crafter levels did not exist.
Who was rude to whom first? You poked at me first. And when I returned the poke, you couldn't take the shit you dished out.
Dygz wrote: » The mindset of a PvP player is irrelevant.
Dygz wrote: » You are so PvP-biased you completely ignore the relevance of PvE threats wih regard to the efficacy of creating a Level 1 Adventurer/Max Level Crafter. Not that it matters because Steven and Jeffrey have already stated that it is OK for individuals to avoid PvP as close to completely as possible - although they are not willing to guarantee that it's possible for individuals to avoid PvP completely. Bringing a low level with your max level group is not an exploit. And... Crafter levels have absolutley nothing to do with that. People could do that even if Crafter levels did not exist.
Dygz wrote: » People who rely on alts for Crafting typically do so because they have tons of time to Craft - time when other players are busy doing other stuff or don't have as much time to play. Makes it easier for the hardcore time Crafters to help the casual time players acquire the items they want.
Noaani wrote: » Intrepid have already talked in the past about how being primarily a crafter is a valid way to play Ashes, where you pay others to be your muscle rather than fighting for yourself. This is absolutely the intent they have for the game. Going back to the suggestion to tie crafting and combat profession - I wouldn't have got in to the discussion if it didn't go against what Intrepid have already said on the matter.
NishUK wrote: » Dygz wrote: » People who rely on alts for Crafting typically do so because they have tons of time to Craft - time when other players are busy doing other stuff or don't have as much time to play. Makes it easier for the hardcore time Crafters to help the casual time players acquire the items they want. ...and this highlights your inexperience massively, "solving" 1 scenerio while leaving the hardcore playerbase to absolutely plunder and dominate masses of gold from the game's economy.
Otr wrote: » I liked this post, how it describes why PvE players might not like the game. But maybe there is still a chance to get PvE players without offering those traditional PvE content the other PvE MMOs have. Yes, the players who want that specific kind of content will not come (many flashy quests safe from PvP)
Ferryman wrote: » Therefore, are we okay with that fact the best master crafters in servers will be alts like that and not individual players who have used multiple times more effort and yet still not be as good?
Mag7spy wrote: » My point had nothing to do how often PvP can be avoided, that was you with ego not listening to what was being said.
Mag7spy wrote: » Again its about reducing risk by tossing your gear to someone else while corrupted, a low level being the best deterrent to either corruption bomb and hold the mats you stole off killing someone else.
Mag7spy wrote: » Me saying I have a better understanding of PvP and pve is poking you... after you were there laughing pretty much saying I don't understand pve threats when clearly I do...
NishUK wrote: » Who's mindset is relevant then Dygz? tests for 350+ people at seige and plans for up to 10,000 player's to exist on each server, this is a game leaning towards conflict and co-operation. "Because, I do truly believe based on the metrics that we're looking at, that this will be one of the largest and most successful MMOs.” are these the words of someone looking to alienate people who enjoy competitive elements in their games?
NishUK wrote: » Firstly, why would a game be designed so poorly that there would be a need for a lvl 1 to exist with a very level player and if exp penalities for that scenerio don't exist then it's not an exploit but just as bad, it's a super easy avenue for the dedicated/no life playerbase to lvl alts or hardcore allies who started late. You claim to be a dev but honestly, all you a a handful of other people on these forums stand for is having a 0-100% "fun" completition state with zero regard for players who are playing this game a lot or non stop, their influences on the world will have a massive effect on casual/average consumers.
NishUK wrote: » ...and this zero regard for player influence on a game ruled by economy/objectives(nodes etc)/guilds must stem from the possibility that you've never experienced living in a game with these conditions, unlike players who have ploughed hours into the likes of Lineage 2 and Archeage.
NishUK wrote: » ...and this highlights your inexperience massively, "solving" 1 scenerio while leaving the hardcore playerbase to absolutely plunder and dominate masses of gold from the game's economy.
Mag7spy wrote: » Honestly reading the other part you don't understand corrupting bombing I feel i can't actually have a discussion with you. Please go understand the systems in the game and basic pvp flagging. The fact you don't understand people can jump in mid fight while someone is flagged is insane.
NiKr wrote: » Mag7spy wrote: » Honestly reading the other part you don't understand corrupting bombing I feel i can't actually have a discussion with you. Please go understand the systems in the game and basic pvp flagging. The fact you don't understand people can jump in mid fight while someone is flagged is insane. The whole point of the current flagging system is to prevent karma bombing. Aoes don't hit non-combatants. In order to hit a non-combatant you have to target them, hold down a button and then hit them. Same as it was in L2. You can't be karma bombed unless you decide to gain corruption. The only way a lowbie could "karma bomb" someone is if they'll be able to wear high lvl gear w/o any penalties (slow movement and such) and if the "power stat" icon on players have 0 indication of how high a player's lvl is (I sure as fuck hope it at least hints at it). But even then, the attacker would have to want to go red. And then the gear scaling, in the context of ttk, would have to be so out of whack that a high/top lvl player literally one-shots a lowbie in high lvl gear (because I see no point for them to attack a dude in low lvl gear). And that doesn't fit Intrepid's planned design for ttk. So karma bombing in Ashes will be almost impossible.
Mag7spy wrote: » So you are telling me if you have spells that target a location they do nothing against the player? That would raise other issues also including your basic attack not doing any damage.