NiKr wrote: » Mag7spy wrote: » Question you have a group of people though you aren't together. Someone flags up on your guildy. does your guild fight back knowing they have nothing to lose or does your guildy take the death knowing you and your group will be there to kill them before they can get away. And have a chance to get some of their good loot potentially. That is a thought process some people will have because of gear drops on corruption players as nothing would be more hype then ending up getting a really nice drop off them. It's more about your own loot/circumstances than any potential piece of gear that would most likely not drop from the PKer. If it's a frequent PKer - they're not wearing anything valuable because they're PKing all the time and don't want to lose shit. So it's pretty useless to waste a res or respawn just for the off chance that the PKer will have anything of value. And if it's just an attacker, while we're in a group - we just fight back because why the hell wouldn't we. Our farming time is way more important than some small piece of loot. Also, no single person will be attacker a group of people, unless it's high lvl vs a group of low lvls, at which point that's just character suicide in terms of corruption amounts. And if it's a group attacking a group - you're fighting back because you're fighting for your farm. And in my mind I don't see a reason why that interaction would be different in Ashes. Well, on the off chance that literally your very first PK gives you so damn much corruption that you can lose 2+ gear pieces on death - that would in fact change that interaction, but at that point you just wouldn't have owpvp, which is most definitely not the goal of this system.
Mag7spy wrote: » Question you have a group of people though you aren't together. Someone flags up on your guildy. does your guild fight back knowing they have nothing to lose or does your guildy take the death knowing you and your group will be there to kill them before they can get away. And have a chance to get some of their good loot potentially. That is a thought process some people will have because of gear drops on corruption players as nothing would be more hype then ending up getting a really nice drop off them.
NiKr wrote: » George_Black wrote: » Nobody mentioned killswaps yet? As in, I kill you and you kill me until we're at the top of the board? I'd put that towards the "killing alts" exploit. It gets you to the top, but it's meaningless in the end and your e-peen is hollow. Obviously someone would do that, but anyone near the top would not care about them.
George_Black wrote: » Nobody mentioned killswaps yet?
Mag7spy wrote: » They never said you can't drop more then one piece we don't know how it will be exactly as far as I know. Other people might value the gear of others as not everyone is going to be top gear, I try to look at things from the average player perspective and how it will impact their experience. And I don't see a reason why the average player is out there trying to ow pk people for a leaderboard from a gameplay loop perspective based on the systems.
Mag7spy wrote: » Except a lot of people would care, do it and say the leaderboards are pointless.
Waryasei wrote: » I used to play lineage 2 where I truly enjoyed being killed by someone and having my guild come and help me when I couldn't kill him and than he gets his guild and things go south from there in a few hours of pvp . I hope I will enjoy this here too
Dolyem wrote: » A nice little checks and balances system would be to maybe keep track of the player accounts you kill. If someone is constantly killing the same couple of accounts over and over without much other pvp, toss that fool a banhammer after a review for feeding.
George_Black wrote: » Dolyem wrote: » A nice little checks and balances system would be to maybe keep track of the player accounts you kill. If someone is constantly killing the same couple of accounts over and over without much other pvp, toss that fool a banhammer after a review for feeding. What about guilds asking for PvP proof before letting you in? We dont need to find solutions for a system we dont want.
unknownsystemerror wrote: » George_Black wrote: » Nobody mentioned killswaps yet? Steven is well aware of the practice. It has been asked and answered for various pvp mechanics. Intrepid, for example, will allow exp for certain pvp activities, with diminishing returns. Every possible way that a system can be cheesed has been thrown at them and they feel they have a handle on it. Testing will reveal more loopholes, and they will close them. Will someone find a new one that has to be addressed? Probably, and then it will get handled.
Mag7spy wrote: » Dolyem wrote: » A nice little checks and balances system would be to maybe keep track of the player accounts you kill. If someone is constantly killing the same couple of accounts over and over without much other pvp, toss that fool a banhammer after a review for feeding. Why would someone get ban hammered over doing what they want to get tot he top of leaderboards? I don't think AoC is going to be a leaderboards focused game for owPvP, that is a slippery slope on banning people.
Dygz wrote: » Account deaths will not be on a leaderboard. But...devs will be able to track if people are being griefed by account - and can take action, if necessary.
Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » A nice little checks and balances system would be to maybe keep track of the player accounts you kill. If someone is constantly killing the same couple of accounts over and over without much other pvp, toss that fool a banhammer after a review for feeding. Why would someone get ban hammered over doing what they want to get tot he top of leaderboards? I don't think AoC is going to be a leaderboards focused game for owPvP, that is a slippery slope on banning people. I mean, "doing what you want to get to the top of leaderboards" doesn't mean you're folowing the ToS for the game, nor does it mean you are playing the game as its design was intended. Feeding is an exploit which should be bannable, not just in owPVP either. Its just a matter of designing a system that is efficient in finding possible cases. Also, thats mainly why I said it should first be reviewed to make sure it is guilty or not, theres always exceptions. Cheesing a game ruins it for everyone. And as far as leaderboards go, I don't even need a leaderboard personally, I just thought it would correlate well with bounty hunter leader boards, giving much higher incentive for more people to track down corrupted players and even fight for the kill. More content really. But I would be perfectly fine if it were even just a personal stat like they have in the WoW UI. Sometimes I want to see how many deaths or kills my character has and in what scenarios I had them, its neat.