PenguinPaladin wrote: » And once these small temp guilds arise, you'll have a whole fleet of random, not at cap solo guilds with the buffs you may want as a solo player
Craiken wrote: » PenguinPaladin wrote: » And once these small temp guilds arise, you'll have a whole fleet of random, not at cap solo guilds with the buffs you may want as a solo player That works mechanically, but it feels awkward. I'd prefer guild benefits to be guild-oriented. For example, it would make sense if incoming heals from fellow guild members were more effective. That would symbolize the benefits of familiarity. There are lots of design options.
Craiken wrote: » Simply improving the stats of people who belong to guilds is lame. It also invites gaming of the system by forming several small guilds for maximum stat benefits and organizing their activities using third party apps.
Otr wrote: » PenguinPaladin wrote: » tautau wrote: » I think about five players are needed to form a guild, no solo guilds will exist. It is possible that larger numbers of players will be needed to level up a guild each time. The definition here isnt solo guild, as a single player. Its a guild made up of players who play on their own. I see a potential future where these solo guild people would be the majority and all will ally and share resources peacefully
PenguinPaladin wrote: » tautau wrote: » I think about five players are needed to form a guild, no solo guilds will exist. It is possible that larger numbers of players will be needed to level up a guild each time. The definition here isnt solo guild, as a single player. Its a guild made up of players who play on their own.
tautau wrote: » I think about five players are needed to form a guild, no solo guilds will exist. It is possible that larger numbers of players will be needed to level up a guild each time.
PenguinPaladin wrote: » I dont see why 15 "solo" players couldnt meet up. Talk about how they want to do their own thing, but also need some of the guild passive buffs. And then come together, make a mutual guild thats only there to level the guild up enough for their wanted buffs, and then go their own way. And once these small temp guilds arise, you'll have a whole fleet of random, not at cap solo guilds with the buffs you may want as a solo player, so just try and make some loose friends and join one that fits your play style....
PenguinPaladin wrote: » I will personally start a war if this happens on my server.... just to stir things up.
Dygz wrote: » PenguinPaladin wrote: » I dont see why 15 "solo" players couldnt meet up. Talk about how they want to do their own thing, but also need some of the guild passive buffs. And then come together, make a mutual guild thats only there to level the guild up enough for their wanted buffs, and then go their own way. And once these small temp guilds arise, you'll have a whole fleet of random, not at cap solo guilds with the buffs you may want as a solo player, so just try and make some loose friends and join one that fits your play style.... The OP is not about guild buffs though - as far as I can tell. The conerns of the OP is about how to determine you even want to group with 14 strangers when you don't know how proficient they are in combat. You all are mercenaries from different places far across the globe.
Otr wrote: » Mag7spy wrote: » Why would they make guilds less important? To offer fun also to people who want to play solo. An MMO has to try to accommodate many people with different play styles.
Mag7spy wrote: » Why would they make guilds less important?
Otr wrote: » Mag7spy wrote: » Otr wrote: » Mag7spy wrote: » Why would they make guilds less important? To offer fun also to people who want to play solo. An MMO has to try to accommodate many people with different play styles. How is a solo player not having fun? When he cannot level up, get gear, get resources, defend caravan, complete story, defeat bosses in dungeons... without being in a guild. Some people want to have a loose interaction with others for whatever reasons. Maybe they do not want to give anything in exchange of receiving help. Or they do not want to chat or have agreements to meet online for some events. Maybe they are introverts.
Mag7spy wrote: » Otr wrote: » Mag7spy wrote: » Why would they make guilds less important? To offer fun also to people who want to play solo. An MMO has to try to accommodate many people with different play styles. How is a solo player not having fun?
Otr wrote: » PenguinPaladin wrote: » Are you forced into not being able to try and do that? No. So if its hard, im sorry, but you are the one forcing these rules on yourself. If Jeff wants Derp into his game... ¯\_(ツ)_/¯ The more people like the game, the better it is for Jeff. But yes, I prefer guilds over solo. If the game is balanced for solo players, guild members will have less reason to cooperate.
PenguinPaladin wrote: » Are you forced into not being able to try and do that? No. So if its hard, im sorry, but you are the one forcing these rules on yourself.
Otr wrote: » PenguinPaladin wrote: » Are you forced into not being able to try and do that? No. So if its hard, im sorry, but you are the one forcing these rules on yourself. If Jeff wants Derp into his game... ¯\_(ツ)_/¯
Otr wrote: » Mag7spy wrote: » Otr wrote: » PenguinPaladin wrote: » Are you forced into not being able to try and do that? No. So if its hard, im sorry, but you are the one forcing these rules on yourself. If Jeff wants Derp into his game... ¯\_(ツ)_/¯ The more people like the game, the better it is for Jeff. But yes, I prefer guilds over solo. If the game is balanced for solo players, guild members will have less reason to cooperate. In what way exactly do you mean balanced (solo) in a way guild members have less reason to cooperate? I quoted above from wiki: There will not be a generalized group finder in Ashes of Creation, instead Bulletin boards are used to encourage localized grouping.[2] A group finder would reduce need to rely on guild members. The game would be very different from social interaction point of view. Solo players do not want to read guild chat or becoming familiar with people. But probably they can team up every day with different players. Maybe Derp can explain better. But players like to frown upon their reasons. I think solo vs guild as concept is as important as PvE vs PvP. By adding those buletin boards instead of group finders, Jeff seems to care for both kind of players but favors guilds.
Mag7spy wrote: » Otr wrote: » PenguinPaladin wrote: » Are you forced into not being able to try and do that? No. So if its hard, im sorry, but you are the one forcing these rules on yourself. If Jeff wants Derp into his game... ¯\_(ツ)_/¯ The more people like the game, the better it is for Jeff. But yes, I prefer guilds over solo. If the game is balanced for solo players, guild members will have less reason to cooperate. In what way exactly do you mean balanced (solo) in a way guild members have less reason to cooperate?
There will not be a generalized group finder in Ashes of Creation, instead Bulletin boards are used to encourage localized grouping.[2]
PenguinPaladin wrote: » How do you do anything without knowing anything? Unfortunately you will have to learn... the op is talking about working as a mercenary. Being hired by clients to do a job. How does he know who to let hire him? How does the helpless babe do anything?
PenguinPaladin wrote: » You interact with people, imagine that.... maybe one of the group you worked with as a solo player you.... liked... and were loose friends with..... and so you talked with then and made a guild...
PenguinPaladin wrote: » The main problem the OP has stated, not in the original post, is that guild expect you to do tasks for them in return. And im saying that a loose guild of friends would not have that problem to begin with, and you could act on your own in one of those..... ive had a guild like this on every mmo ive played. Ive never joined a "large, or overly competitive guild" for the same reasons of the OP. But now it just seems like the term guild. It being a guild. Makes it bad.
Dygz wrote: » PenguinPaladin wrote: » How do you do anything without knowing anything? Unfortunately you will have to learn... the op is talking about working as a mercenary. Being hired by clients to do a job. How does he know who to let hire him? How does the helpless babe do anything? He's not worried about who to let hire him. He wants to make it easier for groups to be willing to hire him. And he's concerned that guilds will have better word-of-mouth rep than solo mercenaries. PenguinPaladin wrote: » You interact with people, imagine that.... maybe one of the group you worked with as a solo player you.... liked... and were loose friends with..... and so you talked with then and made a guild... In his scenario, he's far across the world, where no one has heard of him before and he's wanting to join groups where no has worked with him before. People with whom he has not met. He's expecting to have loose friends closer to his home Node. In Ashes, players will be able to check the record of his wins and losses for Battlegrounds PvP. In addition, to talking with each other. PenguinPaladin wrote: » The main problem the OP has stated, not in the original post, is that guild expect you to do tasks for them in return. And im saying that a loose guild of friends would not have that problem to begin with, and you could act on your own in one of those..... ive had a guild like this on every mmo ive played. Ive never joined a "large, or overly competitive guild" for the same reasons of the OP. But now it just seems like the term guild. It being a guild. Makes it bad. Um. That is the reason not to join a guild. Which is fine. It's also possible to find casual guilds. Yes. I think that was covered on page 1. But, Ashes also does track Battlegrounds PvP wins and losses. So, what the OP asked for is pretty much already a feature in the game. So...I'm not sure what your point is...
derp wrote: » I have seen a lot about the exciting guild incentives and mechanics planned for AOC which I am all for. My only concern is that this may require an environment whereby you HAVE to align yourself with a guild to be relevant in the game. Personally as a solo player I'm of the opinion that joining a guild should always be out of choice, not necessity.
Karthos wrote: » "I don't want to be social in a game that at it's central core requires the players to interact with others and be social". I've never understood what people with this mentality even see when they look at an MMO, what makes them want to play a game that basically all but REQUIRES you to get involved with other people, group up, be social, rely on other players, ect. There's other games that will cater to this style of game play much better, we don't need to water down games to accommodate these confused people. Maybe you just don't want to play MMORPGs.... This is like going to a Mexican Restaurant and saying "I don't like Mexican food, please make me a hamburger". I hear Bethesda is releasing Elder Scrolls 6 soon-ish, and I'm sure you can probably play Skyrim on your Apple Watch here soon.