NiKr wrote: » Mag7spy wrote: » So you are telling me if you have spells that target a location they do nothing against the player? That would raise other issues also including your basic attack not doing any damage. Yes, aoes don't dmg non-combatants. And it's not an issue. It's intended design to avoid exactly the exploit you were trying to use to argue against Dygz.
Mag7spy wrote: » So you are telling me if you have spells that target a location they do nothing against the player? That would raise other issues also including your basic attack not doing any damage.
Mag7spy wrote: » Wish that was mentioned earlier.... will be interested to see how that works with the abilities in the game. Means you will need to use certain skills and potential be at a disadvantage if they flag back, though I'm unsure on limits of skills and how it will look at with the ui.
NiKr wrote: » Mag7spy wrote: » Wish that was mentioned earlier.... will be interested to see how that works with the abilities in the game. Means you will need to use certain skills and potential be at a disadvantage if they flag back, though I'm unsure on limits of skills and how it will look at with the ui. It hasn't been mentioned because usually we like to assume that when someone suggests a change to the planned design, they know said design. This flagging system has been known since the very beginning afaik, because it was taken and improved from L2. And what kind of disadvantage would you be in? If you're flagging on a person - you've made the first hit, unless that person has already flagged against you. And any lowbie won't kill you with just one hit, just as you shouldn't be able to do the same to them, so no disadvantage there either. And if you're in a mass pvp where everyone is flagged, your aoes will be hitting all the flagged people.
Mag7spy wrote: » What change in designed was mentioned by me here? Maybe I missed something but my point was about people trying to bypass some corruption drawbacks and corruption bombing with lower levels?
Mag7spy wrote: » Also this is a big mmorpg no one is going to remember every detail perfectly, if we go based off assumptions everyone knows every system by head we wont get anywhere and that would be ego.
NiKr wrote: » Mag7spy wrote: » What change in designed was mentioned by me here? Maybe I missed something but my point was about people trying to bypass some corruption drawbacks and corruption bombing with lower levels? Nah, I misspoke, my bad. Mag7spy wrote: » Also this is a big mmorpg no one is going to remember every detail perfectly, if we go based off assumptions everyone knows every system by head we wont get anywhere and that would be ego. The only assumption here is "if you're talking about a mechanic - you can at least look up how it works". Especially when you blame someone else for not understanding said mechanic, like you did with Dygz. That's where the ego comes in.
Mag7spy wrote: » Me not knowing something a certain detail I don't view as ego, it would be more so if I wasn't open to hearing other aspects and knew I couldn't be wrong no matter what. I simply spoke ont he information I had while someone saying the designs on there but not actually stating what design would stop that. He simply could have said what exact design prevented corruption bombing and choose not to. *Ie I understand where you are coming from with corruption bombing but that can't happen because of this and this.
NiKr wrote: » Mag7spy wrote: » Me not knowing something a certain detail I don't view as ego, it would be more so if I wasn't open to hearing other aspects and knew I couldn't be wrong no matter what. I simply spoke ont he information I had while someone saying the designs on there but not actually stating what design would stop that. He simply could have said what exact design prevented corruption bombing and choose not to. *Ie I understand where you are coming from with corruption bombing but that can't happen because of this and this. As I saw it, Dygz didn't even know what that phrase meant, which is why he didn't know what and how to explain. And unless I missed it, you didn't explain to him what you meant by it. I know of that phrase because I've heard about it from the BDO players and could reverse-logic it out from what was "flag bombing" in L2, but not everyone has that kind of experience/knowledge. Especially in the case of Dygz whose pvp experience is limited to event/goal-based things, which never have these kinds of interactions.
Mag7spy wrote: » Wish that was mentioned earlier.... will be interested to see how that works with the abilities in the game.
Dygz wrote: » 3: What's the point of bringing lowbies to the "Corruption bomb"? 4: Why would the attacker not simply ignore the lowbies? You can't accidentally attack and kill the lowbies. I think you don't understand how PvP flagging works in Ashes. Just because you imagine something in your head, that does mean it works that way in the game.
Dygz wrote: » 2 - What??? There are lowbies at the location. Let's say they are "running it". Let's say they are Invisible, so rival players aren't aware of them. 3 - I don't understand the "Corruption Bomb". How does the "Corruption Bomb" work? 4 - The invisible lowbies show up mid fight and... do what? If they are invisble they cannot be attacked by the rival players. You have to willfully target individual players in order to flag against them for PvP. You cannot accidentally target a player and flag against them. Once the lowbies reveal themselves, their levels and gear can be checked to see if they are worth the risk of attacking. But if the lowbies are not attacking, they can be ignored. Again --- you don't understand the Ashes game design.
Dygz wrote: » Mag7spy wrote: » Wish that was mentioned earlier.... will be interested to see how that works with the abilities in the game. I tried to explain that to you: Dygz wrote: » 3: What's the point of bringing lowbies to the "Corruption bomb"? 4: Why would the attacker not simply ignore the lowbies? You can't accidentally attack and kill the lowbies. I think you don't understand how PvP flagging works in Ashes. Just because you imagine something in your head, that does mean it works that way in the game.
Dygz wrote: » I think you just have to spend more time assessing where people agree with you in addition to where they don't.
Dygz wrote: » Dygz wrote: » I think you just have to spend more time assessing where people agree with you in addition to where they don't. In the Ashes game design, you can't unflag. Especially not during combat. I told you that you didn't know how PvP flagging works in Ashes. You could have asked for more info or checked the wiki for more info. But, you decided I was an ass and you knew better than I did. That's all about your ego.
Mag7spy wrote: » Compared to if you said it is designed so AOE can not hit non combatant targets so there for trying to forcefully lower someone's corruption with a alt would be difficult or not possible
NiKr wrote: » Mag7spy wrote: » Compared to if you said it is designed so AOE can not hit non combatant targets so there for trying to forcefully lower someone's corruption with a alt would be difficult or not possible It's also not a BDO karma system of +-. It's a binary system of "you're either corrupted (red) or not". And then if you are corrupted, there's the severity of penalty depending on how much corruption you have. So you don't decrease someone else's corruption, you increase it by dying to them w/o attacking them.
Mag7spy wrote: » That corruption number is a + though and a dangerous one.
Mag7spy wrote: » At what point did I talk about unflagging during combat.
Mag7spy wrote: » That can be misinterpreted as you choose to flag and hit people and you should realize not to attack a lowbie by unflagging.
NiKr wrote: » Mag7spy wrote: » That corruption number is a + though and a dangerous one. I'm not sure what exactly you mean here.
Mag7spy wrote: » By killing more people you gain more corruption.
Otr wrote: » The good part is that is enough to ruin a PvE's day by killing him only once With just one such kill, bounty hunters will not see you and you can run away with the loot and clean the corruption. Imagine somebody else killing that PvE player again once he filled his mule with resources
Otr wrote: » You maybe use the PK to refer to players who kill for pleasure? I see only the economic benefit. If valuable resources spawn near a few nodes, those citizens will not see others coming from across the map to collect them.
Otr wrote: » I am curios... do the caravans show who is transporting resources? You may end up protecting the caravans of both your citizens and enemy guild players too, if they mix togheter anonymously.