George_Black wrote: » Mmorpgs should spend resources developing gameplay for player to player interactions, not story like singleplayer games. Nothing comes free, so when the core design isnt story, why spend money on depth, detail and variety? Shouldnt they spend money in constantly maintaining player to player systems? Look at eso. Full of story, full of singleplayer elements and when it comes to player to player it's full of lag, bugs and impalances, and I wont even mention the lack of meaningful player to player content, besides all the OPTIONAL dungeons and BGs. I disagree with you. When I want story I play singleplayer games. They should build on co-op features. Not mmorpgs. Mmos should be massive, real time, non instanced or fragmented. Multiplayer. Not player-NPC. Your idea can be a reality if a developer has endless cash to throw around. And we would enjoy it. But nobody has endless money.
George_Black wrote: » Mmorpgs should spend resources developing gameplay for player to player interactions, not story like singleplayer games.
NishUK wrote: » I would be accepting of a "cool" looking story that explains the world and enviroment changes but one that involves many NPC's and NPC history imo takes away from the immersion about the game being about the players.
Dygz wrote: » while much of the story
Happymeal2415 wrote: » Right and what inspires content? The story, each npcs motivations which in turn are the reason they hand out a quest or a problem to solve. You say dungeons, 1-60 and end game. Those are all literally driven by narrative. New world was intended to be a base building survival game that tried to turn mmo late in development. The mmo part that's not developed is the narrative. Hence why it flunked
Happymeal2415 wrote: » George_Black wrote: » Mmorpgs should spend resources developing gameplay for player to player interactions, not story like singleplayer games. Nothing comes free, so when the core design isnt story, why spend money on depth, detail and variety? Shouldnt they spend money in constantly maintaining player to player systems? Look at eso. Full of story, full of singleplayer elements and when it comes to player to player it's full of lag, bugs and impalances, and I wont even mention the lack of meaningful player to player content, besides all the OPTIONAL dungeons and BGs. I disagree with you. When I want story I play singleplayer games. They should build on co-op features. Not mmorpgs. Mmos should be massive, real time, non instanced or fragmented. Multiplayer. Not player-NPC. Your idea can be a reality if a developer has endless cash to throw around. And we would enjoy it. But nobody has endless money. I completely disagree. Story has to be a major part of it (not saying your aren't correct about eso or that mechanics are important too). New world has 0 story and died instantly. Without story you have dailies. You have and endless supply of dailies. And once you finally get through the slog of dailies and get the character you've been dreaming of you look around and can't do anything except disrupt other people doing dailies. Sick gameplay loop
NiKr wrote: » I know hundreds of people who played Lineage 2 for yeaaaars, yet never knew what its story was about. But they knew each and every detail of the gameplay and had countless stories of interacting with other players.