Acij wrote: » Any1 else think Taming should go under Processing (Artisan class). According to wiki taming goes under Gathering (Artisan class).
Otr wrote: » Dygz wrote: » Sieges do not cause people to have to reacquire pets and mounts. I mean stables can be destroyed. That's where the breeding happens. Stables are in freeholds and can be destroyed after the node is destroyed (or captured?)
Dygz wrote: » Sieges do not cause people to have to reacquire pets and mounts.
Otr wrote: » Dygz wrote: » Siege loot will be the same stuff that we drop on death - and I'm pretty sure that's not going to include actual pets and mounts. Steven mentions "mount certificates" being available at the stables. I understand that. But mounts are created from intermediate creatures, through genetic selection. If the originally tamed creatures can become mounts or not, I don't know. I expect the intermediate creatures, could be traded and transported by caravans to another breeder. I also expect to be able to loot them and sell them to interested breeders. Is this really not possible?
Dygz wrote: » Siege loot will be the same stuff that we drop on death - and I'm pretty sure that's not going to include actual pets and mounts. Steven mentions "mount certificates" being available at the stables.
Dygz wrote: » It's unclear what certificates are, but they don't seem to be an actual mount or pet - something associated with them.
Acij wrote: » Any1 else think Taming should go under Processing (Artisan class). According to wiki taming goes under Gathering (Artisan class). I mean taming take time its not like you can just go and gather creatures... Also Breeding and taming going separated also doesnt feel right.
Acij wrote: » And any1 else know how are they gonna make taming useful in long term?
Otr wrote: » I found this on the wiki: “The stables debris might contain mount certificates that can be added to caravans in the future or sold on the auction house. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure.” So some animals will actually disappear.