concerns about party composition and progression
Hello all (: i have some concerns about party composition and progression, that hopefully, will be adressed by the devs.
Seeing how this game is pretty much Lineage 2 in its majority, i have a big concern regarding making parties.
in l2, being buffed was basically mandatory. even going out town to kill a weak monster was a painful experience if you didnt have buffs. in fact, a support character with buffs > a dps with no buffs.
seeing as the bard is the buffer of AOC, i am concerned that it will be absolutely mandatory to have a bard in every party to do any kind of activity. im ok with needing 1 for raids or group activities, but if a solo player wants to go out and farm some mobs, it will be too painful to do so without buffs. or if he wants to do some open world pvp, he will lose to a buffed player, even if the other player has lesser gear or skills. also, people who can dual box or own multiple computers, can simply have extra accounts with buffers and just go out fully doped and basically be a 1 man party. in l2 people had to go out in a full party, with extra boxed buffers and rechargers (and a scavenger to gather mats, which probs wont be an issue here), just to do simple things and farm some mobs, otherwise, you would be wasting your time and money.
another concern is party composition. for instance, in l2 you had a physical attack buff, a magic attack buff, physical crit chance buff, physical crit damage buff, magic crit chance buff, defense, health, etc. so you couldnt really do a lot of mix and matching in parties (a mage wants magic damage buffs and casting speed, while a warrior or a dagger wants attack speed and physical crit), there were some exceptions of course, regarding some strategies, but it wasnt the norm. im concerned that 1 single bard cant provide all the buffs necessary for the party and he will have to change his 2nd class or we will need multiple bards per party. for example, a bard with an archer sub will provide a crit chance buff, a bard with a rogue sub will provide a crit damage buff, a bard with a mage sub will provide magic damage buffs, a bard with a tank sub will provide a defense buff, etc etc. so bards will have to be constantly going to town and change their 2nd class every time they are doing a dungeon with pubs. also, this may require a party to have multiple bards just to have basic buffs. this is a concern since most people play dps classes, so now u not only have to find the least played class in the game, but u have to find 2 or 3. if you play in a CP, this might not be a big issue, but most mmorpg players outside l2 dont organize themselves in CP's. this issue got mitigated eventually in the GOD patch where classes were merged into archetypes (basically the same archetypes we have in AOC) so now 1 bard could provide all the buffs a party needed, for the most part, excluding racial unique skills.
AOC party size is 8 and to make an effective party in this system you need support, tank and dps. so we have 1 slot for the healer, 1 slot for the tank and that leaves us with 6 slots. 1 will be occupied by the bard. also, apparently, the summoner can act as either support, tank or dps depending on the summon they have up, so we might even need a summoner per party too, depending on what buffs they have to contribute and i believe they are listed as supports in the wiki. theres also the possibility of having to add an extra bard, maybe with a different 2nd class, to have access to all the buffs you need, and on top of that, depending on the content you are doing, you might even need an extra healer. you will quite possible want 2 healers per party in a pvp party (which will probably be the norm since you will be doing a lot of open world farming and that means pvping other players for a farming spot). so now we are looking at 4-5 non DPS classes with 3-4 DPS classes per party, which makes it way more difficult to create an effective party, since most people play dps and not tanks/support. on top of that, i read somewhere on the wiki i think, that during a siege, you could summon golems or somethign to help u out and they would be more powerful depending on how many of the same classes you had so this makes it so that people need different classes in a party depending on the activity they are doing and cant really play in a cp very well or mix dps classes, unless there is an universal party composition that works for everything.
i guess we wont know for sure until alpha2, but id appreciate if a dev could answer these concerns regarding buffs, the bard class and party composition.
to summarize:
1- will AOC be as buff dependant as L2?
2- can 1 bard provide the party with all the needed buffs without having to switch their 2nd class depending on the party's dps? will we be able to mix different dps classes without having to worry about buffs?
3- how many non dps classes will we need per party? can one buffer and 1 healer take care of 6 people?