Wildberry wrote: » I'd rather they didn't make it where you can't trade. I'm big into crafting in games and I often do personal crafts. One player gives me the mats and a small fee and I craft their item and give it to them. With no trading that won't be possible.
Tex wrote: » Wildberry wrote: » I'd rather they didn't make it where you can't trade. I'm big into crafting in games and I often do personal crafts. One player gives me the mats and a small fee and I craft their item and give it to them. With no trading that won't be possible. I love that to, I know what you're saying. But what is the point of a good game if it;s dead because of gold selling? Archeage was almost perfect in craft, trade, PVP, mass PVP, class uniqueness, high risk high reward and it's dead because of gold selling. One person could not be killed by 80 players, and he could just kill 10 players in 2 seconds. He ran away to wait for it;s CDs then came back and kill another 10 players.
bigepeen wrote: » OP actually has a good point. I don't know how Intrepid is going to deal with the bots and gold selling, but if it gets out of control it can certainly make the game p2w and ruin the game. Direct player to player trading makes it easy to make selling gold very difficult to detect by using proxy accounts and such.
Tex wrote: » Hey guys! Follow me with this, think about it! Many MMORPG failed because: 1. No content or just simply a bad game. 2. Pay to win from cash shop. 3. Gold selling. I'm gonna tackle just the 3rd one, Gold selling in this post. No one, literally no one can make a game 100% bot proof (auto farmer bots). No matter the system in place, there will always be someone smarter than them to get around the system. The only way to stop them is to just disable trading between players and market prices are dynamically fixed (minimum and maximum price of a item) by an automated systems that takes into account the whole prices put by the players or just simply manually put them by the admins. Black Desert online now survived just because this. Everything you have you your account is purely your work (or teamwork). Archeage was a perfect game at it's roots, you had almost everything you wanted from a MMORPG and failed because of cash shop the first round and then because of the gold selling. One player could simply kill 10 players in one shot because of its P2W gear. I know it takes allot of fun out of the game, I realize this but this is the only way that someone tested until now and it works. Gold selling is an industry now, very profitable and there are huge sums of $$ to gain from it. They will ruin the industry if we let them. Think about it, all the MMORPGs are doomed to fail because of the artificial player progression (gold selling or cash shop). MMORPGs are games for hardcore players mostly, it takes time, guts and brains to be in the front. This is at the foundation of any MMORPG. AOC has the chance to change the market and I hope it does. I salute you!
Jahlon wrote: » Tex wrote: » Hey guys! Follow me with this, think about it! Many MMORPG failed because: 1. No content or just simply a bad game. 2. Pay to win from cash shop. 3. Gold selling. I'm gonna tackle just the 3rd one, Gold selling in this post. No one, literally no one can make a game 100% bot proof (auto farmer bots). No matter the system in place, there will always be someone smarter than them to get around the system. The only way to stop them is to just disable trading between players and market prices are dynamically fixed (minimum and maximum price of a item) by an automated systems that takes into account the whole prices put by the players or just simply manually put them by the admins. Black Desert online now survived just because this. Everything you have you your account is purely your work (or teamwork). Archeage was a perfect game at it's roots, you had almost everything you wanted from a MMORPG and failed because of cash shop the first round and then because of the gold selling. One player could simply kill 10 players in one shot because of its P2W gear. I know it takes allot of fun out of the game, I realize this but this is the only way that someone tested until now and it works. Gold selling is an industry now, very profitable and there are huge sums of $$ to gain from it. They will ruin the industry if we let them. Think about it, all the MMORPGs are doomed to fail because of the artificial player progression (gold selling or cash shop). MMORPGs are games for hardcore players mostly, it takes time, guts and brains to be in the front. This is at the foundation of any MMORPG. AOC has the chance to change the market and I hope it does. I salute you! Let me think about that one for a second. NOOOOOOO
Tex wrote: » To be sincere, I expect more arguments from you. You are not this kind of a guy.
daveywavey wrote: » Tex wrote: » To be sincere, I expect more arguments from you. You are not this kind of a guy. To be fair, if it hadn't been a troll question, he'd probably have given a better answer.
truely wrote: » It could potentially work somewhat in other games but in ashes trading will be a massive part of it and literally won't work without it so no
Tex wrote: » truely wrote: » It could potentially work somewhat in other games but in ashes trading will be a massive part of it and literally won't work without it so no Then it's doomed to die unfortunately.
Tex wrote: » Then it's doomed to die unfortunately.