Mag7spy wrote: » JamesSunderland wrote: » Mag7spy wrote: » Find me a video where you are doing this in tab target. https://www.youtube.com/watch?v=sAkTaiR-IeM Mag7spy wrote: » You can see the huge difference needed in tab target, that ninja in iframe fighting other iframes barely having frames to hit each other or cc and constantly attacking. It makes tab target look like slow motion.https://www.youtube.com/watch?v=2Q6THOFLlEA Not a big fan of iframes fiesta at all, probably one of the things i dispised the most in BDO combat. The Rift tab target combat example you gave was pretty terrible could possible call it nitty pick? Even though Archeage was mostly Tab-Target the combat was very fast paced, had many skills that wouldn't trigger GCD, had animation cancelling possibilities and had high mobility options not only through skils but also through mounts and gliders usage in combat. Barely had any iframes bs.https://www.youtube.com/watch?v=dh1OhUk0H1A It is important to remember Archeage(along side Lineage 2) is one of the biggest influences to Steven for Ashes. It doesn't matter if you aren't a fan of iframes this clip doesn't even come close skill wise. When you need to aim all of your moves its a different story, if your skill are tab you simply are clicking the button and it hits the player, you don't need to worry about player location and again your own aim and tracking.
JamesSunderland wrote: » Mag7spy wrote: » Find me a video where you are doing this in tab target. https://www.youtube.com/watch?v=sAkTaiR-IeM Mag7spy wrote: » You can see the huge difference needed in tab target, that ninja in iframe fighting other iframes barely having frames to hit each other or cc and constantly attacking. It makes tab target look like slow motion.https://www.youtube.com/watch?v=2Q6THOFLlEA Not a big fan of iframes fiesta at all, probably one of the things i dispised the most in BDO combat. The Rift tab target combat example you gave was pretty terrible could possible call it nitty pick? Even though Archeage was mostly Tab-Target the combat was very fast paced, had many skills that wouldn't trigger GCD, had animation cancelling possibilities and had high mobility options not only through skils but also through mounts and gliders usage in combat. Barely had any iframes bs.https://www.youtube.com/watch?v=dh1OhUk0H1A It is important to remember Archeage(along side Lineage 2) is one of the biggest influences to Steven for Ashes.
Mag7spy wrote: » Find me a video where you are doing this in tab target. https://www.youtube.com/watch?v=sAkTaiR-IeM
Mag7spy wrote: » You can see the huge difference needed in tab target, that ninja in iframe fighting other iframes barely having frames to hit each other or cc and constantly attacking. It makes tab target look like slow motion.https://www.youtube.com/watch?v=2Q6THOFLlEA
NiKr wrote: » mcstackerson wrote: » Darkfall is (was) about as precise as you can get and played a lot like a shooter, especially the first one. ESO also allows you to shoot targets that are far away. Darkfall definitely seems close to what I imagine when I think about difficult action combat. Though it looked fairly slow in the video, so I guess you could still get more hardcore. ESO didn't feel as precise though.
mcstackerson wrote: » Darkfall is (was) about as precise as you can get and played a lot like a shooter, especially the first one. ESO also allows you to shoot targets that are far away.
NiKr wrote: » mcstackerson wrote: » Darkfall is (was) about as precise as you can get and played a lot like a shooter, especially the first one. ESO also allows you to shoot targets that are far away. Darkfall definitely seems close to what I imagine when I think about difficult action combat. Though it looked fairly slow in the video, so I guess you could still get more hardcore. ESO didn't feel as precise though. Maybe it was just the class in the video or it just doesn't translate through video as well. Have you played all 3 (BDO being the 3rd)? Which one would you consider the most difficult one mechanically/aiming-wise?
Navv wrote: » I would love for even the action based combat for archer to be "Tab target" Something like you lock on the target such as some skills do in TERA. At this time stamp 2:18 https://youtu.be/Jcg4o8IVwlw?t=138 the person in the video is using a skill called "Arrow Voley" that locks on to the target. Sorry for not any better example but I'd love something like this. Once you are locked on the target auto attacks allways hit both in tab target and action mode, this would allow for free movment as well + free aim usage of abilities while keeping target selected. unless target runs out of range or breaks line of sight.
Voidwalkers wrote: » So, please just let the tab targeting stick around, and let action-aimed skills remain as OPTIONs.
PenguinPaladin wrote: » Voidwalkers wrote: » So, please just let the tab targeting stick around, and let action-aimed skills remain as OPTIONs. Tab targeting ranged base attacks seems best for a hybrid system imo. Because, if you add the layer of, aim it yourself to base attacks. The player should be rewarded for that skill of aiming, and having a reward for base attacking correctly would start to unbalance the system. I agree with voidwalker there. Action based melee attacking with their arched hitboxes fits well in a hybrid system because your aim doesnt need to be so precise with it, and there for it doesnt need to be rewarded. It just need to feel appropriate to be satisfying.
Mag7spy wrote: » PenguinPaladin wrote: » Voidwalkers wrote: » So, please just let the tab targeting stick around, and let action-aimed skills remain as OPTIONs. Tab targeting ranged base attacks seems best for a hybrid system imo. Because, if you add the layer of, aim it yourself to base attacks. The player should be rewarded for that skill of aiming, and having a reward for base attacking correctly would start to unbalance the system. I agree with voidwalker there. Action based melee attacking with their arched hitboxes fits well in a hybrid system because your aim doesnt need to be so precise with it, and there for it doesnt need to be rewarded. It just need to feel appropriate to be satisfying. Like i said in my post before you don't need to be precise soft targeting is something that exist as well. They are also balancing with tab vrs action combat using accuracy.
PenguinPaladin wrote: » Mag7spy wrote: » PenguinPaladin wrote: » Voidwalkers wrote: » So, please just let the tab targeting stick around, and let action-aimed skills remain as OPTIONs. Tab targeting ranged base attacks seems best for a hybrid system imo. Because, if you add the layer of, aim it yourself to base attacks. The player should be rewarded for that skill of aiming, and having a reward for base attacking correctly would start to unbalance the system. I agree with voidwalker there. Action based melee attacking with their arched hitboxes fits well in a hybrid system because your aim doesnt need to be so precise with it, and there for it doesnt need to be rewarded. It just need to feel appropriate to be satisfying. Like i said in my post before you don't need to be precise soft targeting is something that exist as well. They are also balancing with tab vrs action combat using accuracy. Soft targeting does exist yes, and the magic bow from dragons dogma is an example yes. But im saying imo. Just to get my opinion out there. Soft targeting doesnt accomplish what the action combat side of ranged attacking wants i beleive. I dont think its a "compromise" where anyone is happy. Tab target players would perfer simple tab target, action players would perfer a fully fleshed out aiming system with rewards. And compromising to a solf targeting system manages to give neither side what they want. Im sure it could be done in an enjoyable way if they did go that route. Im sure with enough effort in any route they choose will end up in a playable state. Just discussing.
PenguinPaladin wrote: » Soft targeting does exist yes, and the magic bow from dragons dogma is an example yes. But im saying imo. Just to get my opinion out there. Soft targeting doesnt accomplish what the action combat side of ranged attacking wants i beleive. I dont think its a "compromise" where anyone is happy. Tab target players would perfer simple tab target, action players would perfer a fully fleshed out aiming system with rewards. And compromising to a solf targeting system manages to give neither side what they want. Im sure it could be done in an enjoyable way if they did go that route. Im sure with enough effort in any route they choose will end up in a playable state. Just discussing.
PenguinPaladin wrote: » Soft targeting does exist yes, and the magic bow from dragons dogma is an example yes. But im saying imo. Just to get my opinion out there. Soft targeting doesnt accomplish what the action combat side of ranged attacking wants i beleive. I dont think its a "compromise" where anyone is happy.
Dolyem wrote: » I will point out that for those of you stating that ranged combat should be entirely skill based action combat aren't considering the massive population of MMO players who will either never play ranged classes or just won't play the game in general due to the skill learning curve or just the playstyle in general of action combat ranged attacks. Most MMO players dont want the FPS vibe that comes with action combat. And while I dont have a problem with it, it will likely hurt the games population considering its genre.
NyxiLeon wrote: » Dolyem wrote: » I will point out that for those of you stating that ranged combat should be entirely skill based action combat aren't considering the massive population of MMO players who will either never play ranged classes or just won't play the game in general due to the skill learning curve or just the playstyle in general of action combat ranged attacks. Most MMO players dont want the FPS vibe that comes with action combat. And while I dont have a problem with it, it will likely hurt the games population considering its genre. /topic