NyxiLeon wrote: » Imo Ashes of Creation devs should release a video update about the tab-targeting combat system, to reassure that huge amount of players that really were not satisfied with what they watched. And it should be a caster class, because I don’t expect for example an healer to be more action-combat oriented. Most efficient healing skills have always been : targeting your targets, proceed to healing (single or aoe).
Otr wrote: » Must be how their neural networks are made.
NyxiLeon wrote: » Imo Ashes of Creation devs should release a video update about the tab-targeting combat system, to reassure that huge amount of players that really were not satisfied with what they watched. And it should be a caster class, because I don’t expect for example an healer to be more action-combat oriented. Most efficient healing skills have always been : tab/click-targeting your allies, proceed to healing (single or aoe).
iccer wrote: » With action-combat and animation-canceling in PvP situations, it just means you are primarily relying on great reactions, you need to spam many buttons (high APM gameplay). Rather than primarily relying on strategy, positioning, decision making (whether or not to cast certain ability, etc.). Again, if I wanted to play this type of PvP, I'd play MOBAs, not MMORPGs. .
Selo wrote: » iccer wrote: » With action-combat and animation-canceling in PvP situations, it just means you are primarily relying on great reactions, you need to spam many buttons (high APM gameplay). Rather than primarily relying on strategy, positioning, decision making (whether or not to cast certain ability, etc.). Again, if I wanted to play this type of PvP, I'd play MOBAs, not MMORPGs. . And that is why i dont like fast paced action combat. 60 year old Henry will have no chance keeping up with 20 year old Steven. The wast majority of players are 40+ They dont want to train 10 hours a day to hone their skills to be competative in PvP and never beeing able to be as good as a 20 year old due to natural circumstances. Tab Target combat is way better for balance than a twitchy high APM combat style.
Mag7spy wrote: » Honestly i don't get this argument or the stats either, plenty of people younger then 40 play mmorpgs, and even if it was mainly only 40+. There is a huge market of people that are younger than 40 to tap into.
Noaani wrote: » while it is true that there is a lot of people younger than 40 that play MMO's, Ashes is attempting to be something of a homage to older games. As such, its target audience is those older MMO players. If Ashes doesn't attract an audience of people that were playing MMOs before WoW, it is not likely to attract an audience of people that started playing them after - not without changing what the core goal of the game is.
Noaani wrote: » Mag7spy wrote: » Honestly i don't get this argument or the stats either, plenty of people younger then 40 play mmorpgs, and even if it was mainly only 40+. There is a huge market of people that are younger than 40 to tap into. while it is true that there is a lot of people younger than 40 that play MMO's, Ashes is attempting to be something of a homage to older games. As such, its target audience is those older MMO players. If Ashes doesn't attract an audience of people that were playing MMOs before WoW, it is not likely to attract an audience of people that started playing them after - not without changing what the core goal of the game is.
Selo wrote: » And that is why i dont like fast paced action combat. 60 year old Henry will have no chance keeping up with 20 year old Steven. The wast majority of players are 40+ They dont want to train 10 hours a day to hone their skills to be competative in PvP and never beeing able to be as good as a 20 year old due to natural circumstances. Tab Target combat is way better for balance than a twitchy high APM combat style.
Elder wrote: » Noaani AoC's target audience isn't any one demographic. To think otherwise could potentially be the result of a narrow mindset. Anyone can appreciate well designed and implemented mechanics without being a MMO veteran.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Honestly i don't get this argument or the stats either, plenty of people younger then 40 play mmorpgs, and even if it was mainly only 40+. There is a huge market of people that are younger than 40 to tap into. while it is true that there is a lot of people younger than 40 that play MMO's, Ashes is attempting to be something of a homage to older games. As such, its target audience is those older MMO players. If Ashes doesn't attract an audience of people that were playing MMOs before WoW, it is not likely to attract an audience of people that started playing them after - not without changing what the core goal of the game is. ..... what? Most my guild are under 40 lmao.
Izzetin wrote: » If the game looks good people will play it. not only 40+ veterans. I think this will open the MMO genre for many newcommer too. I dont even know where this nonsense is coming from.
Noaani wrote: » Elder wrote: » Noaani AoC's target audience isn't any one demographic. To think otherwise could potentially be the result of a narrow mindset. Anyone can appreciate well designed and implemented mechanics without being a MMO veteran. I dont think you understand the concept of a target audience. Having a target audience doesnt mean others are suddenly unwelcome. If you are making a game based on the notion that modern MMO's aren't as good as older MMO's (which is what Ashes is), then your target audience is others that also think modern MMO's aren't as good as older MMO's. You dont make that game for people that really enjoy current MMO's, and want more of the same, or want the genre to continue moving in that same direction.
Elder wrote: » AoC's target audience isn't any one selection of the MMO demographic,
Noaani wrote: » Elder wrote: » AoC's target audience isn't any one selection of the MMO demographic, I'm just going to reiterate that I dont think you understand what a target audience actually is. I mean, if you want to argue that Ashes doesnt have one at all, that's something you can attempt. But what you are trying to say here is that Ashes has a target audience, but it isn't actually a target audience. By definition, a target audience is a specific demographic. You cant say that a products target audience is t a specific demographic, because no specific demographic means no target audience. Fact is, Ashes is a niche game. It isn't aiming to appeal to all MMO players - that has never been Steven's goal.
Otr wrote: » He said that this combat style from the stream is the result of feedback taken from Alpha 1.
Otr wrote: » Ok. I checked the "combat-clarifications-have-feedback-and-thoughts-on-combat-click-here-first" where I found the link to this video...https://youtu.be/V_hsJPB8y7k?t=963 where somebody dies and the healer said "It's really difficult to target people"
Mag7spy wrote: » Honestly i don't get this argument or the stats either, plenty of people younger then 40 play mmorpgs, and even if it was mainly only 40+. There is a huge market of people that are younger than 40 to tap into. All i see with these is im old and i want a tab target mmo without a skill curve and I can just use gear to kill people and not have to aim a single skill.