JustVine wrote: » So technically if all 5 metros had the same racial architecture .
Shabob wrote: » These conversations are really interesting because we've had like nearly 30 years of MMORPGs to draw experience from. The utopia / idealism responses are really quite out of touch. We absolutely know what's going to happen. Players WILL get rid of fun in exchange for efficiency. If having to be a human in order to get the best gear is the most efficient way to do that, then the whole damn server will be human. Players that don't want to be human will leave for another server with their race as the dominant one. Now, some players are going to want a laizze-faire approach. Some players are going to want something as heavy handed as a race hard cap. Since as of now the highest % race that contributes to the node advancement will choose the race architecture, then that's most important factor to consider. The best way for the dev's and artists to influence the system is make sure that all the races are an enticing option through great design, lore, and architecture. Guilds themselves will be highly influential for race and architecture. The best guilds that are gunning for highest advanced nodes ought to discuss among themselves what race architecture they'd like to have. If they don't care, then just go with w/e. If you want a "dwarf" capital, then you better have all your members play a dwarf.
tul1pe wrote: » JustVine wrote: » So technically if all 5 metros had the same racial architecture . So you want to say that only the metropolis will have the architectural appearance of the dominant race? And the cities and settlements that are lower in rank, will this not apply to them? or will they change under the culture of the metropolis and also have an architectural appearance that the metropolis has?
Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor. – Jeffrey Bard Parent races do not combine their cultural influences. For example, Py'Rai and Empyrean count as different cultures. Their parent race, the Pyrian, no longer exists. https://www.youtube.com/watch?v=kP-lOFzYkCM&t=1416s The layout and architecture within a Node’s development area are determined by influential race. For example, a stage 3 Node with the majority of player contribution being Py'rai would have a Py'rai village with Py'rai architecture. Most NPCs would be Py'rai elves, and offer questlines within the Py'rai narrative. – Margaret Krohn Each player’s contributed experience is flagged with their character race and other identifiers. When a Node advances, the race with the highest experience contribution determines the Node’s style and culture. This style and culture change can happen at every Node Stage. For example, if a Node advances to Level 2 - Encampment Stage and 51% of all experience was earned by Ren’Kai players, the Node will be a Level 2 Ren’Kai Node. If that same Node advances to a Level 3 - Village Stage Node, but the Py'Rai contributed 62% of all the experience earned, then the Node will be a Level 3 Py'Rai Node. – Margaret Krohn
JustVine wrote: » I'd love to see the quote about racial architecture mixing @BaSkA13. Everything I've seen up to this point indicates otherwise, so it'd be good to have it.
BaSkA13 wrote: » JustVine wrote: » I'd love to see the quote about racial architecture mixing @BaSkA13. Everything I've seen up to this point indicates otherwise, so it'd be good to have it. Unfortunately I have no idea where this quote can be found, if it was even said. All I can say is that from the best of my memory and "knowledge" about the game after following it for a few years, watching streams, reading discussions, fan videos, etc is that not only the predominant race will affect the architecture, i.e. you might have elvish street light poles in a orcish city. I could be wrong though which I apologize for, honest mistake! If I'm indeed wrong, it would be a cool addition to the game, in my opinion. I don't have the time to look for this quote, but if I had, I would probably watch Steven's Q&As with the big streamers and the early videos about node development. Cheers and sorry again.
Patrull wrote: » Maybe in the mountains Dünir have a special contributing bonus so things can seem more esthetic.
PenguinPaladin wrote: » " Dont quote me.
Roxi wrote: » PenguinPaladin wrote: » " Dont quote me. Ок
tautau wrote: » I don't believe there will be a "Dwarf Gate" @PenguinPaladin Any race can go through any gate, though only Tulnar can start underground. https://ashesofcreation.wiki/Divine_gateways