NiKr wrote: » I haven't played AA, so what exactly did you do in prison? Was it literally "you can't do shit in the game for some amount of time"? Cause that sounds like the literal worst mechanic to me. Yes, punish me for doing a bad thing in the game, but don't stop me from literally playing the game. And as for BHs, yes, I'm waiting for them to reveal more about their mechanic because I definitely want them to have more impact on the overall system.
Otr wrote: » Sophisticus wrote: » In order for all of this to work, the bounty hunters must also be rewarded very well, so that there are more bounty hunters than Ganker. What do u guys think about that? All bots will be bounty hunters. Dare to kill one.
Sophisticus wrote: » In order for all of this to work, the bounty hunters must also be rewarded very well, so that there are more bounty hunters than Ganker. What do u guys think about that?
Asgerr wrote: » I would be against jails. It's one thing to be punished by having people hunting you and be able to fight back, hoping you don't lose some items. It's another to have the game forcibly stop you from playing for a duration. You're paying a sub. You shouldn't be prevented from being able to play the game, just because you played the game .
tautau wrote: » In AA the trial/jail system struck me as very weak. Innovative yes, but weak. Many players would always vote innocent. Often the accused would threaten jurors. The punishments were trivial. I like the proposed AoC much much more.
Sophisticus wrote: » Most who want to continue playing would probably do work in prison. It works quickly in AA. From 350 min to 30min, for example. I think this would be sufficient punishment. Hunted by bounty hunters, killed and put into prison, where you work out his crime.
Sophisticus wrote: » I like this idea much more than being punished automatically by a system.
NiKr wrote: » Sophisticus wrote: » Most who want to continue playing would probably do work in prison. It works quickly in AA. From 350 min to 30min, for example. I think this would be sufficient punishment. Hunted by bounty hunters, killed and put into prison, where you work out his crime. Does that work give you any benefit or is it a glorified minigame just to pass the time and shorten the sentence? [quote="Sophisticus;c-349199"I like this idea much more than being punished automatically by a system. You're being "punished by the system" for not fighting back too. You'll lose more stuff if you refuse to fight, while a potential harassing "criminal" would lose less if they were to die. So the whole system doesn't quite work by the logic of our real lives.
NiKr wrote: » You're being "punished by the system" for not fighting back too. You'll lose more stuff if you refuse to fight, while a potential harassing "criminal" would lose less if they were to die. So the whole system doesn't quite work by the logic of our real lives.
CoStark wrote: » i personally loved archage's jury/trial system, the first time i experienced it was literally hilarious. I think it'd be cool to include the aforementioned ideas, but to coincide with the current bounty hunter system, maybe give the bounty hunter the option to "kill" or "take to trial". Kinda adds more depth. Feel free to tell me you think this is a bad idea.
Dygz wrote: » Sophisticus wrote: » You're being "punished by the system" for not fighting back too. You'll lose more stuff if you refuse to fight, while a potential harassing "criminal" would lose less if they were to die. So the whole system doesn't quite work by the logic of our real lives. No. Combatants are rewarded by the system for fighting back. With half the normal death penalties. Non-Combatants get the normal death penalties when they are killed in in PvP. Same death penalties as when killed by a mob.
Sophisticus wrote: » You're being "punished by the system" for not fighting back too. You'll lose more stuff if you refuse to fight, while a potential harassing "criminal" would lose less if they were to die. So the whole system doesn't quite work by the logic of our real lives.
Sophisticus wrote: » Yes, it "wastes" the time of the players. This system would replace the other punishments (debuffs, dropping loot). You would have to balance the minimum and maximum time that you spend in prison. Of course. Ultimately, I am concerned with replacing this automated punishment system with a more socially interactive.
Dygz wrote: » No. Combatants are rewarded by the system for fighting back. With half the normal death penalties. Non-Combatants get the normal death penalties when they are killed in in PvP. Same death penalties as when killed by a mob.
NiKr wrote: » So you want to waste people's time instead of just punishing them. Doing mundane shit in the game is not really a punishment. Definitely not to me or any other L2 (or other grindy mmo) veteran. Especially if I can just go on a complete genocide until I get caught, because there's no system-based prevention for that kind of thing.
NiKr wrote: » Or does the criminal get auto-caught the very second they're done with their crime?
NiKr wrote: » Also, how long does the jury process take and how random is the picking of said jury? What about afk people who get caught by the system? How are witnesses chosen?
NiKr wrote: » I did the crime? I'd rather just go immediately to jail, quickly do the mundane work and go back to killing people.
NiKr wrote: » [*] I was a witness and don't know the criminal? Why would I waste my time on dealing with that shit, when I have other things to do. And if this is done through chat, my hands would most likely be busy with mob killing so I wouldn't even be able to say anything.
NiKr wrote: » [*] I was a witness who knew the criminal and was on his side? Does the game tell that to the jury? How does the game even know that? And if it doesn't, then what's stopping just 5-10 dudes to run around with their designated PKer and always be on his side during the trial?
NiKr wrote: » [*] And if what stops them is non-random jury, then how do you know that the jury themselves wouldn't just be a part of the same group and would always forgive the criminal?
NiKr wrote: » [*] And if the jury is randomly picked and I happen to be on it, then it's back to 2nd point - it's a waste of my time trying to figure out who's at fault in some little squabble 200km from me.
NiKr wrote: » [*] Also, does the whole server see all trials? Cause I'd assume you have to see them, otherwise randomized jury would just not work. And if everyone knows all the criminals, it would be even easier to avoid the punishment. You just say "whoever votes "innocent" gets some money/resource/etc from me". And now the criminal can kill however many casuals/lowbies w/o a single shred of punishment.
NiKr wrote: » Overall, this system seem so much more flawed to me, than a simple "you did the crime and didn't get away with it? You're fairly severely punished".
Sophisticus wrote: » It is not "flawed ", its unpredictable. Is a huge difference.