Mag7spy wrote: » All i saw was you could be in jail for a whole day, that was the moment this idea was trash.
Otr wrote: » Sylvanar wrote: » Otr wrote: » Also why use the word "ganking" for something which is normal PvP? The fun of one player is to fight. Why take that fun away? I would rather create areas on the map where the peaceful player can have fun too and be protected by strong NPCs. And another area where PvP-ers can fight as much as they want without getting corruption, until they get the daily amount of PvP fun they need and go and do PvX with everybody. For some reason players on this forum do not like this suggestion. Your suggestion would create a PvP zone and PvE zone. AoC is a PvX game. So this zoning thing falls flat right here. PvX is not optional. Sure you can take measures to play what you want but you cant segregate yourself from the world with 100% certainty. AoC is not for people who want PvE exclusively. They need to find other games. The corruption penalties are not defined. Can be harsh to prevent any form of non-consensual PvP (even if theoretically would be possible) or can be forgiving enough to allow enough kills / day to drive away players. How do you please @Sylvanar those who want harsher penalties and those who want tolerant penalties?
Sylvanar wrote: » Otr wrote: » Also why use the word "ganking" for something which is normal PvP? The fun of one player is to fight. Why take that fun away? I would rather create areas on the map where the peaceful player can have fun too and be protected by strong NPCs. And another area where PvP-ers can fight as much as they want without getting corruption, until they get the daily amount of PvP fun they need and go and do PvX with everybody. For some reason players on this forum do not like this suggestion. Your suggestion would create a PvP zone and PvE zone. AoC is a PvX game. So this zoning thing falls flat right here. PvX is not optional. Sure you can take measures to play what you want but you cant segregate yourself from the world with 100% certainty. AoC is not for people who want PvE exclusively. They need to find other games.
Otr wrote: » Also why use the word "ganking" for something which is normal PvP? The fun of one player is to fight. Why take that fun away? I would rather create areas on the map where the peaceful player can have fun too and be protected by strong NPCs. And another area where PvP-ers can fight as much as they want without getting corruption, until they get the daily amount of PvP fun they need and go and do PvX with everybody. For some reason players on this forum do not like this suggestion.
Otr wrote: » PenguinPaladin wrote: » Otr wrote: » Sylvanar wrote: » Otr wrote: » Also why use the word "ganking" for something which is normal PvP? The fun of one player is to fight. Why take that fun away? I would rather create areas on the map where the peaceful player can have fun too and be protected by strong NPCs. And another area where PvP-ers can fight as much as they want without getting corruption, until they get the daily amount of PvP fun they need and go and do PvX with everybody. For some reason players on this forum do not like this suggestion. Your suggestion would create a PvP zone and PvE zone. AoC is a PvX game. So this zoning thing falls flat right here. PvX is not optional. Sure you can take measures to play what you want but you cant segregate yourself from the world with 100% certainty. AoC is not for people who want PvE exclusively. They need to find other games. The corruption penalties are not defined. Can be harsh to prevent any form of non-consensual PvP (even if theoretically would be possible) or can be forgiving enough to allow enough kills / day to drive away players. How do you please @Sylvanar those who want harsher penalties and those who want tolerant penalties? Those who want tollerant penalties just fight people who fight back. There is literally no issues unless you want to repeatedly kill people unwilling to fight back. You assume some people will fight back but maybe many will not. At least not when you want them to fight back. Later when they are willing to fight, you might be somewhere else. It depends on how the distribution of those who want to fight is on the map. Also this is not only about fight but about risk and reward. When one sees the risk to lose, will deny the reward from the other one who would win.
PenguinPaladin wrote: » Otr wrote: » Sylvanar wrote: » Otr wrote: » Also why use the word "ganking" for something which is normal PvP? The fun of one player is to fight. Why take that fun away? I would rather create areas on the map where the peaceful player can have fun too and be protected by strong NPCs. And another area where PvP-ers can fight as much as they want without getting corruption, until they get the daily amount of PvP fun they need and go and do PvX with everybody. For some reason players on this forum do not like this suggestion. Your suggestion would create a PvP zone and PvE zone. AoC is a PvX game. So this zoning thing falls flat right here. PvX is not optional. Sure you can take measures to play what you want but you cant segregate yourself from the world with 100% certainty. AoC is not for people who want PvE exclusively. They need to find other games. The corruption penalties are not defined. Can be harsh to prevent any form of non-consensual PvP (even if theoretically would be possible) or can be forgiving enough to allow enough kills / day to drive away players. How do you please @Sylvanar those who want harsher penalties and those who want tolerant penalties? Those who want tollerant penalties just fight people who fight back. There is literally no issues unless you want to repeatedly kill people unwilling to fight back.
unknownsystemerror wrote: »
Otr wrote: » How do you please @Sylvanar those who want harsher penalties and those who want tolerant penalties?
Otr wrote: » I see often such topics being discussed by players from their own narrow point of view, how they will play the game and if they will enjoy it that way or not. Very few seem to be interested to analyze from the point of view of the game designer who is supposed to bring together players with different expectations.
Sophisticus wrote: » What many do not understand is that I not only see punishment in this system, but fun. This is exactly the missing PoV switching that @Otr describe. For some players, this jail system can be content that they like to pursue every day (role playing as a jury). For the other it is "waste of time". Why should the punishment of a player not have fun for the other player?
PenguinPaladin wrote: » Why should the punishment of a player not be fun for another player? Along this thought process, griefing is acceptable. You are just punishing another person for your entertainment. I think the idea is meaningless, because i dont have any interest at all at geting jailed. Stuck waiting for an rping jurry to be called in. And then going through the "system". Just to sit in time out. If you want to RP then more power to you, no systems that force me to RP should exist. If you can find enough of an RP community on your server, then go ahead and do mock trials. And you and otr seem to have an issue with pov shifting. You seem to think that a discussion should be everyone switching to what you want, and supporting or being constructive towards your pov. But thats not the case. Its on you to make your pov appealing, and to counter all of the arguments to protect your case... its not my job to take your idea and fix it for you, if i dont like it to begin with.
Dygz wrote: » Yeah...your intention is to have a prison. That's all we need to know.
Sophisticus wrote: » PenguinPaladin wrote: » Why should the punishment of a player not be fun for another player? Along this thought process, griefing is acceptable. You are just punishing another person for your entertainment. I think the idea is meaningless, because i dont have any interest at all at geting jailed. Stuck waiting for an rping jurry to be called in. And then going through the "system". Just to sit in time out. If you want to RP then more power to you, no systems that force me to RP should exist. If you can find enough of an RP community on your server, then go ahead and do mock trials. And you and otr seem to have an issue with pov shifting. You seem to think that a discussion should be everyone switching to what you want, and supporting or being constructive towards your pov. But thats not the case. Its on you to make your pov appealing, and to counter all of the arguments to protect your case... its not my job to take your idea and fix it for you, if i dont like it to begin with. I don't want you to take my PoV so that you are in my opinion, but to understand me. Everything else is pointless. Its like a mathematician is discussing with someone who claims that numbers do not exist. Every basis is missing to discuss.
Sophisticus wrote: » Dygz wrote: » Yeah...your intention is to have a prison. That's all we need to know. This is apparently everything you see. I see something else
Sophisticus wrote: » The Corrupted Player would not only have the Bounty Hunter as a punishment, but also the prison, depending on the severity of his crime.