Vlhadus wrote: » Please add the ability for people to make DPS meters. FFXIV has it and the casuals and the hardcore co-exist pretty well. I believe we can culture that same principle here.
Dygz wrote: » Looks like the planned UI effects will provide all the info we need.
Noaani wrote: » Dygz wrote: » Looks like the planned UI effects will provide all the info we need. All the info YOU need. You don't get to dictate what info I need - nor does Intrepid.
DaffyDux wrote: » Yes. They do. They have stated that addons are not allowed and you will be removed from the game for using them. It's pretty clear. It's their game. They lay out the rules and it's up to you to choose to follow them or not. If you break them, expect to be banned. (As you should be)
DaffyDux wrote: » Noaani wrote: » Dygz wrote: » Looks like the planned UI effects will provide all the info we need. All the info YOU need. You don't get to dictate what info I need - nor does Intrepid. Yes. They do. They have stated that addons are not allowed and you will be removed from the game for using them. It's pretty clear. It's their game. They lay out the rules and it's up to you to choose to follow them or not. If you break them, expect to be banned. (As you should be)
Dygz wrote: » 3: Steven and the devs will be the final arbiters on what we need.
Bajoli wrote: » There are some problems with dps meters in general: 1. Usually the most toxic people about "people not pulling their own weight", they end up doing the most damage in any mmo, because the entire guild leaves because of overly toxic group play. This also is a mechanic that hurts the creators of any mmo, because people who leave guilds also tend to quit the mmo as a whole more often. 2.Macro users (and other cheaters) will get on top of the DPS list just like in a game i did love before it sucked: ESO. That game sucks, because with macro's (automated key pressing by botsoftware) you could have 2x the normal DPS this was because of perfect use of animation-cancelling and perfect spell weaving gives perfect dps. 3. This wil automatically lead to: "you are not puling your weight therefore you should buy a macro-keyboard and cheat just like everybody else". 4. Animation cancelling will not be effective if you have 200 ping. Yes that still exists in this day and age. Therefore you can not play an mmo, because of social pressure. 5. I did pull my weight being 2nd dps on the list of 12 players, but it was a troll-tank, who kept wiping out the group, because he never interrupted the aoe spells from the boss, even after intensive support in training him. So simply the idea that dps is responsible for failing a boss is wrong. 6. Same for healers. 7. The main problem is that people tend to pull the blame card, rather then training people to become better. Therefore if somebody in the group fails, that is because of a bad group leader not caring enough to coach and pick the right people (like troll tanks being selected).
Solvryn wrote: » If the game is built right, a player will not need additional data. Outside the visual and audio data on the screen. If people are booting others from guilds because of third party tools, then they can risk a perma ban.
Dygz wrote: » DaffyDux wrote: » Noaani wrote: » Dygz wrote: » Looks like the planned UI effects will provide all the info we need. All the info YOU need. You don't get to dictate what info I need - nor does Intrepid. Yes. They do. They have stated that addons are not allowed and you will be removed from the game for using them. It's pretty clear. It's their game. They lay out the rules and it's up to you to choose to follow them or not. If you break them, expect to be banned. (As you should be) LMAO 1: There is a difference between what you need and what you want. 2: No one has to agree with me. I'm not designing the game, so I can't dictate anything. 3: Steven and the devs will be the final arbiters on what we need. I happen to agree with them.
Tragnar wrote: » Dygz wrote: » DaffyDux wrote: » Noaani wrote: » Dygz wrote: » Looks like the planned UI effects will provide all the info we need. All the info YOU need. You don't get to dictate what info I need - nor does Intrepid. Yes. They do. They have stated that addons are not allowed and you will be removed from the game for using them. It's pretty clear. It's their game. They lay out the rules and it's up to you to choose to follow them or not. If you break them, expect to be banned. (As you should be) LMAO 1: There is a difference between what you need and what you want. 2: No one has to agree with me. I'm not designing the game, so I can't dictate anything. 3: Steven and the devs will be the final arbiters on what we need. I happen to agree with them. Your definition of what a player "wants" and "needs" are obviously defined purely by your own subjective opinions on how the players should play the game To beat the encounter is a player goal - to that end he wants to gather as much information as he can to avoid unnecessary failed attempts. So if those players are failing in a raid then they will increasingly want more information, it is just a question if the meter information is provided by the base UI of the game or through a third party software analytic tool this "want" grows stronger until it is undeniably a "need" nobody can clearly define the line, not even the developers with their design and gameplay intentions
Taerrik wrote: » TLDR: Doesnt matter if we want them or not, DPS meters will be there in some format...