Dygz wrote: » Azherae wrote: » Well, I believe it really comes down to that, doesn't it? You don't like what you consider unisex armor. For me (and again maybe Intrepid), that isn't even the way to think about it. Armor is armor. You look good in what you think you look good in. I hope you get some glamor sets once they are past the main crop of cosmetics. As for your current problem, remember that cosmetics we buy right now are actually 'designs for NPCs' and if Intrepid's design scope is similar to FF games where the NPCs don't have 'sexed' armor, then we probably won't see any 'explicitly' different ones for a while. And then we'd have to define what that is. I don't expect them to change much given this, but I hope you get something cool to wear from later cosmetics. Yeah... I think...(?) I want outfits to be mostly unisex. I don't want my female characters to be forced into to an overly girly version of an outfit just because of the sex they were assigned at birth. I'd much rather it be similar to what's implied by this month's armor... people who choose that armor set choose to be fully covered in plate. People of any gender. But, we should also see sets similar to those examples from FFXIV, where people who want more revealing armor will wear the more revealing armor. Also, we will be abe to mix and match the in-game attire, so... you should be able to be as feminine as you hope to be.
Azherae wrote: » Well, I believe it really comes down to that, doesn't it? You don't like what you consider unisex armor. For me (and again maybe Intrepid), that isn't even the way to think about it. Armor is armor. You look good in what you think you look good in. I hope you get some glamor sets once they are past the main crop of cosmetics. As for your current problem, remember that cosmetics we buy right now are actually 'designs for NPCs' and if Intrepid's design scope is similar to FF games where the NPCs don't have 'sexed' armor, then we probably won't see any 'explicitly' different ones for a while. And then we'd have to define what that is. I don't expect them to change much given this, but I hope you get something cool to wear from later cosmetics.
Dygz wrote: » Leiloni wrote: » But this one is the same and that's also fine. The outfit looks good on both of them and more importantly, makes sense for the style of outfit that it is - What is it that makes the outfit look good on both of them?? It's pretty much the same outfit - but it shows some midriff... on both. Leiloni wrote: » This however doesn't make sense. The concept artist made no attempt to even show the female form. Her body looks exactly like the male in every way. No boobs, no hips. And why does one have a hood and one doesn't? I'd prefer the outfit for the female be more close fitting to actually show her body. Then some design elements make no sense for a female, such as the top coming down over the thighs and splitting in the middle. You see that in a lot of male armor but it feels too bulky and seems to have no purpose for the female. And the crisscross straps across the chest? That's uncomfortable with boobs and in real life, we avoid it when possible. Further, it doesn't seem to serve any purpose on this set for either of them. I mean... I'm pretty sure boob sliders and hip sliders in Character Creator will change the silhouette of the female armor. Some women are petite and some women don't want to accentuate their boobs and hips. I'm not sure what that has to do with the design of the armor.
Leiloni wrote: » But this one is the same and that's also fine. The outfit looks good on both of them and more importantly, makes sense for the style of outfit that it is -
Leiloni wrote: » This however doesn't make sense. The concept artist made no attempt to even show the female form. Her body looks exactly like the male in every way. No boobs, no hips. And why does one have a hood and one doesn't? I'd prefer the outfit for the female be more close fitting to actually show her body. Then some design elements make no sense for a female, such as the top coming down over the thighs and splitting in the middle. You see that in a lot of male armor but it feels too bulky and seems to have no purpose for the female. And the crisscross straps across the chest? That's uncomfortable with boobs and in real life, we avoid it when possible. Further, it doesn't seem to serve any purpose on this set for either of them.
Leiloni wrote: » Dygz wrote: » Leiloni wrote: » But this one is the same and that's also fine. The outfit looks good on both of them and more importantly, makes sense for the style of outfit that it is - What is it that makes the outfit look good on both of them?? It's pretty much the same outfit - but it shows some midriff... on both. Leiloni wrote: » This however doesn't make sense. The concept artist made no attempt to even show the female form. Her body looks exactly like the male in every way. No boobs, no hips. And why does one have a hood and one doesn't? I'd prefer the outfit for the female be more close fitting to actually show her body. Then some design elements make no sense for a female, such as the top coming down over the thighs and splitting in the middle. You see that in a lot of male armor but it feels too bulky and seems to have no purpose for the female. And the crisscross straps across the chest? That's uncomfortable with boobs and in real life, we avoid it when possible. Further, it doesn't seem to serve any purpose on this set for either of them. I mean... I'm pretty sure boob sliders and hip sliders in Character Creator will change the silhouette of the female armor. Some women are petite and some women don't want to accentuate their boobs and hips. I'm not sure what that has to do with the design of the armor. The armor is going to fit the character model the same for every character regardless of how you big or small you make your toon. This armor doesn't fit her is the problem. It's bulky and too big instead of more form-fitting.
George_Black wrote: » Leiloni wrote: » Dygz wrote: » Leiloni wrote: » But this one is the same and that's also fine. The outfit looks good on both of them and more importantly, makes sense for the style of outfit that it is - What is it that makes the outfit look good on both of them?? It's pretty much the same outfit - but it shows some midriff... on both. Leiloni wrote: » This however doesn't make sense. The concept artist made no attempt to even show the female form. Her body looks exactly like the male in every way. No boobs, no hips. And why does one have a hood and one doesn't? I'd prefer the outfit for the female be more close fitting to actually show her body. Then some design elements make no sense for a female, such as the top coming down over the thighs and splitting in the middle. You see that in a lot of male armor but it feels too bulky and seems to have no purpose for the female. And the crisscross straps across the chest? That's uncomfortable with boobs and in real life, we avoid it when possible. Further, it doesn't seem to serve any purpose on this set for either of them. I mean... I'm pretty sure boob sliders and hip sliders in Character Creator will change the silhouette of the female armor. Some women are petite and some women don't want to accentuate their boobs and hips. I'm not sure what that has to do with the design of the armor. The armor is going to fit the character model the same for every character regardless of how you big or small you make your toon. This armor doesn't fit her is the problem. It's bulky and too big instead of more form-fitting. Dont bother Leiloni. Political agendas should be obvious by now in this thread. That, and some people are very prude. But dont worry too much about those npc designs.
Nerror wrote: » George_Black wrote: » Leiloni wrote: » Dygz wrote: » Leiloni wrote: » But this one is the same and that's also fine. The outfit looks good on both of them and more importantly, makes sense for the style of outfit that it is - What is it that makes the outfit look good on both of them?? It's pretty much the same outfit - but it shows some midriff... on both. Leiloni wrote: » This however doesn't make sense. The concept artist made no attempt to even show the female form. Her body looks exactly like the male in every way. No boobs, no hips. And why does one have a hood and one doesn't? I'd prefer the outfit for the female be more close fitting to actually show her body. Then some design elements make no sense for a female, such as the top coming down over the thighs and splitting in the middle. You see that in a lot of male armor but it feels too bulky and seems to have no purpose for the female. And the crisscross straps across the chest? That's uncomfortable with boobs and in real life, we avoid it when possible. Further, it doesn't seem to serve any purpose on this set for either of them. I mean... I'm pretty sure boob sliders and hip sliders in Character Creator will change the silhouette of the female armor. Some women are petite and some women don't want to accentuate their boobs and hips. I'm not sure what that has to do with the design of the armor. The armor is going to fit the character model the same for every character regardless of how you big or small you make your toon. This armor doesn't fit her is the problem. It's bulky and too big instead of more form-fitting. Dont bother Leiloni. Political agendas should be obvious by now in this thread. That, and some people are very prude. But dont worry too much about those npc designs. Seriously? You're the only one who is trying to make this thread political. Please just stick to arguing what your preferences are and drop the white knight culture warrior BS. Yeah I am being blunt here, but you seem like a person who appreciates being blunt.
George_Black wrote: » ... it's ok, you dont even have to blush and say "yeah Im blunt, with your permission".
George_Black wrote: » I have heard all weird attacks on feminine looks from heels to armor is armor. Have you not read every single post in this thread, including the latest gem by dygz, who went through the most round-about way of showing some support for feminine design? Unlike the other threads that drag on forever, this one has true importance and I've read every response. Yes I am serious that people here dismiss views that want both male and female designs in a videogame, under the pretext of realism. Btw, go and look into the drawings in the classic D'Artagnan novels. The musketeers there wore boots with heels and in many movies and other pop culture media there are female queens and warriors wearing armors with boob plates, not just male equipment. <snip>
George_Black wrote: » Ok so here is the bottom of the line... I want feminine options for the armor designs. You dont because it looks stupid and not realistic.
Nerror wrote: » George_Black wrote: » Ok so here is the bottom of the line... I want feminine options for the armor designs. You dont because it looks stupid and not realistic. I reject the notion that femininity is defined so narrowly that it must include stuff like boob windows or bare midriffs or high heels, that significantly reduce the efficacy of the armor in combat.
George_Black wrote: » Yes I will speak out and directly. And if I was a woman I would ask for intrepids intentions on ingame heavy robe and medium design on this months Q&A.
Nerror wrote: » I completely disagree with the premise that feminine looks on armor must include high heels or cleavage/boob windows or showing thighs or be super form fitting to show curves at the cost of the efficacy of the armor, or the other examples that have been linked here. All that stuff can look amazing as clothes and light armor, and I have no problems with costumes like that existing in the game for women and men. Just not as something you would wear as heavy armor and in many cases not as medium armor either. As town clothes, sure, go absolutely nuts in evening gowns, or as a guy if someone prefers to look more like Jimin from BTS I am totally cool with that too.
Leiloni wrote: » Gatekeeping what armor or outfits you find it acceptable for us to look feminine in? Wow dude, it's like it's the 19th century again with men telling us what they find it ok for us to wear. Here's the bottom line. I want to enjoy how I look in every weight of armor in the game - light, medium, or heavy. I want to be able to make choices for my character based on the efficacy of the stats on the armor, based on benefits that I get from light/medium/heavy, and make build choices based on that. I don't want to look at the armor and feel obligated to go Light armor Cleric because I can't stand to look at anything else. That's what it boils down to, is the choice for me to build my character in the way I find works best for me because there will be enough armor of every type that looks good enough that I will enjoy wearing anything.
Leiloni wrote: » Gatekeeping what armor or outfits you find it acceptable for us to look feminine in?
Nerror wrote: » Leiloni wrote: » Gatekeeping what armor or outfits you find it acceptable for us to look feminine in? Oh god no, I would never do that. I am stating that I want heavy armor to look heavy and functional like RL heavy armor does, regardless of gender. My stance on preferred armor design has nothing to do with gender in fact, nor femininity or masculinity. So please stop trying to turn this into something it isn't. If you think this is about some guy trying to oppress women's rights to dress freely, then holy shit are you barking up the wrong tree.
Otr wrote: » They could implement a setting to hide cosmetics and see only default armor...
Leiloni wrote: » Nerror wrote: » Leiloni wrote: » Gatekeeping what armor or outfits you find it acceptable for us to look feminine in? Oh god no, I would never do that. I am stating that I want heavy armor to look heavy and functional like RL heavy armor does, regardless of gender. My stance on preferred armor design has nothing to do with gender in fact, nor femininity or masculinity. So please stop trying to turn this into something it isn't. If you think this is about some guy trying to oppress women's rights to dress freely, then holy shit are you barking up the wrong tree. But why can't we have both? Why can't some heavy armor look heavy and functional and some look like screenshots I included in previous post?