Leukael wrote: » Leiloni wrote: » We had a lot of good discussion on page 1 of this thread on various ways to do action combat healing and how it's been done well or poorly in other games. Re-read that page and let us know your thoughts. I will say, though it can't be too difficult. Healing needs to be reliable for a lot of reasons so while skill should be a factor, aiming skill can't be too hard. I would like to see healer's skill expression be in resource management and choice in spell list to the best result. Like to me that is how healers are different to dps in terms of engagement of the player. They can create skills that create incentives beyond aiming. Think like interaction between your skills having different results (a certain heal causes a hot to tick for all value at once, another can refresh the hot, and another could have the output boosted - just examples of how to make healing more interesting in decision making rather than accuracy and AOEs.)
Leiloni wrote: » We had a lot of good discussion on page 1 of this thread on various ways to do action combat healing and how it's been done well or poorly in other games. Re-read that page and let us know your thoughts. I will say, though it can't be too difficult. Healing needs to be reliable for a lot of reasons so while skill should be a factor, aiming skill can't be too hard.
Leiloni wrote: » They don't even need skills to interact in a complicated way like that. Honestly sometimes that's not even all that fun. Sometimes it's just target and skill selection, triage management, reaction and timing, being able to read the battlefield and everything that's going on, knowing your and other class's abilities well enough to make appropriate decisions, etc. Of course going back to some of our thoughts on page 1, a lot of this requires single target abilities to be a thing, or at least smaller 1-3 target abilities.
Mag7spy wrote: » ItsmeToki wrote: » How about making healing a challenge by having to aim every single healshot/ability like as recommended with the combat system for ranged dps classes. It should be as challenging for healers to aim at their allys as ranged dps classes are aiming at the enemie players. Since everybody is talking about action combat and how skillfull it is just make everything action combat oriented. Ah and let those healing abilities only do high amounts of healing and have a decent range, if you have chosen the action combat version over the tab version. Cause tabheals would be too easy to land etc... Lets get rdy for some hate Support skills should not be more difficult than it needs to be, then there is a inconsistency with balancing pve. Action based healing is fine, and so is tab for this kind of thing no one is going to argue that. There are plenty of other ways to add action abilities and forms of utility that can be fun to play for them besides being a healing bot.
ItsmeToki wrote: » How about making healing a challenge by having to aim every single healshot/ability like as recommended with the combat system for ranged dps classes. It should be as challenging for healers to aim at their allys as ranged dps classes are aiming at the enemie players. Since everybody is talking about action combat and how skillfull it is just make everything action combat oriented. Ah and let those healing abilities only do high amounts of healing and have a decent range, if you have chosen the action combat version over the tab version. Cause tabheals would be too easy to land etc... Lets get rdy for some hate
Leiloni wrote: » ItsmeToki wrote: » How about making healing a challenge by having to aim every single healshot/ability like as recommended with the combat system for ranged dps classes. It should be as challenging for healers to aim at their allies as for ranged dps classes it is to hit enemie players. Since everybody is talking about action combat and how skillfull it is just make everything action combat oriented. Ah and let those healing abilities only do high amounts of healing and have a decent range, if you have chosen the action combat version over the tab version. Cause tabheals would be too easy to land etc... Lets get rdy for some hate We had a lot of good discussion on page 1 of this thread on various ways to do action combat healing and how it's been done well or poorly in other games. Re-read that page and let us know your thoughts. I will say, though it can't be too difficult. Healing needs to be reliable for a lot of reasons so while skill should be a factor, aiming skill can't be too hard.
ItsmeToki wrote: » How about making healing a challenge by having to aim every single healshot/ability like as recommended with the combat system for ranged dps classes. It should be as challenging for healers to aim at their allies as for ranged dps classes it is to hit enemie players. Since everybody is talking about action combat and how skillfull it is just make everything action combat oriented. Ah and let those healing abilities only do high amounts of healing and have a decent range, if you have chosen the action combat version over the tab version. Cause tabheals would be too easy to land etc... Lets get rdy for some hate
ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » How about making healing a challenge by having to aim every single healshot/ability like as recommended with the combat system for ranged dps classes. It should be as challenging for healers to aim at their allys as ranged dps classes are aiming at the enemie players. Since everybody is talking about action combat and how skillfull it is just make everything action combat oriented. Ah and let those healing abilities only do high amounts of healing and have a decent range, if you have chosen the action combat version over the tab version. Cause tabheals would be too easy to land etc... Lets get rdy for some hate Support skills should not be more difficult than it needs to be, then there is a inconsistency with balancing pve. Action based healing is fine, and so is tab for this kind of thing no one is going to argue that. There are plenty of other ways to add action abilities and forms of utility that can be fun to play for them besides being a healing bot. Just wanted to find out, if you are have double standards. well now i have my answer You say ranged dps classes should be rewarded if you choose aiming abilitites and aiming basic attacks over tabtareting combat and you make the ability to aim the benchmark for every dps class. But now with healing you go "yeah fine, let them have tabtargeting. There are a lot of other challenging skills to master for a player..." Its hard to keep track of what combat system you want to have for an mmo
ItsmeToki wrote: » Again you tell me what I think. I am fascinated So you work in game development mr mmo design expert?
Mag7spy wrote: » ItsmeToki wrote: » Again you tell me what I think. I am fascinated So you work in game development mr mmo design expert? I've worked in games and I work on movies and tv shows, not that it matters. What matters is understanding core design and experience from multiple games. Go read my older post and find my comments on healing, trying to start a conversation by being hostile or this indecent doesn't really want me to have to explain again. Try not being annoying next time and more honest, it will help you a lot more when you want to understand someone and aren't having some weird bias.
ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » Again you tell me what I think. I am fascinated So you work in game development mr mmo design expert? I've worked in games and I work on movies and tv shows, not that it matters. What matters is understanding core design and experience from multiple games. Go read my older post and find my comments on healing, trying to start a conversation by being hostile or this indecent doesn't really want me to have to explain again. Try not being annoying next time and more honest, it will help you a lot more when you want to understand someone and aren't having some weird bias. Well, talking on beeing annoying... For a guy that apparently worked for quit some time in the entertainment industry you know notably little about what ppl want for a game.
Mag7spy wrote: » ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » Again you tell me what I think. I am fascinated So you work in game development mr mmo design expert? I've worked in games and I work on movies and tv shows, not that it matters. What matters is understanding core design and experience from multiple games. Go read my older post and find my comments on healing, trying to start a conversation by being hostile or this indecent doesn't really want me to have to explain again. Try not being annoying next time and more honest, it will help you a lot more when you want to understand someone and aren't having some weird bias. Well, talking on beeing annoying... For a guy that apparently worked for quit some time in the entertainment industry you know notably little about what ppl want for a game. More insults I see, I know based on the numbers on mmorpgs it isn't full tab based as its in a downward trend.
Azherae wrote: » Mag7spy wrote: » ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » Again you tell me what I think. I am fascinated So you work in game development mr mmo design expert? I've worked in games and I work on movies and tv shows, not that it matters. What matters is understanding core design and experience from multiple games. Go read my older post and find my comments on healing, trying to start a conversation by being hostile or this indecent doesn't really want me to have to explain again. Try not being annoying next time and more honest, it will help you a lot more when you want to understand someone and aren't having some weird bias. Well, talking on beeing annoying... For a guy that apparently worked for quit some time in the entertainment industry you know notably little about what ppl want for a game. More insults I see, I know based on the numbers on mmorpgs it isn't full tab based as its in a downward trend. For the record, this is not true. Verifiable on mmo-population.com. EDIT: Just realized I should clarify, the verifiable thing is that it is not true that the speaker of this statement knows the trend.
Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » Again you tell me what I think. I am fascinated So you work in game development mr mmo design expert? I've worked in games and I work on movies and tv shows, not that it matters. What matters is understanding core design and experience from multiple games. Go read my older post and find my comments on healing, trying to start a conversation by being hostile or this indecent doesn't really want me to have to explain again. Try not being annoying next time and more honest, it will help you a lot more when you want to understand someone and aren't having some weird bias. Well, talking on beeing annoying... For a guy that apparently worked for quit some time in the entertainment industry you know notably little about what ppl want for a game. More insults I see, I know based on the numbers on mmorpgs it isn't full tab based as its in a downward trend. For the record, this is not true. Verifiable on mmo-population.com. EDIT: Just realized I should clarify, the verifiable thing is that it is not true that the speaker of this statement knows the trend. https://techblogreader.com/2022/06/15/estimated-number-of-world-of-warcraft-subscribers-from-2004-to-2023-world-of-warcraft/ Biggest TAB mmorpg losing players over the years and does not top their highest nor will it anymore. It had a height of 12 million subs, by any chart you can see it is on a downward trend. Just because it gains people during an expansion does not mean in its a upwards trend. You are looking at the site you should know this.
Mag7spy wrote: » I wouldn't say that is final fantasy really growing when they have such a small player base. Some people jumped ship from WoW to try it and was very popular over that time.. They definitely improved the game and gained some more players. But even know that game is losing people from their peak, though if they can gain 3m+ subs that would be a good sign I will say. It still is nothing in comparison to 12m subs WoW had at a point. Though i will say its mmorpgs as a whole, doesn't mean its only tab related but tab related holds the most players and those are going down in the millions.
Azherae wrote: » Mag7spy wrote: » I wouldn't say that is final fantasy really growing when they have such a small player base. Some people jumped ship from WoW to try it and was very popular over that time.. They definitely improved the game and gained some more players. But even know that game is losing people from their peak, though if they can gain 3m+ subs that would be a good sign I will say. It still is nothing in comparison to 12m subs WoW had at a point. Though i will say its mmorpgs as a whole, doesn't mean its only tab related but tab related holds the most players and those are going down in the millions. Square Enix themselves have reported their current subscriber count for FFXIV to be 22 million.