Discussion on "Cheap Exploit" - Kiting (Ranger vs bard)
So I wanted to bring up this topic and see what the community feels about.
Personally I am against certain types of Kiting - for the purpose of this post, I will be using EQ (p99) BARD example & possible solution.
For me, I think it's a very cheap exploit to see a Bard Swarm kite an entire map/zone/dungeon.
What makes this possible is they have a spell that makes their movement speed insane, allowing to avoid hits, while in return have a radius aoe damage emit from them. Thus they create other issues in the long run, Power leveling service.
My question is - how will AoC handle NPC being kited.
There are probably few ways to approach this such as:
1) LEASH - if you move X amount distance, they reset - ala WoW.
Personally not a fan of this
But I am also not a fan of FF14, pull the entire dungeon right before the boss or WoW Scarlett Monastary, pull 2-3 big sections before boss with all the HP Regen, Shield, Bubble, etc before nuking it down (BUT ALAS THIS IS FOR ANOTHER DISUCSSION! Dungeon Kiting vs Open World). I believe NPC should follow you till the end of times (or zone) ala EQ. But NPC should be smart, not mindless stupid ai
Ranger - let's assume a classic ranger has the ability to trap, snare or stun an npc. This type of class should be able to kite.
But Nover, you're not making any sense now and you're contradicting yourself.
So, how I imagine, as a potential solution - if code / tech permits - giving the npc ai some sane capabilities.
There is a huge difference from a ranger who runs and shoot, might have movement speed but still needs to stop and drop a Trap. THE TRAP itself is what reset the NPC internal cooldown.
The NPC should have an internal cooldown, that if it is unable to hit a PC and still taking damage - it will learn to run away and reset itself. Thus Preventing the Bard from doing its own thing.
Whereas the Ranger - it puts themselves at risk of getting hit still, having to stop n activate a skill before proceeding to re-kite.
If the ranger just simply runs and shoot - the NPC will eventually run away.
I also believe most NPC should have a gap closer to prevent bards/ranger from just doing 100% safe kiting.
Kiting should be a thing but it shouldnt be 100% safe. As stated above - a smart ranger who wants to sucessfully kite, has to learn to time their trap on a npc who activates its gap closer. Or even take a hit or two. If not, why would a humanoid npc, an eye of beholder, an acient dragon (all in D&D world have very high Int) just be mindlessly chasing someone, constantly taking damage and no realizing, hey this is a dumb idea, im gonna retreat - fuck that guy??
I am aware we dont know the skills yet of what a Bard and Ranger can do in AoC - this isnt a discussion about the class - but about mechanics that are usually present in most mmo.
Another difference - atleast in P99 is - Bards can have inifinite amount of npc chasing, whereas a ranger, necro is limited to how many it can kite - thus the level progression between the 2 is vastly differently. A ranger may solo kite but still lose XP per hour to a 5 man group just by sheer time it took - and that is okay, if one decides to balance stuff out like that. But the Bard outclasses any efficient XP group with ease - that is an issue we should keep an eye out for and prevent in AoC.