Zahie wrote: » I also hope for NPCs that truly feels alive and dynamic. I haven't played WoW so i can't comment about that but I i have played BDO and I strongly dissagre that they achieved the feeling of alive NPCs. It's true that they are there and some are even walking around but most of them are all stuck in a short loop with very few voicelines and poses. It makes the world feel paused, like you're watching an exhibition with mechanic puppets at a historic museum, stuck in the same moment forever everytime you visit.
Artharion wrote: » I'm happy that after a year, my desire of walking NPCs came true looking at the Village Showcase .
Vaknar wrote: » Artharion wrote: » I'm happy that after a year, my desire of walking NPCs came true looking at the Village Showcase . \o/ Woo!!
Asgerr wrote: » A little detail that I think could go a long way towards adding that sense of immersion alongside "living" NPCs, is audio. Watch this example of FFXIV:https://www.youtube.com/watch?v=ANwCsip_NMQ
Yenn0war wrote: » Long time ago, someone suggested that they should program NPCs to act like the ones in Sims. Have their own needs, jobs and habits and I think that was a AMAZING idea. Maybe not for quest givers or trainers, but for everyone else it would be sick. I would even go step further and add some sort of likability meter when NPCs interact with you with dice roll dialogue mechanics from Baldurs Gate 3 with Persuasion, Intimidate and Bluff skill checks.
patrick68794 wrote: » Yenn0war wrote: » I would even go step further and add some sort of likability meter when NPCs interact with you with dice roll dialogue mechanics from Baldurs Gate 3 with Persuasion, Intimidate and Bluff skill checks. that's a massive amount of work for almost no return
Yenn0war wrote: » I would even go step further and add some sort of likability meter when NPCs interact with you with dice roll dialogue mechanics from Baldurs Gate 3 with Persuasion, Intimidate and Bluff skill checks.
Dripyula wrote: » patrick68794 wrote: » Yenn0war wrote: » I would even go step further and add some sort of likability meter when NPCs interact with you with dice roll dialogue mechanics from Baldurs Gate 3 with Persuasion, Intimidate and Bluff skill checks. that's a massive amount of work for almost no return Depends on what the devs have in store for that. It can have an incredible impact if done right. I can imagine helping a particular blacksmith NPC, doing a ton of quests for him and maybe even supporting his business by buying lots & lots of materials only by him, which he notices over time. So after a few months or so, compared to lets call it " 0 affection " to " Maxlevel affection ", he halfs the price of goods only for me to up to 50%. Only raw ressource though. Nothing which has already been refined to some degree. I would find something like this pretty cool. Crafting on your own farmlocation is apparently more effective but I would still find it cool if NPC's can be more time-efficient or effective under certain circumstances. And if only in one aspect like buying raw materials.