I think it's safe to say that of all the archetypes being presented, the one that has the most potential for passive aoe spam play is Bard. We've seen this example in many games, they're simply buff bots that are 'required' in a sense, but don't have a lot of agency in the way of setting up their team in a mechanical way.
Personally, I love the role of bard in theory. I've played guitar for half my life and really enjoy writing/producing music. In practice I find it fairly dull to play usually, and it doesn't normally feel as dynamic and exciting as music truly is.
How do you solve this? I believe that you give Bards great mobility and engage tools, while keeping them relatively squishy in terms of defensivenes, and allowing their buffs to be proc'd from active ways. This keeps their identity from the tank and cleric separate, and requires a unique state of flow/dancing on the battlefield to achieve results.The main inspiration for this idea for me was actually from a game that many will recoil from: League of Legends. (please dont get triggered, this isn't about league, but specifically a single champion design from that game)
Rakan is an engage/enchanter support that has low tankiness, mild healing and shielding, but amazing mobility and crowd control tools that he can combine to create very interesting gameplay setups.
GLEAMING QUILLl-
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Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
GRAND ENTRANCE
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Dashes to a location, knocking up nearby enemies on arrival.
BATTLE DANCE
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Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
THE QUICKNESS
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Gains Move Speed, charming and dealing magic damage to enemies touched.
Obviously, stealing these abilities 1-1 is not what im suggesting, but the CONCEPT of making Bard an archetype that relies on 'dancing' around the battlefield to apply buffs, shields, and crowd control sounds so much fun. Rakan can combine his different types of mobility together as well, sometimes using his knockup dash to get in range to be able to shield allies, or beginning his 'dance' before engaging with Grand Entrance.
You could even have abilities like the quickness which also leave a trail of music for people to follow, giving them a large movespeed buff as they run in the 'music'. Or maybe give them buffs that can only apply the full effect after getting a certain combo.
The potential is sorta limitless, and I think this style of bard gameplay opens up way more options!
What do you think?