Otr wrote: » If the majority of players have a DPS meter and follow a recommended configuration, developers have to design the game content for them. Balancing will have to take into account in great detail everything, with less freedom. If developers will refuse to make the end content raids for such players (who become the majority by teaching each-other how to play) then the end content will be easy and boring.
Otr wrote: » He would gladly integrate DPS Meters into the game if these tools would have the capability to bring people together.
Dygz wrote: » Naoki Yoshida and Steven look at DPS meters as a thing that drives people apart more than joining them together in any good way. Which is why they won't support DPS meters in their games.
Dygz wrote: » Well...when you make your game, you'll get to include them.
Otr wrote: » I used DPS Meters before and I still like having dedicated filters to see only the damage output where the game allows. Seeing the damage raining onto the character pollutes the screen and I don't like that.
Mag7spy wrote: » Dps meters are lame, gms that have extreme focus on metas will also be the first to use exploits as well. If you get denied joining some group cause the guild wants extreme metas only, bring your guild and flag up on them lmao. Though that is also why its important to find the right guild for you, though it might take longer to have that guild to the point to do that content, mainly time constants with members.
Noaani wrote: » As such, if you are denied entry, it is simply a lack of performance (or an issue of personality - which is actually more common than performance issues).
Noaani wrote: » Mag7spy wrote: » Dps meters are lame, gms that have extreme focus on metas will also be the first to use exploits as well. If you get denied joining some group cause the guild wants extreme metas only, bring your guild and flag up on them lmao. Though that is also why its important to find the right guild for you, though it might take longer to have that guild to the point to do that content, mainly time constants with members. In a game where combat trackers are normalized, you aren't going to be denied entry to a top end guild based on having an off-spec. As someone that has spent most of my time in MMO's as a recruiter for top end guilds, all I care about is your performance. How you arrive at that performance is none of my concern. In fact, not only is a person's build not something I concern myself with, it is something I dont even ask about. The only time we care about the specific build a player is running is if the content requires us to bring specific abilities - in which case we will ask the appropriate people to have the specific abilities we need, and leave them to work out the rest. As such, if you are denied entry, it is simply a lack of performance (or an issue of personality - which is actually more common than performance issues). Your assertion that "gms that have extreme focus on metas will also be the first to use exploits as well" is unfounded. First, I am assuming you are incorrectly using the acronym GM to mean guild master , when literally every other MMO player ever would think of Game Master (generally an employee of the publisher, who is charged with direct in game interaction with players). People would generally refer to people that run guilds as guild leaders, or perhaps GLs, but never GM's. However, ignoring that, in my experience, the people most likely to resort to exploits (especially known exploits) are those that are trying to catch up.
KapStoan wrote: » Bad games like WoW with no teamwork required rely on DPS meters because the entire challenge of a boss encounter is how much health the boss has and how quickly you can reduce it, and because the only scaling that exists is just increasing the amount of health it has.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Dps meters are lame, gms that have extreme focus on metas will also be the first to use exploits as well. If you get denied joining some group cause the guild wants extreme metas only, bring your guild and flag up on them lmao. Though that is also why its important to find the right guild for you, though it might take longer to have that guild to the point to do that content, mainly time constants with members. In a game where combat trackers are normalized, you aren't going to be denied entry to a top end guild based on having an off-spec. As someone that has spent most of my time in MMO's as a recruiter for top end guilds, all I care about is your performance. How you arrive at that performance is none of my concern. In fact, not only is a person's build not something I concern myself with, it is something I dont even ask about. The only time we care about the specific build a player is running is if the content requires us to bring specific abilities - in which case we will ask the appropriate people to have the specific abilities we need, and leave them to work out the rest. As such, if you are denied entry, it is simply a lack of performance (or an issue of personality - which is actually more common than performance issues). Your assertion that "gms that have extreme focus on metas will also be the first to use exploits as well" is unfounded. First, I am assuming you are incorrectly using the acronym GM to mean guild master , when literally every other MMO player ever would think of Game Master (generally an employee of the publisher, who is charged with direct in game interaction with players). People would generally refer to people that run guilds as guild leaders, or perhaps GLs, but never GM's. However, ignoring that, in my experience, the people most likely to resort to exploits (especially known exploits) are those that are trying to catch up. I love how you don't read post, whole paragraph on nothing, this guy loves to argue with himself.
Sygmund wrote: » DPS meters are the pest in modern games, but i understand the will to optimize. Plese dont bring it to the game