Otr wrote: » Azherae wrote: » Otr wrote: » Azherae wrote: » You take a massive exp hit, but you are coordinated enough to not lose gear too. If you can recover the lost experience faster than getting the same quantity of resources you loot, it is worth being done. If the game is well balanced, choosing to kill and loot should bring risks too upon the PKer. That's the intention for small isolated cases. Killing and looting might work when a team is around to help with the corruption but then more people are blocked doing this activity for less loot. Probably they will move to target caravans if they really want to be efficient. If they don't do that, then their plan is to scare the gatherers and divert defenders away from caravans? Can also be that they enjoy killing helpless innocent gatherers, but if they can do that, then the server is really in chaos and no structured alliances are present anymore. In that case, something bad happened with the game imo. There are no helpless innocent gatherers. If they are gathering, they're not helpless. If they're helpless, then why are they gathering, other than to basically be killed by people who take some stuff? Maybe the materials they drop are just the price of the bloodport home? True, if they can kill mobs guarding rare resources, they have good weapons and gear. Weapons which make the same damage in both PvP and PvE. It makes no sense to not fight and defend when a player attacks. I have no idea why there is this overreaction to PK-ers here on this forum. Sometime the argument is that PKers kill low level players. I think this will be not possible and/or efficient in AoC. Maybe some players are used to easy predictable NPCs and they feel they can always defeat NPCs but players are always better and will win. So they call themselves peaceful players. Maybe NPCs in AoC should be as skilled as a player.
Azherae wrote: » Otr wrote: » Azherae wrote: » You take a massive exp hit, but you are coordinated enough to not lose gear too. If you can recover the lost experience faster than getting the same quantity of resources you loot, it is worth being done. If the game is well balanced, choosing to kill and loot should bring risks too upon the PKer. That's the intention for small isolated cases. Killing and looting might work when a team is around to help with the corruption but then more people are blocked doing this activity for less loot. Probably they will move to target caravans if they really want to be efficient. If they don't do that, then their plan is to scare the gatherers and divert defenders away from caravans? Can also be that they enjoy killing helpless innocent gatherers, but if they can do that, then the server is really in chaos and no structured alliances are present anymore. In that case, something bad happened with the game imo. There are no helpless innocent gatherers. If they are gathering, they're not helpless. If they're helpless, then why are they gathering, other than to basically be killed by people who take some stuff? Maybe the materials they drop are just the price of the bloodport home?
Otr wrote: » Azherae wrote: » You take a massive exp hit, but you are coordinated enough to not lose gear too. If you can recover the lost experience faster than getting the same quantity of resources you loot, it is worth being done. If the game is well balanced, choosing to kill and loot should bring risks too upon the PKer. That's the intention for small isolated cases. Killing and looting might work when a team is around to help with the corruption but then more people are blocked doing this activity for less loot. Probably they will move to target caravans if they really want to be efficient. If they don't do that, then their plan is to scare the gatherers and divert defenders away from caravans? Can also be that they enjoy killing helpless innocent gatherers, but if they can do that, then the server is really in chaos and no structured alliances are present anymore. In that case, something bad happened with the game imo.
Azherae wrote: » You take a massive exp hit, but you are coordinated enough to not lose gear too.
Otr wrote: » Dygz wrote: » ^^^ LMAO That's 100% misleading. What is misleading?
Dygz wrote: » ^^^ LMAO That's 100% misleading.
Asgerr wrote: » Mag7spy wrote: » If you drop corrupted gear you can no longer equip it on your account as its corrupted to your soul. Citation needed
Mag7spy wrote: » If you drop corrupted gear you can no longer equip it on your account as its corrupted to your soul.
George_Black wrote: » Otr wrote: » Dygz wrote: » ^^^ LMAO That's 100% misleading. What is misleading? Dont.. ignore it..
Mag7spy wrote: » Also when you hit max level if you don't delevel than xp lost might not matter to people potentially.
NiKr wrote: » Mag7spy wrote: » Also when you hit max level if you don't delevel than xp lost might not matter to people potentially. You do "delvel" though. Your stats go down because your XP debt gets you below your Level value. But, unless the levels matter too much for the character power, I doubt most people will care about 1-2 levels "lost".
Mag7spy wrote: » What is misleading?
Dygz wrote: » Mag7spy wrote: » What is misleading? Hunh. When I wrote that comment it was directly under Mag7spy's post, but... I might have gotten interrupted for a while at work before I hit the post button. Fixed now.
Dygz wrote: » Glad you are finally self-reflective.
Dygz wrote: » Still self-reflective. Nice.
Dygz wrote: » LMAO OK, Mr. Pot. And... we're done.
Schmuky wrote: » Actually, just had an idea. What if there is a register in a city with all the times a player went corrupt. So anyone could check if a player has a history of acting like a clown. Could be interesting, needs more thinking about tbh.
Schmuky wrote: » I'll throw my 2 cents here. Yes, open world, unprovoked PK will be a thing. However, one of the biggest downsides of it, in my opinion, is the reputation damage you get by doing it. Considering this game is meant to be played for years, by acting like a clown and killing players left and right, people will hear about it. People might not want to trade you stuff, won't trust you with caravans etc etc. Also, when joining a guild, this reputation might make it so some guilds will not allow a player to join. Actually, just had an idea. What if there is a register in a city with all the times a player went corrupt. So anyone could check if a player has a history of acting like a clown. Could be interesting, needs more thinking about tbh.