Iridianny wrote: » How is charging for extra character slots pay for convenience? XD
Iridianny wrote: » Wanting to have as many characters as you want for the sub fee is the same thing as wanting to have all the cosmetics for the sub fee. One bit of content you are okay with paying for and one you aren’t. They are both part of the game except there is a difference. Having multiple characters does not affect the quality of your in-game gameplay experience on a given character as cosmetics do.
Mag7spy wrote: » Having outfits you can buy in game that don't do anything to game play does not effect gameplay experience. Having more characters influence gameplay on multiple levels of gameplay....
LeoManechest wrote: » Mag7spy wrote: » Having outfits you can buy in game that don't do anything to game play does not effect gameplay experience. Having more characters influence gameplay on multiple levels of gameplay.... It 100% affects one's gameplay experience. -People might look cooler than you. -As people said earlier, it might effect how you perceive another player, or lack there of. -It lowers ambition to clear content when you already have the gear, so to speak, that you want. It almost defeats the purpose of the game in that regard. Or rather when you do beat the game, you still don't get to look cool. Unless you go and buy the cool looking stuff from the cash shop. -I know some people think it doesn't affect them, but I know you eventually start to see how tacky and silly it is when everyone looks so epic and different from one another. I know it eventually eats at you. When you can see they look even more powerful than the bosses you're fighting. -I have never had as good of an experience playing a game with a cash shop as I have without. I can't be the only one. -It totally affects one's "Gameplay Experience".
Iridianny wrote: » No, given you can play one character at a time does not directly affect gameplay experience on your other characters, while you are playing them, the same way cosmetics do.
Iridianny wrote: » Like I said, you are okay with multiple character slots for the sub fee when I think one character is enough for that price where as I’d rather have cosmetics not purchasable but actual in game content to earn for the sub price. It’s a matter of what you value in your gaming experience. If you think that progression is more important than overall quality of experience visually, hey you do you. I simply disagree.
Elder wrote: » As an example, One of your alts may be an armorsmith. You could have that character craft some gear with a customized appearance. You could then swap to another alt to have it enchanted before placing it in a warehouse or personal storage so all your characters may have use of it.
Iridianny wrote: » Mag7spy wrote: » Having outfits you can buy in game that don't do anything to game play does not effect gameplay experience. Having more characters influence gameplay on multiple levels of gameplay.... It breaks immersion, it reduces the significance of earning cool items in game, and it emphasizes that your visual experience in the game will be directly tied to your to real life wealth. Not to mention it gives off a weird vibe kind of like “what’s real armor.” I think that cosmetics being a primary form of revenue means that they will be investing their artists there rather than in game art and item sets. There are tons of examples where this is the case and they put the bare minimum effort into in-game gear and focus on the buyable gear (see WoW if you need just one). I already shared my opinion on this. To say that cosmetics don’t affect gameplay is to say visualization is not important in video games and that is the reason video games exist instead of table top games. No, given you can play one character at a time does not directly affect gameplay experience on your other characters, while you are playing them, the same way cosmetics do. Like I said, you are okay with multiple character slots for the sub fee when I think one character is enough for that price where as I’d rather have cosmetics not purchasable but actual in game content to earn for the sub price. It’s a matter of what you value in your gaming experience. If you think that progression is more important than overall quality of experience visually, hey you do you. I simply disagree. (Notice how I didn’t just call your opinion BS and garbage.)
Iridianny wrote: » Elder wrote: » As an example, One of your alts may be an armorsmith. You could have that character craft some gear with a customized appearance. You could then swap to another alt to have it enchanted before placing it in a warehouse or personal storage so all your characters may have use of it. I understand this mentality, but I am not a hardcore progression focused mmo player. I am a community based player and I think having alts to do every skill actually takes away from community engagement. I personally think paying for alts is actually a great monetization model for those who need to have every class and every character and the average player can just focus on their one. Most mmo players are casual players after all and don’t have unlimited time to invest into a video game.
Iridianny wrote: » Iridianny wrote: » Like I said, you are okay with multiple character slots for the sub fee when I think one character is enough for that price where as I’d rather have cosmetics not purchasable but actual in game content to earn for the sub price. It’s a matter of what you value in your gaming experience. If you think that progression is more important than overall quality of experience visually, hey you do you. I simply disagree. It’s okay if you think this is BS, but I am just sharing my opinion on what I’d rather spend my money on and the type of game I am more interested in playing while this game is still in development, is looking for feedback, and actively implementing it. Cash shops spoil the experience of mmos, always. I am paying for the game, and I’ll pay a reasonable price, so I say stop adding extra shit to pay for and let your game be enough as it is. Let your art be in your game and enhance it, not be an extra buyable feature. Let those cosmetics be earnable by creating more content in the game to do, making players play your game longer. You may not get more money right out of the gate, but you have invested players earning things and working to achieve things for longer. That means longer lasting subs. End game of most mmos is appearance collection. Once I beat that end game and complete my character’s look, I am less likely to keep subbing. That can happen a lot sooner if I am able to just buy it.
Iridianny wrote: » As of right now, their only form of revenue is cosmetics so I think it’s fair to say it’s their primary form. XD Honestly, you are a bit too aggressive to have a productive conversation with so you have your opinion, I have mine, let’s leave it there.