AidanKD wrote: » as long as the majority of encounters aren't patchwerk fights where it's just a big meatstick to smack on for 5 minutes, then I am happy. Also, soft enrage! Usually games like to employ hard enrage i.e. hit a point and INSTA WIPE. It can be challenging for a group to make a boss progressively difficult without destroying the raid instantly. It also gives the raid more time to learn from their mistakes without making it a walk in the park.
NiKr wrote: » What I want will already be in the game. Open world PvX bosses. Which form they take I don't really care for, as long as there's pvp for them.
Mag7spy wrote: » I'm talking about more mechanics though, trying to have more discussion on what people kind of want, or just cool ideas.
Mag7spy wrote: » What if it was like a raid battleground. Where you have one more more guilds fighting while also needing to kill a boss and deal the most dmg so you can get the loot, while having mechanics you need to deal with.
PenguinPaladin wrote: » Anti-bump
Mag7spy wrote: » Bump