Otr wrote: » Lets say we have two cases: Meta A and Meta B (or more) You say that only with a DPS meter I can prove that Meta A is better than Meta B. I came with the idea to have a variation (daily, regional, server based) where the two cases are swapped 1) So without DPS meters, we would not notice the change. 2) With DPS meters we would notice it. You said, If the effect is minimal, then people would just ignore it. So it is better to not have DPS meters because that will bring variation to the game. Right?
Lets say we have two cases: Meta A and Meta B (or more)
You say that only with a DPS meter I can prove that Meta A is better than Meta B.
I came with the idea to have a variation (daily, regional, server based) where the two cases are swapped
1) So without DPS meters, we would not notice the change.
2) With DPS meters we would notice it.
You said, If the effect is minimal, then people would just ignore it.
So it is better to not have DPS meters because that will bring variation to the game. Right?
Otr wrote: » Noaani wrote: » Otr wrote: » It is not a bad thing to strive to improve the status. Bad is using tools where they should not be used. It is like playing chess against your opponent, using a specialized chess engine. Or playing a shooter using an aim assist software. Using a DPS Meter is like being a cheater. None of these are accurate. Using your chess example, using a combat tracker would be more akin to analyzing your opponents strategies, favorite moves, risk tolerance etc. Like a combat tracker, these things are all basic data gathering and analysis. All top end (and wannabe top end) chess players do the above - yet I see nothing at all about it in the rules of the game. There are other things that would be more akin to using a specialized chess engine, macros being the starting point of that. They are called cheaters if they use them during the competition. Memorizing strategies before cannot be practically prevented. But would benefit to find out who is better at the game, through competion. Using a DPS meter to analize recorded videos is possible. But can be prevented by not showing any kind of numbers on client side. Only the server would have them. So the game would be played as intended, if is made so. And would be better, based on this reasoning below:
Noaani wrote: » Otr wrote: » It is not a bad thing to strive to improve the status. Bad is using tools where they should not be used. It is like playing chess against your opponent, using a specialized chess engine. Or playing a shooter using an aim assist software. Using a DPS Meter is like being a cheater. None of these are accurate. Using your chess example, using a combat tracker would be more akin to analyzing your opponents strategies, favorite moves, risk tolerance etc. Like a combat tracker, these things are all basic data gathering and analysis. All top end (and wannabe top end) chess players do the above - yet I see nothing at all about it in the rules of the game. There are other things that would be more akin to using a specialized chess engine, macros being the starting point of that.
Otr wrote: » It is not a bad thing to strive to improve the status. Bad is using tools where they should not be used. It is like playing chess against your opponent, using a specialized chess engine. Or playing a shooter using an aim assist software. Using a DPS Meter is like being a cheater.
Dygz wrote: » Call of Duty players look at combat trackers?
Dygz wrote: » Otr wrote: » if combat trackers exist, you can prove to those people that they are wrong. So, without combat trackers will not be possible to notice differences between various choices? I have not seen this to be the case. What I've seen is the leader looks at their combat tracker, basically says, "WTF? You suck because xxx..." And then kicks the person. There is no opportunity to rebutt the leader's assessment.
Otr wrote: » if combat trackers exist, you can prove to those people that they are wrong. So, without combat trackers will not be possible to notice differences between various choices?
Mag7spy wrote: » Why wouldn't have have played wow, it killed EQ2 after all. Everyone was playing WoW at a point.
NiKr wrote: » Mag7spy wrote: » Why wouldn't have have played wow, it killed EQ2 after all. Everyone was playing WoW at a point. Not everyone
TheClimbTo1 wrote: » Dygz wrote: » Otr wrote: » if combat trackers exist, you can prove to those people that they are wrong. So, without combat trackers will not be possible to notice differences between various choices? I have not seen this to be the case. What I've seen is the leader looks at their combat tracker, basically says, "WTF? You suck because xxx..." And then kicks the person. There is no opportunity to rebutt the leader's assessment. Obviously, you've ever only played WoW then. Just give it a moment, Nooani will explain this to you.
Otr wrote: » In this last line I was thinking to two consequences: change and diversity in builds as opposed to having one Meta for a given class. Assuming that instead of one meta we have more, the uncertainty will split players between all of them.
Otr wrote: » That happens only when players discover the MMO, when is fresh.
My suggestion had the premise that players do not oppose to combat trackers but to players who tell them what to do and how to play.
Now, imagine a few friends playing together. If they discover the game together, the friendship helps enjoying the game. If they share what they think and discuss the builds the process of discovery works fine. But if one of the friends chooses to watch youtube videos or goes to dedicated sites, and comes with the answers, he become a toxic friend.
Otr wrote: » Knowledge should be shared for the good of the metropolis and it's vassals. That knowledge could come from military nodes. I don't want a hero who gives the information to my enemies for free.
Dygz wrote: » I have never seen a group leader leave or be removed. I don't even know how the group leader could be removed and, since the group leader has the kick tools, seems exceedingly more likely the leader would kick, rather than leave.
Otr wrote: » It is like playing chess against your opponent using a specialized chess engine. Or playing a shooter using an aim assist software. Using a DPS Meter is like being a cheater.
Otr wrote: » Would be like a picture with low resolution. You would not be able to tell what happens between 99% and 76% or between 74% and 51%, beside a general direction.
GethOverlord wrote: » I am not going to even argue this point because that has been stated to be straight up against the ToS and should be a bannable offence. And quite frankly the number of people in this thread alone that have mentioned that they will be using them regardless disgusts me. But yeah, people will use them. Don't group with them.
Mag7spy wrote: » I am so glad Steven is saying no to DPS meters, AoC always gives me more hope for the mmo genre.