Vaknar wrote: » I would love to provide you all with more details and information. However, these things are not finalized so anything I could say to you would be subject to change. With that said, we hope to have updates for you on classes and augments very soon. It's something our teams are working diligently on ^_^ Like OP suggested, I would love to see you all come up with additional ideas for augments for secondary classes! What can you imagine, I wonder? 🤔💭
Azherae wrote: » Elder wrote: » It's a bit confusing as to if the mages elemental augments will come from one school of augmentation or multiple separate schools. The wiki says this:Each secondary archetype offers four different schools of augmentation.For example: A Mage offers Teleportation and elemental schools of augments.The Mage archetype offers four elemental schools as augments to a character's primary skills. If we were to assume each elemental school was its own school of augmentation, we'd have a total of 5 schools of augmentation, including teleportation. One more than we should. For this reason, it's my understanding that all the elemental schools of augments will come from one school of augmentation, and we have two schools of augmentation that are yet to be confirmed. Teleportation/Elemental/***/*** If anyone has any other information on this, I would appreciate if they would share it.https://ashesofcreation.wiki/Augmentshttps://ashesofcreation.wiki/Elements All I can say is that if the Mage augments are all: "Different Elemental Option Augment" Then I have no hope for this game in the end, and I too, would appreciate clarification since @Vaknar actually gave this as an answer for a Q&A recently and quoted the same thing from the wiki. I'm certainly not here to campaign that Intrepid change something from their vision to what I'd like better, but I would definitely like to know if to stop caring.
Elder wrote: » It's a bit confusing as to if the mages elemental augments will come from one school of augmentation or multiple separate schools. The wiki says this:Each secondary archetype offers four different schools of augmentation.For example: A Mage offers Teleportation and elemental schools of augments.The Mage archetype offers four elemental schools as augments to a character's primary skills. If we were to assume each elemental school was its own school of augmentation, we'd have a total of 5 schools of augmentation, including teleportation. One more than we should. For this reason, it's my understanding that all the elemental schools of augments will come from one school of augmentation, and we have two schools of augmentation that are yet to be confirmed. Teleportation/Elemental/***/*** If anyone has any other information on this, I would appreciate if they would share it.https://ashesofcreation.wiki/Augmentshttps://ashesofcreation.wiki/Elements
PenguinPaladin wrote: » Azherae wrote: » Elder wrote: » It's a bit confusing as to if the mages elemental augments will come from one school of augmentation or multiple separate schools. The wiki says this:Each secondary archetype offers four different schools of augmentation.For example: A Mage offers Teleportation and elemental schools of augments.The Mage archetype offers four elemental schools as augments to a character's primary skills. If we were to assume each elemental school was its own school of augmentation, we'd have a total of 5 schools of augmentation, including teleportation. One more than we should. For this reason, it's my understanding that all the elemental schools of augments will come from one school of augmentation, and we have two schools of augmentation that are yet to be confirmed. Teleportation/Elemental/***/*** If anyone has any other information on this, I would appreciate if they would share it.https://ashesofcreation.wiki/Augmentshttps://ashesofcreation.wiki/Elements All I can say is that if the Mage augments are all: "Different Elemental Option Augment" Then I have no hope for this game in the end, and I too, would appreciate clarification since @Vaknar actually gave this as an answer for a Q&A recently and quoted the same thing from the wiki. I'm certainly not here to campaign that Intrepid change something from their vision to what I'd like better, but I would definitely like to know if to stop caring. I wouldnt go so far to say "different elemental option augments" is a let down... depending on how they effect the skills ot could still be a very high variety of changes. Especially knowing there are like 10-20 augments available outside of your secondary class. But clearification, and at the very least more and better examples would be nice.
Vaknar wrote: » We hope to have updates for you on classes and augments very soon, right after Nodes 3. ^_^
CROW3 wrote: » From a ranger / rogue perspective, I'd want to see the standard bleeding, poison, fire augments. Maybe some blended magical augments that include psionics, energies, & illusion.