NiKr wrote: » Agree with what Nerror said. But also, you'll still be able to build up a node from 0 to 6, it'll just take more work. The world is supposed to be ever-changing and not just on a first come first serve basis. Metropoli will fall sooner or later and some 5lvl node will be able to rise up. And if you play hard and smart enough, you might even be able to raise a lvl1 node to lvl6 through political intrigue and hardcore pvp.
MrPockets wrote: » With that said, I do wonder if we will end up seeing stagnation in servers. ie: a metropolis becomes so influential that the community never lets it fall.
JayGeL44 wrote: » periodically open new servers every few years ... allowing people who never experienced the launch to get that experience.
George_Black wrote: » Ill meet you at 3 years natasha. Reason being that videogames get released a lot faster than 10 years ago. Due to competition I think mmos should be allowed to try to attract new players sooner than 5 years.
George_Black wrote: » You wouldnt be able to regulate who opens a new acc and if they have a different acc for an older server. Another offtopic point (in addition to what I said about merges) I want to make is that expansions will be the drive for older players in older servers.
George_Black wrote: » I never played wow so Im not sure what they did. Yeah sure pacing can be a thing on new servers. But what I meant was that: Players on old servers shouldnt look to new ppl joining, to bring fresh air. AoC should introduce yearly content. Expansions. That is the only thing that brings fresh air in the game. In addition, server merges can happen, but that shouldnt be linked to new players or new servers.
Liniker wrote: » people asking for archeage fresh start servers all over again? good way to keep a dead game alive, by cannibalizing your own playerbase and constantly ruining previous servers glad intrepid has people there that aren't dumb to make this kind of decisions
Warth wrote: » Liniker wrote: » people asking for archeage fresh start servers all over again? good way to keep a dead game alive, by cannibalizing your own playerbase and constantly ruining previous servers glad intrepid has people there that aren't dumb to make this kind of decisions See, for AA it made sense, as barely anyone wanted to continue playing on the same server after a couple of months. It just didn't have much longlevity. Ashes is the polar opposite, by design
JayGeL44 wrote: » I know one of the biggest worries is having dead servers post launch, but I'm looking a little past that. Once servers have been established with metropolis nodes, new players will never get to experience developing a server from wilderness to metropolises. Are there any plans in place to periodically open new servers every few years? This would allow an established guild to migrate over and be at the forefront of a new server while allowing people who never experienced the launch to get that experience. Is this something intrepid should look into? Is it too early to tell? Is this a stupid idea? Should it be something thats only done like once after many years like 10?