Dygz wrote: » Um. I dunno how that can be unclear. Elemental School is one School. With several types of Elemental augments in that group - Fire, Lightning, Ice... Teleportation School is one School. With several types of Teleport augments in that group. The player picks the augments they wish to use. From the School they wish to use. The Elemental School is not applied to an Active Skill. An augment is applied to the Active Skill.
Dygz wrote: » Yes. Each Primary Archetype has 4 Schools. A School is a group of augments. I'll try to grab a few Steven quotes and post them before tomorrow morning.
Azherae wrote: » SirChancelot wrote: » Dygz wrote: » Somewhat wild cards, but not complete wild cards. A Fire augment will always be a Fire augment, rather than randomly becoming an Ice augment when placed on a different Active Skill. But, my point was... Trickster would be able to use the same augments from the "Shadow" School as Shadowmancer. Shadowmancer would be able to use the same augments from the "Bleed" School as Shadowblade. And, we can expect Shadowblades to be summoning blades made from Shadows. In theme yes it will still be a fire themed effect. But it could add a burst of fire DMG, add a burn DoT, place a zone of fire on the ground, add a fire shield with a 'thorns' effect... Yes it's all still fire, it is the same school/augment, but it's a wild card as to what they can do with it for every class or even any ability. So how that augment effects one archetype may not be the same for every archetype. Makes them pretty wild card to me. Y'all think differently to me, I'm not even willing to assume this. I'm here worrying about: Devs: "Well this skill doesn't have anything Fire can do to enhance it so if you use the Elemental school for this specific skill you will automatically get a Lightning Augment because we think that would make the most sense for the skill". "But... I'm a Fire Juggler Bard..." "No, you're a Bard, that's your Primary Archetype, you CHOOSE to juggle fire, and you just CHOOSE not to take Elemental on this skill, it's all about choices mattering." ";_;" Do we have a quote or reason to be certain that you 'could choose Fire as an elemental augment on every skill and actually know you will get Fire'?
SirChancelot wrote: » Dygz wrote: » Somewhat wild cards, but not complete wild cards. A Fire augment will always be a Fire augment, rather than randomly becoming an Ice augment when placed on a different Active Skill. But, my point was... Trickster would be able to use the same augments from the "Shadow" School as Shadowmancer. Shadowmancer would be able to use the same augments from the "Bleed" School as Shadowblade. And, we can expect Shadowblades to be summoning blades made from Shadows. In theme yes it will still be a fire themed effect. But it could add a burst of fire DMG, add a burn DoT, place a zone of fire on the ground, add a fire shield with a 'thorns' effect... Yes it's all still fire, it is the same school/augment, but it's a wild card as to what they can do with it for every class or even any ability. So how that augment effects one archetype may not be the same for every archetype. Makes them pretty wild card to me.
Dygz wrote: » Somewhat wild cards, but not complete wild cards. A Fire augment will always be a Fire augment, rather than randomly becoming an Ice augment when placed on a different Active Skill. But, my point was... Trickster would be able to use the same augments from the "Shadow" School as Shadowmancer. Shadowmancer would be able to use the same augments from the "Bleed" School as Shadowblade. And, we can expect Shadowblades to be summoning blades made from Shadows.
Dygz wrote: » https://www.youtube.com/watch?v=8AeuqaELjFg&t=3904sThere's going to be four schools of augmentation for each archetype. One of the schools for the mage is the teleport school. You can take that teleport augment, apply it to your charge skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were to apply the elemental school to your class ability you would then instead you would charge x distance; upon reaching target you would set the target ablaze if it's fire or you would electrocute them and deal with damage over time. ---Steven This indicates that the player has the choice to use a Fire augment on Charge or a Lightning augment on Charge.https://www.youtube.com/watch?v=ZnoHtzaQeMs&t=3071sWhen you pick the Cleric as a Secondary class... two of the augment (Schools) are Life and Death. Choosing Life on certain skills will he the ability to both potentially impct others to a degree and give them life-giving benefits to a degree, through your Skills, and also provide healing benefits for yourself through your skills as well. So, pretty much any class that is going to choose Cleric as a Secondary class will have the ability to pick from those augments to influene their skills to affect the life of others and yourself. ---Steven This indicates that the Life School has several augments - some that heal others and some that heal yourself - and the player picks the augment that provides which of those effects they want. That doesn't sound like you "apply the Life School" to an Active Skill and the devs determine what kind of Life affect occurs based on the Active Skill.https://www.youtube.com/watch?v=BNRD57wHtAE&t=4394s"The Mage augment is the same grouping (School), but the way it affects the Active Skill, you only receive Active Skills from your Primary Archetype, and then it gets augmented by your secondary choice." ---Steven"And those augments are different for each class. A Mage affects a warrior (Fighter) different than a Mage affects a Cleric." ---Jeffrey"Right. The augment School is (the same, but) it will yield a different effect because the base Active Skill is different, but the parent augment is the same." ---Steven A Fire augment on Hallowed Ground will function differently than a Fire augment on Charge. But, both will still deal Fire damage.
Ironhope wrote: » What we do know is that if you, for example, chose a tank then that's that, you will be a tank for the rest of the game.
Dygz wrote: » If you chose a Rogue as your Primary Archetype, you will be a Rogue for the rest of the game. .
Dygz wrote: » You can choose to be a Shadowblade and change to something other than being a Rogue later in the game. Same for x/Tanks. .
SirChancelot wrote: » Booooo BooooOOOooo Flexible roles sliders 2023!
Ironhope wrote: » As someone wanting to go for the crusader fantasy (holy knight dps), I find leveling as a fighter to be a pretty bitter pill to swallow.
Ironhope wrote: » Rogue isn't a role. Dps is the role.
Dygz wrote: » I mean, you will still be just a dps, a harder to kill dps (something I hope they do in a creative way, not via boring state alterations), but still a dps.
Dygz wrote: » What you mean is that Rogue is not the Trinity role. DPS is the Trinity role.
Dygz wrote: » That does not mean that a Rogue/Tank cannot be the main tank in a group that does not have a Tank/x.
Dygz wrote: » And, that still means that an x/Rogue can change their secondary Trinity role.
NiKr wrote: » I'm just curious here. As I see "crusaders" (especially holy knights), you'd either need a tank/cleric or a cleric/tank combination rather than a fighter/x one.
NiKr wrote: » I could maaaybe see fighter/cleric pairing, but still, out of those 3 choices the fighter seems like the best way to level up a character, mainly because he's a dps (and you said you want a dps class), while both tank and cleric would have to be pretty much supports..
NiKr wrote: » So considering that, why do you find that fighter doesn't fit your preference?
Ironhope wrote: » I believed it was obvious that I meant that Rogue is not a Trinity role, but then, when the one you're talking to is insincere and hellbent on generally being agressive for no reason, there's no amount of precision in speech or gesture to satisfy said person.
Ironhope wrote: » Sure, under the right circumstances, anything can be a tank, a rogue/rogue, a cleric/cleric, whatever. That's clearly not the sense of what I meant.
Ironhope wrote: » A rogue/x will (most likely, based on what we know so far) still be a DPS as far as the trinity role system is concerned. That was the topic and that's what I said.
Ironhope wrote: » who said anything about secondary trinity roles? That's an offtopic discussion you started randomly on your own. I said they can't change their trinity role from dps to tank or healer, which is the case
Ironhope wrote: » Just curious NiKr, do you think I'm too pretentious or want a fantasy which is too rare? Is the dps, melee, holy themed fantasy that nieche?
Ironhope wrote: » It's a completely different fantasy, at least until you merge it with a cleric to make a highsword (dps holy themed melee, which is probably the closest thing to the fantasy I want).
Dygz wrote: » I don't know why you think anything I said was a aggressive.
Dygz wrote: » If I wanted to be aggresive, I would have written something like, "You are stupid as fuck. I don't know why you're even wasting our time with that shit."
Dygz wrote: » My laughing at your assertion that a Rogue is not a role is not aggressive.
Dygz wrote: » LMAO I didn't suggest that anything can have the Trinity role of tank. An x/Tank is literally a type of tank.
Dygz wrote: » But it's still missing the key point that a Rogue/x can have more than one Trinity role.