TheClimbTo1 wrote: » A combat tracker, by definition, IS assisting you. If it wasn't you wouldn't need it. It's assisting you on gathering all the data.
We generally feel MMOs are in a crap state. We don't WANT most MMOs. That's the point of Ashes.
Asgerr wrote: » That it is acceptable to speculate on the possible consequences of the presence of DPS meters/Combat trackers in a game, without it constituting a fallacious argument.
TheClimbTo1 wrote: » A combat tracker, by definition, IS assisting you.
Asgerr wrote: » If you wanna use another false equivalence: it's like banning guns (picturing a US situation here). Because one person is capable of using their gun properly and without causing harm to others, doesn't mean that others won't and haven't already caused harm. The easiest solution then? Ban everyone from having access to guns (except maybe the devs for whatever testing reasons etc).
Noaani wrote: » Asgerr wrote: » That it is acceptable to speculate on the possible consequences of the presence of DPS meters/Combat trackers in a game, without it constituting a fallacious argument. Oh, so what you are saying here is that you couldn't fill in the blanks yourself. You couldn't work out if there were perhaps any steps that could come between not having combat and not having combat trackers. Well, I'll fill you in on them. Pen and paper Calculator Excel The next step after Excel is a combat tracker. Sure, arguing for no combat is perhaps a facetious or flippant argument. However, the argument at it's foundation is sound. Replace the concept of no combat at all with the above list, and you start to see why the notion of a slippery slope in this regard is a foolish argument.
Noaani wrote: » TheClimbTo1 wrote: » You don't respect that intent at all Of course not. Ashes is going to be a competitive game. People are going to use what advantages they can. If I am on a server with a guild that is using a combat tracker to optimize builds and such, me and my guild will be at a disadvantage if we do not also do the same. Since there is literally nothing at all Intrepid can do about it, I cant rely on them stepping in. As such, what kind of a guild leader would I be if I knowingly left useful tools that we are essentially free to use on the table? In order to respect intent, they need to have an ability to back that up. Respect is - after all - earned. Sure, they can't enforce it, but you understand the intent from the developer and you choose to ignore it. That's the issue. You're still not getting it. Their intent doesn't matter. It would honestly be like some HoA or something in Texas saying "no guns in this neighborhood - that is our rule!". There are laws superseding that "rule", and so that rule simply does not apply to anyone. Obviously, no one is going to take that rule seriously, because of the Second Amendment (I believe that's the right one - not sure, not my laws). You are not going to begrudge someone in that area for owning and possessing a gun, because clearly the law allows them to do so, and the stupid little HoA does not get to remove the Constitutional Rights of the people in that HoA. That is literally the situation here. Intrepid can ask all they want, but asking is all they can do, and I am free to say no. The fact that I am saying no many years before the game releases gives Intrepid time to come up with other options if they desire, or just live with how things are (which is the most likely outcome).
TheClimbTo1 wrote: » You don't respect that intent at all
Sure, they can't enforce it, but you understand the intent from the developer and you choose to ignore it. That's the issue.
Asgerr wrote: » Noaani wrote: » Asgerr wrote: » That it is acceptable to speculate on the possible consequences of the presence of DPS meters/Combat trackers in a game, without it constituting a fallacious argument. Oh, so what you are saying here is that you couldn't fill in the blanks yourself. You couldn't work out if there were perhaps any steps that could come between not having combat and not having combat trackers. Well, I'll fill you in on them. Pen and paper Calculator Excel The next step after Excel is a combat tracker. Sure, arguing for no combat is perhaps a facetious or flippant argument. However, the argument at it's foundation is sound. Replace the concept of no combat at all with the above list, and you start to see why the notion of a slippery slope in this regard is a foolish argument. If you want to go through the effort of pulling out an Excel sheet or working it out by pen and paper, more power to you. Just don't add the automated systems and optional assistance that a tracker offers.
TheClimbTo1 wrote: » The problem isn't even Trackers or No Trackers here. We're beyond that. The actual problem here is just you. Your blatant disregard. You have plenty of Trackers Allowed games to play. But you aren't content with that, for some reason.
Noaani wrote: » Asgerr wrote: » Noaani wrote: » Asgerr wrote: » That it is acceptable to speculate on the possible consequences of the presence of DPS meters/Combat trackers in a game, without it constituting a fallacious argument. Oh, so what you are saying here is that you couldn't fill in the blanks yourself. You couldn't work out if there were perhaps any steps that could come between not having combat and not having combat trackers. Well, I'll fill you in on them. Pen and paper Calculator Excel The next step after Excel is a combat tracker. Sure, arguing for no combat is perhaps a facetious or flippant argument. However, the argument at it's foundation is sound. Replace the concept of no combat at all with the above list, and you start to see why the notion of a slippery slope in this regard is a foolish argument. If you want to go through the effort of pulling out an Excel sheet or working it out by pen and paper, more power to you. Just don't add the automated systems and optional assistance that a tracker offers. Cool, that is where your position is. What you shouldn't then do is argue against people using Excel, for fear that it leads to combat trackers. Putting aside what we each want in terms of combat trackers, I'm sure you understand this point. Shift this one step up, and it is the argument that was being presented - you shouldnt have combat trackers because it leads to combat assistants. From what I have seen of you, you are able to see that this is a poor argument. It being a poor argument does not mean you need to disagree with the position the person making the argument has towards trackers, just that the argument is a poor one to make.
Asgerr wrote: » Does the presence of those tools increase the propensity and likelihood of a negative social interaction taking place? Yes.
Noaani wrote: » Asgerr wrote: » Does the presence of those tools increase the propensity and likelihood of a negative social interaction taking place? Yes. I disagree with this statement. I have had far more positive interactions because of trackers (literally hundreds) than I have had negative interactions because of trackers (literally zero). While I get that some people would have had negative interactions because of them, there are - from what I can see - far more people that are taking other negative experiences and blaming them on trackers.
Noaani wrote: » Asgerr wrote: » Does the presence of those tools increase the propensity and likelihood of a negative social interaction taking place? Yes. If you are in a group running content in WoW, and you are obviously slower than the rest of the group, the group is going to replace you. This isnt the fault of trackers, it is the fault of the LFG system (and the fault of the player for not being fast enough - they are as much to blame as anyone here). Remove trackers and the group can still see you are slower and so will replace you. Remove the LFG system and the group is unlikely to replace you because getting a replacement to them is going to be difficult.
Noaani wrote: » Asgerr wrote: » Does the presence of those tools increase the propensity and likelihood of a negative social interaction taking place? Yes. You may be right about Ashes not having world firsts, but you also may not be. I would suspect that there will be a singular boss that is the apex of the game, and would also expect to see one for each expansion. If not a specific boss, then a specific quest chain or some such. Server firsts though, they will absolutely be a thing. I will say, based on the above post, you have decided to drop the argument that was being made about combat trackers being bad because they will lead to combat assistants. This is a good decision.
akabear wrote: » Would have thought "firsts" will only ever be per server and not game wide as conditions between servers will hopefully be dynamically incomparable
Asgerr wrote: » In WoW? Yes. That does indeed tend to happen. In other games such as FFXIV? Doesn't happen nearly as much if at all. The difference in my opinion? WoW has had for many years a far more prevalent culture of combat trackers existing in the game. As well has having had the content designed for specific types of players, leading to toxicity from certain groups (thinking of mythic keys for instance).
Servers firsts may be a thing if the content in question is Instanced, thus allowing multiple groups from racing fairly against the other. If the boss is open world, groups will ultimately screw each other over and fight over a boss, leading to a harder measure of what a first is. The only other way to do it, would then be: take turns and see who kills it faster. And then you're once again rendering the use of a combat tracker, nearly mandatory to a small subsect of players only, whilst still opening the door for issues for those people whose gaming experience wouldn't otherwise depend on the presence of those tools.
akabear wrote: » I follow this thread as it is interesting but at the same time nonsense to me as I am not, and unlikely to be, a player that will aim to be in a category to probably require or need a tracker. I used a combat tracker mod in ESO, if you can call it one, and all it ever told me was how significantly annihilated I got in pvp with some outrageous one hit deaths of 2-3x my hp. Never bothered in pve. Any only time ever used.. To me pvp is the hardest content in game.. hard pve content is of negligible interest. People are just so much harder to navigate.. And with AoC having such a range of classes and possible party setup outcomes, coupled with gear that will not distinguish class types so well, I cannot see pvp being something calculatable, just feel until metas are worked out and then a numbers game.. Hopefully there pvp encounters do take a number of hits to take someone down so that one does not have to consider fleeing at the sight of more than one combatant.