Orobahn wrote: » I have never had long queues for WvW, Arenas, or Battlegrounds so I never understand why developers are willing to lose such a large amount of revenue from players who do not want pvp, or only want to pvp on their terms.
Orobahn wrote: » My question is, will pvp\pve be separated? Or will this be a forced pvp game? From some of the videos I have been watching, it looks like you will have to pvp to maintain your housing. Is this the case or will there also be pve housing that is just where you go for some buildcraft? Is the game open world pvp too, or can you choose to do some immersive questing or relaxing gathering without being ganked? Sometimes I like the intensity of pvp but I am a much bigger fan of immersive content. Before the hardcore types get too judgy, I like the idea of a massive world with content to suit a large population so that the MMO-world feels beyond immense. Im not sure why developers have decided to cater to one small aspect of a game when this only leads to creating a game that seems small and finite, in both what a player can do in the game and how long the game can hold players' attention spans. I have never had long queues for WvW, Arenas, or Battlegrounds so I never understand why developers are willing to lose such a large amount of revenue from players who do not want pvp, or only want to pvp on their terms.
SirChancelot wrote: » Orobahn wrote: » My question is, will pvp\pve be separated? Or will this be a forced pvp game? From some of the videos I have been watching, it looks like you will have to pvp to maintain your housing. Is this the case or will there also be pve housing that is just where you go for some buildcraft? Is the game open world pvp too, or can you choose to do some immersive questing or relaxing gathering without being ganked? Sometimes I like the intensity of pvp but I am a much bigger fan of immersive content. Before the hardcore types get too judgy, I like the idea of a massive world with content to suit a large population so that the MMO-world feels beyond immense. Im not sure why developers have decided to cater to one small aspect of a game when this only leads to creating a game that seems small and finite, in both what a player can do in the game and how long the game can hold players' attention spans. I have never had long queues for WvW, Arenas, or Battlegrounds so I never understand why developers are willing to lose such a large amount of revenue from players who do not want pvp, or only want to pvp on their terms. In the games defense there will be a system in place to minimize random murder
Azherae wrote: » Just noting that you're probably not as likely to convince anyone this way now that people have had these experiences for years (as OP seems to have).
NiKr wrote: » Azherae wrote: » Just noting that you're probably not as likely to convince anyone this way now that people have had these experiences for years (as OP seems to have). My only problem with said experiences is that they're usually exist in faction-based games where there's no "pvp", there's only PK genocide, because it's encouraged by the game. Now I definitely understand and agree with your point here, but I do think the mechanic might change some people's minds, if they try it out.
JCBBlueDevil wrote: » I'm genuinely excited for full fledged open world PvP. To my knowledge you dont lose everything if you defend yourself. It actually benefits you to defend yourself. Something that I would like to see is the inability to see another person's level in the open world. There is no reason some random person should know exactly what level/class you are and if they want to PvP/gank they shouldn't be able to make a decision based on that info. Sure they could look at gear, but from what I can tell there is going to be a mass amount of cosmetics, so that's going to be a difficult feat. I just think if you are going to PvP then PvP, someone's level/class shouldn't be a part of the decision to fight. Maybe you get lucky and the person is lower level, has less skills and lower gear. Or maybe, the person is a true grinder and you made a mistake to target them. I'm typically not an aggressor in open world PvP though, so maybe my perspective is flawed 🤷♂️. Either way I'm excited for this game even if I have to wait years to play it.
JCBBlueDevil wrote: » I'm typically not an aggressor in open world PvP though, so maybe my perspective is flawed 🤷♂️. Either way I'm excited for this game even if I have to wait years to play it.
NiKr wrote: » JCBBlueDevil wrote: » I'm typically not an aggressor in open world PvP though, so maybe my perspective is flawed 🤷♂️. Either way I'm excited for this game even if I have to wait years to play it. It is fairly flawed. As a pvper of 12 years with pretty much exactly the same system as Ashes will have - I fought exactly against people who were similar to my strength or stronger, because it was beyond boring to fight a weak person. So knowing my target's rough strength would be much better than going in blind. But as Torc linked, that will already be the case in Ashes.
Azherae wrote: » But did the weak people drop 25-50% of their stuff?