Uthehoe wrote: » Very simple. Everyone who wants PVE go play FFXIV. We have no fun PVP games for mmos that rewards you for playing PVP.
Uthehoe wrote: » We have no fun PVP games for mmos that rewards you for playing PVP.
Intrepid wrote: We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But you know it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[8] – Steven Sharif
Intrepid wrote: Ashes is a comprehensive game. It is not a PvP focused or a PvE focused, it is a comprehensive PvX game and as a result these systems are all interconnected and have to coexist with one another with certain types of mechanisms that can provide that give and take, that push and shove.[2] – Steven Sharif
Intrepid wrote: We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. – Steven Sharif
WHIT3ROS3 wrote: » I love PVP, but I also love PVE. I know this might shatter the delusions of a few, but these two things are not (and shouldn't be) mutually exclusive.
daveywavey wrote: » WHIT3ROS3 wrote: » I love PVP, but I also love PVE. I know this might shatter the delusions of a few, but these two things are not (and shouldn't be) mutually exclusive. Absolutely. That's why this is a PvX game.
Warth wrote: » On the other hand telling people (who by the their own description, perceive some of the core design principles as deal breakers) that "everything will be fine" does a disservice to them.