Mag7spy wrote: » These post wreak of, I don't care what the developer thinks I'm going to do it anyway and force this on other people so they have to do it. Then i can't get banned once I get enough people to do it. All while saying meters aren't toxic lol?
NiKr wrote: » Which is exactly my point. If they go down the path of "peak pve is open world" then, just as you implied, I can't see how they'll make it super complex w/o making it pretty much impossible. And if they go down the path of semi or full instance - then it kinda goes against the "open world" promise and would not even be repeatable if they go with full instance.
Noaani wrote: » Mag7spy wrote: » These post wreak of, I don't care what the developer thinks I'm going to do it anyway and force this on other people so they have to do it. Then i can't get banned once I get enough people to do it. All while saying meters aren't toxic lol? It isnt the meter that is toxic here. It is the developer that decided to make a staple of the genre frowned upon. If you are reading this thread and saying its proof trackers are toxic, then you believe the player booting someone out of a group knowing they can easily replace them is also the fault of trackers. Honest question - if Steven had have said "trackers are fine, we will even build a guild based tracker in to the game client", do you think this thread would have even made it past 10 pages?
Mag7spy wrote: » I could jump in any thread and reply to every poster and force it to get up to a insane amount of pages, in fact we both have already done that in other threads. Its not even a valid point to bring up when you were the one that has been fueling this thread so it stays at the top, over it being organic and the voice of unique people with constant discussion.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » These post wreak of, I don't care what the developer thinks I'm going to do it anyway and force this on other people so they have to do it. Then i can't get banned once I get enough people to do it. All while saying meters aren't toxic lol? It isnt the meter that is toxic here. It is the developer that decided to make a staple of the genre frowned upon. If you are reading this thread and saying its proof trackers are toxic, then you believe the player booting someone out of a group knowing they can easily replace them is also the fault of trackers. Honest question - if Steven had have said "trackers are fine, we will even build a guild based tracker in to the game client", do you think this thread would have even made it past 10 pages? You are actually trying to say the developers are toxic because you are bad at their correct choice lol.
Azherae wrote: » Mag7spy wrote: » I could jump in any thread and reply to every poster and force it to get up to a insane amount of pages, in fact we both have already done that in other threads. Its not even a valid point to bring up when you were the one that has been fueling this thread so it stays at the top, over it being organic and the voice of unique people with constant discussion. Would you actually like or want that? Unique people with constant discussion? Just say the word. (I'm really just calling you out again on your flawed logic, but there's a chance!)
Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » I could jump in any thread and reply to every poster and force it to get up to a insane amount of pages, in fact we both have already done that in other threads. Its not even a valid point to bring up when you were the one that has been fueling this thread so it stays at the top, over it being organic and the voice of unique people with constant discussion. Would you actually like or want that? Unique people with constant discussion? Just say the word. (I'm really just calling you out again on your flawed logic, but there's a chance!) You are missing the point.
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » These post wreak of, I don't care what the developer thinks I'm going to do it anyway and force this on other people so they have to do it. Then i can't get banned once I get enough people to do it. All while saying meters aren't toxic lol? It isnt the meter that is toxic here. It is the developer that decided to make a staple of the genre frowned upon. If you are reading this thread and saying its proof trackers are toxic, then you believe the player booting someone out of a group knowing they can easily replace them is also the fault of trackers. Honest question - if Steven had have said "trackers are fine, we will even build a guild based tracker in to the game client", do you think this thread would have even made it past 10 pages? You are actually trying to say the developers are toxic because you are bad at their correct choice lol. More accurately, I am pointing out how foolish it is to look at one situation, point to one aspect of it and say that is the thing causing the toxicity. If any component can be removed or altered from a situation and it ceases to be toxic, then that component can be considered the source of the toxicity. In this specific case, it can then be said that Steven's position on this matter is the cause of toxicity. In this case, I know that if I were not taking up this specific mantle, someone else would, so taking me out of this situation would probably result in an increase in toxicity (I know a few of the people that may have stepped in). I mean, are you suggesting a developer CAN'T cause toxicity in their own community?
Mag7spy wrote: » Developer isn't toxic, you are the one that is being toxic.
You can't make things up in your mind and think it is true.
NiKr wrote: » Dygz wrote: » Ashes is a themebox with many path progressions. I expect the majority of Ashes players won't care much about the numbers associated with top-end content. But it is exactly because of Ashes being a themebox and not a themepark that there's a higher chance of more people being influenced by top end players. All of ff14 is cooperative, so the overall attitude towards content and players is positive and kind (with the sprout icon being the greatest example). But quite a huge chunk of Ashes will be competitive. Especially when it comes to bosses and their loot, because they'll be open world. I know that you don't care about the loot part of the encounter, but a ton of people will be fighting over being the ones to beat the dragon first and then do their best to keep being the only ones who kill that same dragon on his future spawns. And a big part of the pvx spectrum will be looking at such events with huge interest. And if they hear from the pioneers of farming that these events turn out to be dull and boring (for whichever reason), I'd assume this would cast a pretty dark shade on the entire experience. Especially if those non-pioneers can't even get a chance to experience the event for themselves (which will most likely be the case). Again, I hope this is not the case, but I can definitely see how it could go down exactly like this.
Dygz wrote: » Ashes is a themebox with many path progressions. I expect the majority of Ashes players won't care much about the numbers associated with top-end content.
Dygz wrote: » You defeat the Winter Dragon to end the perpetual Winter; not because you need to be in the top 1% of PvE.
Dygz wrote: » Events are Events. They aren't something that only top-end players experience first and then no one else gets to experience.
Dygz wrote: » Um. Top 1% is relative.
Dygz wrote: » Everyone is directly affected by world Events.
Dolyem wrote: » it is healthy for a game to delay the amount of time it takes to find said metas.
Dygz wrote: » The FFXIV devs do not support Guilds using trackers.
Noaani wrote: » we want the games meta to be uncovered quickly.