Liniker wrote: » Steven already said: MAX ZOOM!!!! ain't got time for no casuals trying to dictate how I should play my MMORPGs.... If you want to play it zoomed in just do it, leave the rest of us that care for competitive pvp and pve play how we want: with max zoom.
Happymeal2415 wrote: » Having the zoom out restricted adds to pvp.
Happymeal2415 wrote: » What does caring about pvp or being casual have to do with camera zoom? Having the zoom out restricted adds to pvp.
NiKr wrote: » Happymeal2415 wrote: » Having the zoom out restricted adds to pvp. The only thing it adds is the amount of additional mouse movement that I'll need to do in order to see the things I wanna see. Doesn't sound like a good addition to me.
Liniker wrote: » Happymeal2415 wrote: » What does caring about pvp or being casual have to do with camera zoom? Having the zoom out restricted adds to pvp. x2
Happymeal2415 wrote: » Right so youve just said the answer and not made it there yourself. It makes many things viable specifically because you can't zoom out as if you have a drone following you. It adds to the gameplay.
NiKr wrote: » Happymeal2415 wrote: » Right so youve just said the answer and not made it there yourself. It makes many things viable specifically because you can't zoom out as if you have a drone following you. It adds to the gameplay. Could you give any example of those "viable things"? Cause again, I see no benefit in me having limited vision.
JustVine wrote: » You can definitely make arguments for why this trade off hinders certain play styles, but it's probably better you make those arguments rather than trying to convince people with an action combat background that a wide camera is strictly about comfortable play.
Dygz wrote: » It's a little bit wonky in Alpha One. There are times when I end up zoomed out way more than I want... but it's so trivial I don't even remember what causes that. It's easy enough to zoom in and it stays like that most of the time. A minor tweak to camera zoom would be nice. But, it's far from a deal breaker.
Happymeal2415 wrote: » I think the zoom should lean towards the closer side. In a game like this where people will be ambushing caravans etc. you should have to be aware of your surroundings by having players on watch or scouting etc. Having a view of your character from essentially the top of a small mountain really negates any of this.
NiKr wrote: » JustVine wrote: » You can definitely make arguments for why this trade off hinders certain play styles, but it's probably better you make those arguments rather than trying to convince people with an action combat background that a wide camera is strictly about comfortable play. I'd say that it limits design variety. If you camera is narrow even in tab mode, the devs can't create pve encounters that would require you to constantly monitor your surroundings while also engaging in a fight. A super quick look through a GW2 guide video shows that they have a fairly distant camera coupled with a somewhat close action one, so this has been done before and, from what I know, worked just fine, because people tend to say that GW2 has the best hybrid combat. So I really don't see why Intrepid couldn't either allow for both or have a smooth transition from a far zoom to a closer one when you switch between modes. And it's gonna be on the player to adjust to such a system.
JustVine wrote: » This fluid transition between PvE and PvP is why I don't think it's reasonable to go 'just make it optional or make action combats camera smaller.' That will just lead people to people flickering between targeting modes which I'd argue is way more of a user experience discomfort than swiveling your camera occasionally. I think consistency in camera angle is vital to keeping the two modes balanced.
NiKr wrote: » JustVine wrote: » This fluid transition between PvE and PvP is why I don't think it's reasonable to go 'just make it optional or make action combats camera smaller.' That will just lead people to people flickering between targeting modes which I'd argue is way more of a user experience discomfort than swiveling your camera occasionally. I think consistency in camera angle is vital to keeping the two modes balanced. Imo options are always better. You want close camera - you got it. You want far camera - you got it. You want to switch between the 2 and is fine with the resulting whiplash - you got it. And we have no real idea how exactly AoC's combat will be designed, cause we've barely seen any finalized combat and we sure as hell know nothing about the classes design. And even if Intrepid do go down a very particular design path, making the camera zoom optional now would just give them a wider spectrum of "where do we want all players to have their camera" later on, if they need it.
JustVine wrote: » Have a good day.
JustVine wrote: » NiKr wrote: » JustVine wrote: » This fluid transition between PvE and PvP is why I don't think it's reasonable to go 'just make it optional or make action combats camera smaller.' That will just lead people to people flickering between targeting modes which I'd argue is way more of a user experience discomfort than swiveling your camera occasionally. I think consistency in camera angle is vital to keeping the two modes balanced. Imo options are always better. You want close camera - you got it. You want far camera - you got it. You want to switch between the 2 and is fine with the resulting whiplash - you got it. And we have no real idea how exactly AoC's combat will be designed, cause we've barely seen any finalized combat and we sure as hell know nothing about the classes design. And even if Intrepid do go down a very particular design path, making the camera zoom optional now would just give them a wider spectrum of "where do we want all players to have their camera" later on, if they need it. But it's not about options. Options will be always present. It's about 'what's the maximum allowed advantage in our combat design'. And ok if that's your stance 'we don't know enough about this to make judgements' that is both factual and correct, but it's also where the conversation basically ends so good chatting with you I guess. 'Here are these principles relative to the big picture combat and this is why I think one mode would be theoretically better.' 'We don't know what all the parameters are for your theory to be validated as correct or not so let's not discuss it from that perspective.' 'Ok Nikr you right. Have a good day.'