I was watching one of Accolon's videos, and he made an interesting point about the systems in AoC.
In particular he posits that the Caravan system in itself may be fun, but what happens when the players say fuck it? What happens when the players realize it's easier and safer to just form a guild of 50 people, and all carry the goods in their backpacks. Now they're not flagged as fair game for PvP, can probably carry as much as a caravan in total, and can probably use faster mounts too.
What would Intrepid do then? Should they implement negative game design (e.g. adding weight to items so that they're too heavy to carry in a backpack) to force the players to play the game the way
they want you them to play?
What other systems could be worked around by players getting fed up with certain systems and finding alternatives, which completely negate the existence of a core mechanic?
What should Intrepid do to prevent this? Should they even do anything to prevent it, if it limits player agency?
Video for reference:
https://youtu.be/VTuf6sRhVs4?t=2859s