Mag7spy wrote: » PenguinPaladin wrote: » Corruption is needed for ashes to function because of the node system...... There are no low level zones. Only nodes. So max levels and noobs are going to be living on the same towns. Low levels cant even do their quests or dungeons if max ranks can be allowed to one shot them in passing just in case they had loot. There is no where thats truly safe in ashes, but the corruption system lets the world function despite that. Without it nodes cant function properly Other mmos have function like that in the pas the same way,
PenguinPaladin wrote: » Corruption is needed for ashes to function because of the node system...... There are no low level zones. Only nodes. So max levels and noobs are going to be living on the same towns. Low levels cant even do their quests or dungeons if max ranks can be allowed to one shot them in passing just in case they had loot. There is no where thats truly safe in ashes, but the corruption system lets the world function despite that. Without it nodes cant function properly
Mag7spy wrote: » Doesn't have to have a node system. Shadowbane had one central city people were sent to when they died, low levels and high levels. Also the city your teleport scool was linked to and high levels would run past the city through the low level areas and kill them. Closest to node element about that is that you can pick areas to build the base and upgrade it.
PenguinPaladin wrote: » Mag7spy wrote: » Doesn't have to have a node system. Shadowbane had one central city people were sent to when they died, low levels and high levels. Also the city your teleport scool was linked to and high levels would run past the city through the low level areas and kill them. Closest to node element about that is that you can pick areas to build the base and upgrade it. Yes. But those places dont dissapear if you run the players off, like they will in ashes.
Amrothe wrote: » Sure would do this but only if it was perma death.
Shilee wrote: » The same reason why others and myself don't want pve servers, is the same reason we don't want full pvp servers. It segregates the player bases, it isn't the pvx MMO that we were promised and are excited for, and it's a slippery slope. If we get pvp servers we may as well have pve servers also because we are already going to squander development time to make one small group happy, may as well take time to make the significantly larger group happy. I want neither of those types of servers, people should find a way to coexist with each other on a pvx server as Steven intended. If people wanted a full loot pvp game they should try Rust, Ark, or V Rising instead.