As the game progresses and the devs create expansions to change the world & mechanics, it would be interesting to see in-game lore addressing both the history of the world (old patch), and how things have changed (new patch).
And to bolster AoC's theme of a player-driven world, they could tie this lore with the game-wide experiences of players.
An example: assume Ashes releases with some unbalanced features (like ever other mmo in existence). Maybe the Economic node is too powerful. It's too useful to the players and auction house connections too valuable. Quickly, we see economic metropolises dominating every server, directly because of player actions, not because it was planned by the devs. There's memes and meta surrounding the issue.
For the next expansion or patch, the devs nerf the economic node and buff the other node types. In the lore explaining these changes, they could mention the "Age of Gold" and how the bustling trade and industry of the first settlers unknowingly caught the attention of a gold-hoarding dragon who flew across the land, stealing from every city, ransacking every auction house (now you've got a new raid boss). In addition to node balancing, the expansion could add features reflecting this event. New mob types, like bandit goblins who steal money when they deal damage. Golden armor for player or mount. NPCs sharing dialogue about how the world once was filled with gold-hungry cities and how things have changed.
One of the most unique draws of AoC is how players
literally change the world. I hope that the actions of players can also become part of Verra's evolving history and lore.
*Edit - To clarify, I'm
not talking about events or player-driven changes that take place in
specific servers.
- Expansions change the whole game.
- I would like it if those changes that effect everyone are explained with in-game lore.
- If that lore addresses game-wide player action (like in the example), even better.
History of a server and
history of the game as a whole are two separate stories
**Edit
Not server-specific actions. Game-wide actions, as in, patterns, meta, non-server-specific commonalities between players. The commonality does not have to be a broke system like in the example. Any pattern. Any common experience between all players. We will all be playing the same game, even if servers create minor differences