Wandering Mist wrote: » I'd prefer they stayed out of the game unless we absolutely needed them.
Noaani wrote: » TheClimbTo1 wrote: » Noaani wrote: » Dygz wrote: » Um. Top 1% is relative. We won't participate for the fun of the encounter, or to experience something new, or for any potential rewards. Saddest thing I've ever read. Depends on your perspective. We won't participate for the fun of the encounter, because the encounter won't be fun. It may be to you, and that's great! That is why we would leave it to you. We won't participate to experience something new, because the encounter won't have anything new to us. It may be new to you, and that's great! That is why we would leave it to you. We won't participate for the rewards, because the rewards will be of no use to us. They may be of use to you though, and that's great! That is why we would leave it to you. Or, would you rather people that take on this kind of content in their sleep (almost literally) coming along, trivializing it for everyone, removing any sense of discovery or wonder with something new, and then running off with what ever drops there are so we can just put them up for sale? To me, that would be the saddest thing ever - but as I said, depends on your perspective. To us, it is better for everyone if we leave event content like this to others. People like you will get more out of it than people like me ever would, and that's great (we should all have content that we get a lot out of, don't you agree?). Oh, and you missed a [ in your quote chain, I fixed it above for you.
TheClimbTo1 wrote: » Noaani wrote: » Dygz wrote: » Um. Top 1% is relative. We won't participate for the fun of the encounter, or to experience something new, or for any potential rewards. Saddest thing I've ever read.
Noaani wrote: » Dygz wrote: » Um. Top 1% is relative. We won't participate for the fun of the encounter, or to experience something new, or for any potential rewards.
Dygz wrote: » Um. Top 1% is relative.
Dizz wrote: » Intrepid devs, If you really want to avoid providing any kind of tool for toxic player and thinking that providing tool like dps meter is the source of this kind of problems, I suggest you better hide every number or stats of player and monsters and don’t let player able to inspect another player’s build because any number or stats from character or gear and skill point distribution will lead toxic player to roughly know another player’s dps performance, and only make crit and non-ctrit effects different and that is enough. If you make boss or any mechanic that needs damage check or healing check you’re providing toxic tool so please don’t do it. So simple task don’t show any kind of numbers even graph about anything that help toxic player do any kind of calculation, and don’t make any kind of mechanic will check any kind of output from players that make time length matters.
Neurath wrote: » Dizz wrote: » Intrepid devs, If you really want to avoid providing any kind of tool for toxic player and thinking that providing tool like dps meter is the source of this kind of problems, I suggest you better hide every number or stats of player and monsters and don’t let player able to inspect another player’s build because any number or stats from character or gear and skill point distribution will lead toxic player to roughly know another player’s dps performance, and only make crit and non-ctrit effects different and that is enough. If you make boss or any mechanic that needs damage check or healing check you’re providing toxic tool so please don’t do it. So simple task don’t show any kind of numbers even graph about anything that help toxic player do any kind of calculation, and don’t make any kind of mechanic will check any kind of output from players that make time length matters. Hello Dizz, I'm not sure if you were around for the dev discussions on these topics you mention. We as a community vetoed the stats and icons for mobs - we chose old school or ancient school, surprises if you will. We also decided to keep icons and stats for players, which, is anti-propositional to the pve position. Thus, its not clear what the final product will look like. It appears at face value that PvE will have limited to no icons/stats etc. Health will be shielded/percentage based rather than factual or digitised and players will have icons and stats associated with each player toon. Combat Trackers are a fascinating topic because a combat tracker is anti-old school or anti-ancient school and would actually bypass the community desire for no icons/stats for PvE. Also, Combat Trackers will be useless in PvP situations where Icons/Stats are currently chosen to be. Therefore, I think we should lose the 1% tag when discussing these issues, because, the true 1% have tried to limit the amount of information and the alleged 1% are still trying to increase the information available. The same 1% are adamant that cosmetics shouldn't hide gear for example. I've softened on the side of combat trackers because I designed raids/encounters which would decimate a lot of the 1%ers. One can't offer the carrot and the stick when the carrot is hidden and the stick is a branch.
TheClimbTo1 wrote: » Anyways, I stand by my point.
But I've noticed something that never changes with you. You're always the altruistic good guy in your mind. Even the World Boss, it's not that it's boring to you, or beneath you... no, you spare US by not joining. There's a term for this, where no matter the situation you always see yourself in the best light.
Dizz wrote: » If community voted to go with old school/ancient school like Lineage 1(won't show mob HP and stats and don't know how much damage dealt to mob) I will say don't do any tools that modern mmorpg have even combat tracker, and please don't show how much mob deal to player too means player won't even know how much HP character have, yes please DO NOT show any number or % to player only the player character HP can be graphical without any number or %.
Mag7spy wrote: » Combat log, no numbers, no precents, hit or miss, Crits, special effect procs, skills uses so people can have that information. Done no trackers in the game and people are going to have to work hard to figure things out on what is effective and not and will be pretty social wanting to find combat experts and people holding onto secrets. Best way to counter people that will refuse to listen to TOS and also attempt to spread trackers in hopes to get add on support in the future.
Mag7spy wrote: » Not about spirt just doing it in the strongest way possible so they don't have anything to track in a substantial way and there for making them useless. Having the skill to track when almost no information is relevantly available doesn't mean much. Everyone makes something of everything and having .001% of people using it in a pointless way won't change anything. I can't imagine anything on BDO being tracked being useful, you simply will know what is effective with how advance a combo you can do and the rng elements.
Noaani wrote: » Dizz wrote: » If community voted to go with old school/ancient school like Lineage 1(won't show mob HP and stats and don't know how much damage dealt to mob) I will say don't do any tools that modern mmorpg have even combat tracker, and please don't show how much mob deal to player too means player won't even know how much HP character have, yes please DO NOT show any number or % to player only the player character HP can be graphical without any number or %. The problem is, we also know we will have a combat log. If we have a combat log, all of that information is available to anyone that wants to look. At this point, literally all a combat tracker does is speed this process up some. It also makes it impossible for Intrepid Intrepid stop people using third party trackers. On the other hand, if Intrepid implemented them in to the game client, they are the ones that decide what features players get. They could - for example - make it so you dont get any information until combat has finished. Additionally, the reason players voted to not show too much information doesnt actually have anything to do with trackers, and likely wo t be affected by them at all either. The reason was so that you cant easily bring a player to near death and leave then to be killed by a mob, preventing a corruption penalty. If you dont know how much HP a player has left, you cant easily do this. Adding combat trackers isnt going to suddenly make this possible.
Dizz wrote: » Noaani wrote: » Dizz wrote: » If community voted to go with old school/ancient school like Lineage 1(won't show mob HP and stats and don't know how much damage dealt to mob) I will say don't do any tools that modern mmorpg have even combat tracker, and please don't show how much mob deal to player too means player won't even know how much HP character have, yes please DO NOT show any number or % to player only the player character HP can be graphical without any number or %. The problem is, we also know we will have a combat log. If we have a combat log, all of that information is available to anyone that wants to look. At this point, literally all a combat tracker does is speed this process up some. It also makes it impossible for Intrepid Intrepid stop people using third party trackers. On the other hand, if Intrepid implemented them in to the game client, they are the ones that decide what features players get. They could - for example - make it so you dont get any information until combat has finished. Additionally, the reason players voted to not show too much information doesnt actually have anything to do with trackers, and likely wo t be affected by them at all either. The reason was so that you cant easily bring a player to near death and leave then to be killed by a mob, preventing a corruption penalty. If you dont know how much HP a player has left, you cant easily do this. Adding combat trackers isnt going to suddenly make this possible. Uh… I’m not sure if I use the right words, this is so contradictory. At the beginning this mega thread was discuss about dps meter kind of tool bring toxic behaviors and I think Steven don’t want dps meter and think it have negative effect to player’s behavior(at least when I check this thread last time and please forgive me being a casual follower.), at that time I don’t know they will do the combat log but now I know that, it makes me feel the decisions are so contradictory, I mean don’t you guys think there will be some players look their own combat log and do calculates try to figure out what build able to do how much dps under what situations and then those toxic players still able to do what they’d like to do? So what’s the point of those decisions about no dps meter no addons trackers or not trackers? Those toxic behaviors like you mentioned that using mob to kill dying player don’t even rely on any tracker, if monster behavior more like old school mmo like Lineage 1 you will see players pulling monster train to kill other players or invading towns everyday so to prevent this kind of things no we are going to make monster can’t be pulled away from their roaming zone? I mean isn’t that how mmos become so bad today because game developers so over thinking that players can’t handle these situations thinking that if want to attract more players the game needs to be friendly like the game holding players like holding own baby? I think no matter what reasons you guys stand for to vote going old school/ancient school you won’t get what you want. My English is bad I don’t know if my understanding is correct or not, if the thing is Intrepid still have this contradictory thinking and community is still dance with it, I thinks this is bad. I said this before toxic players don’t care about there are tools or not they will get what they want no matter what in my opinion and experiences but obviously Steven and lots of players don’t think so.
Azherae wrote: » Dizz wrote: » Noaani wrote: » Dizz wrote: » If community voted to go with old school/ancient school like Lineage 1(won't show mob HP and stats and don't know how much damage dealt to mob) I will say don't do any tools that modern mmorpg have even combat tracker, and please don't show how much mob deal to player too means player won't even know how much HP character have, yes please DO NOT show any number or % to player only the player character HP can be graphical without any number or %. The problem is, we also know we will have a combat log. If we have a combat log, all of that information is available to anyone that wants to look. At this point, literally all a combat tracker does is speed this process up some. It also makes it impossible for Intrepid Intrepid stop people using third party trackers. On the other hand, if Intrepid implemented them in to the game client, they are the ones that decide what features players get. They could - for example - make it so you dont get any information until combat has finished. Additionally, the reason players voted to not show too much information doesnt actually have anything to do with trackers, and likely wo t be affected by them at all either. The reason was so that you cant easily bring a player to near death and leave then to be killed by a mob, preventing a corruption penalty. If you dont know how much HP a player has left, you cant easily do this. Adding combat trackers isnt going to suddenly make this possible. Uh… I’m not sure if I use the right words, this is so contradictory. At the beginning this mega thread was discuss about dps meter kind of tool bring toxic behaviors and I think Steven don’t want dps meter and think it have negative effect to player’s behavior(at least when I check this thread last time and please forgive me being a casual follower.), at that time I don’t know they will do the combat log but now I know that, it makes me feel the decisions are so contradictory, I mean don’t you guys think there will be some players look their own combat log and do calculates try to figure out what build able to do how much dps under what situations and then those toxic players still able to do what they’d like to do? So what’s the point of those decisions about no dps meter no addons trackers or not trackers? Those toxic behaviors like you mentioned that using mob to kill dying player don’t even rely on any tracker, if monster behavior more like old school mmo like Lineage 1 you will see players pulling monster train to kill other players or invading towns everyday so to prevent this kind of things no we are going to make monster can’t be pulled away from their roaming zone? I mean isn’t that how mmos become so bad today because game developers so over thinking that players can’t handle these situations thinking that if want to attract more players the game needs to be friendly like the game holding players like holding own baby? I think no matter what reasons you guys stand for to vote going old school/ancient school you won’t get what you want. My English is bad I don’t know if my understanding is correct or not, if the thing is Intrepid still have this contradictory thinking and community is still dance with it, I thinks this is bad. I said this before toxic players don’t care about there are tools or not they will get what they want no matter what in my opinion and experiences but obviously Steven and lots of players don’t think so. Your understanding is correct. Some people in this thread also believe that this is contradictory thinking, and others believe that parsers, trackers, and meters, lead to toxic behaviour.
Dizz wrote: » Azherae wrote: » Dizz wrote: » Noaani wrote: » Dizz wrote: » If community voted to go with old school/ancient school like Lineage 1(won't show mob HP and stats and don't know how much damage dealt to mob) I will say don't do any tools that modern mmorpg have even combat tracker, and please don't show how much mob deal to player too means player won't even know how much HP character have, yes please DO NOT show any number or % to player only the player character HP can be graphical without any number or %. The problem is, we also know we will have a combat log. If we have a combat log, all of that information is available to anyone that wants to look. At this point, literally all a combat tracker does is speed this process up some. It also makes it impossible for Intrepid Intrepid stop people using third party trackers. On the other hand, if Intrepid implemented them in to the game client, they are the ones that decide what features players get. They could - for example - make it so you dont get any information until combat has finished. Additionally, the reason players voted to not show too much information doesnt actually have anything to do with trackers, and likely wo t be affected by them at all either. The reason was so that you cant easily bring a player to near death and leave then to be killed by a mob, preventing a corruption penalty. If you dont know how much HP a player has left, you cant easily do this. Adding combat trackers isnt going to suddenly make this possible. Uh… I’m not sure if I use the right words, this is so contradictory. At the beginning this mega thread was discuss about dps meter kind of tool bring toxic behaviors and I think Steven don’t want dps meter and think it have negative effect to player’s behavior(at least when I check this thread last time and please forgive me being a casual follower.), at that time I don’t know they will do the combat log but now I know that, it makes me feel the decisions are so contradictory, I mean don’t you guys think there will be some players look their own combat log and do calculates try to figure out what build able to do how much dps under what situations and then those toxic players still able to do what they’d like to do? So what’s the point of those decisions about no dps meter no addons trackers or not trackers? Those toxic behaviors like you mentioned that using mob to kill dying player don’t even rely on any tracker, if monster behavior more like old school mmo like Lineage 1 you will see players pulling monster train to kill other players or invading towns everyday so to prevent this kind of things no we are going to make monster can’t be pulled away from their roaming zone? I mean isn’t that how mmos become so bad today because game developers so over thinking that players can’t handle these situations thinking that if want to attract more players the game needs to be friendly like the game holding players like holding own baby? I think no matter what reasons you guys stand for to vote going old school/ancient school you won’t get what you want. My English is bad I don’t know if my understanding is correct or not, if the thing is Intrepid still have this contradictory thinking and community is still dance with it, I thinks this is bad. I said this before toxic players don’t care about there are tools or not they will get what they want no matter what in my opinion and experiences but obviously Steven and lots of players don’t think so. Your understanding is correct. Some people in this thread also believe that this is contradictory thinking, and others believe that parsers, trackers, and meters, lead to toxic behaviour. Thanks for your reply. : ) To me no matter which way Intrepid choose to go with either way can make a good game I mean every way has it own pros and cons, but the reason and the mentality behind the decision is very important, I really hope Intrepid can figure it out and make a good game. By the way I prefer low learning price and entry but hard to master kind of game design overall, because I believe most players don't like that they need to do research etc while playing a game or in order to being good at a game right at the beginning.
Mag7spy wrote: » Dizz wrote: » Azherae wrote: » Dizz wrote: » Noaani wrote: » Dizz wrote: » If community voted to go with old school/ancient school like Lineage 1(won't show mob HP and stats and don't know how much damage dealt to mob) I will say don't do any tools that modern mmorpg have even combat tracker, and please don't show how much mob deal to player too means player won't even know how much HP character have, yes please DO NOT show any number or % to player only the player character HP can be graphical without any number or %. The problem is, we also know we will have a combat log. If we have a combat log, all of that information is available to anyone that wants to look. At this point, literally all a combat tracker does is speed this process up some. It also makes it impossible for Intrepid Intrepid stop people using third party trackers. On the other hand, if Intrepid implemented them in to the game client, they are the ones that decide what features players get. They could - for example - make it so you dont get any information until combat has finished. Additionally, the reason players voted to not show too much information doesnt actually have anything to do with trackers, and likely wo t be affected by them at all either. The reason was so that you cant easily bring a player to near death and leave then to be killed by a mob, preventing a corruption penalty. If you dont know how much HP a player has left, you cant easily do this. Adding combat trackers isnt going to suddenly make this possible. Uh… I’m not sure if I use the right words, this is so contradictory. At the beginning this mega thread was discuss about dps meter kind of tool bring toxic behaviors and I think Steven don’t want dps meter and think it have negative effect to player’s behavior(at least when I check this thread last time and please forgive me being a casual follower.), at that time I don’t know they will do the combat log but now I know that, it makes me feel the decisions are so contradictory, I mean don’t you guys think there will be some players look their own combat log and do calculates try to figure out what build able to do how much dps under what situations and then those toxic players still able to do what they’d like to do? So what’s the point of those decisions about no dps meter no addons trackers or not trackers? Those toxic behaviors like you mentioned that using mob to kill dying player don’t even rely on any tracker, if monster behavior more like old school mmo like Lineage 1 you will see players pulling monster train to kill other players or invading towns everyday so to prevent this kind of things no we are going to make monster can’t be pulled away from their roaming zone? I mean isn’t that how mmos become so bad today because game developers so over thinking that players can’t handle these situations thinking that if want to attract more players the game needs to be friendly like the game holding players like holding own baby? I think no matter what reasons you guys stand for to vote going old school/ancient school you won’t get what you want. My English is bad I don’t know if my understanding is correct or not, if the thing is Intrepid still have this contradictory thinking and community is still dance with it, I thinks this is bad. I said this before toxic players don’t care about there are tools or not they will get what they want no matter what in my opinion and experiences but obviously Steven and lots of players don’t think so. Your understanding is correct. Some people in this thread also believe that this is contradictory thinking, and others believe that parsers, trackers, and meters, lead to toxic behaviour. Thanks for your reply. : ) To me no matter which way Intrepid choose to go with either way can make a good game I mean every way has it own pros and cons, but the reason and the mentality behind the decision is very important, I really hope Intrepid can figure it out and make a good game. By the way I prefer low learning price and entry but hard to master kind of game design overall, because I believe most players don't like that they need to do research etc while playing a game or in order to being good at a game right at the beginning. The point is the small amount of people here and the toxic issue is about allowing people to track other people and what they do and gate keep. So they can watch you and start being toxic towards you if they don't agree with your play style or feel you are effective enough based on what they can see number wise even if that doesn't paint a full picture.
Mag7spy wrote: » The point is the small amount of people here and the toxic issue is about allowing people to track other people and what they do and gate keep. So they can watch you and start being toxic towards you if they don't agree with your play style or feel you are effective enough based on what they can see number wise even if that doesn't paint a full picture.
Noaani wrote: » Mag7spy wrote: » The point is the small amount of people here and the toxic issue is about allowing people to track other people and what they do and gate keep. So they can watch you and start being toxic towards you if they don't agree with your play style or feel you are effective enough based on what they can see number wise even if that doesn't paint a full picture. First, I thought we had pointed out to you that attempting to use the argument of the number of people posting in this thread is futile. Second, everyone arguing the point has so far completely neglected to connect combat to toxicity. They have kind of just said that there is a causal effect, but had no reasoning at all to back that up. Third, gatekeeping isnt negatively affected by combat trackers, it is affected by player competency. If you are a shit player and your guild can not see that, you are preventing your whole guild from accessing content. If they see you are shit and then boot you from the group or raid and carry on without you, then the combat tracker actually opens up more content to more people - just not those that were holding others back. The simple fact is, if players joining groups or raids take the obligation they have towards the others in their group or raid seriously, there is simply no scope at all for toxicity or gatekeeping to even theoretically occur. It is literally only possible if someone isnt taking their obligation towards others seriously.