NiKr wrote: » Azherae wrote: » "If Intrepid doesn't want people using Trackers to win, they must reduce the effect of knowledge/builds on the outcomes of contests and amount of gear that flows towards players who will inevitably use them." Yes, we agree here. I personally want a very tight gear balancing, where even if you're a gear tier above me, I could still beat you, especially if RPS supports it. And the skill lvl can contribute the rest. If that lvl comes from studying parsers for weeks on end - I personally don't see any issue with that, because that's the same as a person just playing more (arguably they literally are, if they're spending time on game's parsers). If the game is designed in such a way that there's a single build that can demolish anyone and everyone in pvp - Intrepid would've failed in their development, no matter if the build requires you to spend 10k hours reading a parser or just 10k hours of bashing your head against other people and seeing what works or doesn't. Azherae wrote: » I understand that there's a concern that the game environment as a whole, the 'other 80%' will be affected negatively by the existence of the tracker. I believe this doesn't have to be true, that's the only argument being made in the end. To me, I'd be trading a possibly 'fake' benefit (lower toxicity) for a 'real' one (ingame skill mattering most to anyone who aims high). So one more time for me, is it that you don't think it will have this effect, or that you just don't care what the 'top 10% outcomes' are based on? I mainly don't care where those outcomes come from. To me it is literally the same, because both things are just people spending time on the game, with one person spending more of it or having a different approach. I, as a person who never used trackers, wouldn't know how easy it is to "properly" use a tracker. Could a completely casual person just look at a tracker and go "oh yeah, I need to do this instead of this and this point in the fight"? Because if it's not as obvious as that - I see no point in having them in the game. They wouldn't all of a sudden level out the playing field. The casuals would still need help from other people to understand the trackers, which would be the same as just them coming to a better player and asking that player to teach them how to play better (I've done this in L2 several times). And if it is that dumb-easy to understand what is the best possible build and course of actions in any given situation - then where's the "skill" then? Is it purely mechanical at that point? Cause if it is - we're back to the "there's always someone who's better so nothing will help you just suddenly win against them" situation. No matter how much info the tracker gives you, if the person can't execute all the stuff that info says you gotta execute - the info is pointless imo (to said person). And as Noaani likes to say, even if there isn't a tracker for the game - there will be a tracker for the game. So anyone who does understand how to get the maximum benefit out of them can just go and get themselves that tracker. And to me, their very little "difficulty" of "I need to go to a 3rd party site instead of just the game" would be equal to my bigger difficulty of "I'll just bash my head against the combat logs until I understand what I need to do". And both of those actions would make us stronger than a casual pvper who just doesn't care about any of that shit at all. And when that pvper dies to either of us, it'll be on them to decide whether they can keep dying until they understand what to do better, whether they need to find help to understand how to win, or whether they just want to leave the game because a better player killed them.
Azherae wrote: » "If Intrepid doesn't want people using Trackers to win, they must reduce the effect of knowledge/builds on the outcomes of contests and amount of gear that flows towards players who will inevitably use them."
Azherae wrote: » I understand that there's a concern that the game environment as a whole, the 'other 80%' will be affected negatively by the existence of the tracker. I believe this doesn't have to be true, that's the only argument being made in the end. To me, I'd be trading a possibly 'fake' benefit (lower toxicity) for a 'real' one (ingame skill mattering most to anyone who aims high). So one more time for me, is it that you don't think it will have this effect, or that you just don't care what the 'top 10% outcomes' are based on?
Noaani wrote: » Mag7spy wrote: » BDO boost having 40m players and that is not a big mmorpg. Let's be clear here, Pearl Abyss said they have had 40,000,000 accounts. In the same way someone may have downloaded a parser plugin multiple times, people often have multiple accounts in an MMO. BDO actually has game functions that encourage people to have multiple accounts. You cant say that plugin downloads are not a valid indication of how many people are using a tracker, to only then use total accounts as an indication of how many people play a given MMO. If you want to say that BDO has had 40,000,000 players over its life, then you also have to say that FFXIV has 18,000,000 active players using that one combat tracker. Honestly, its your call which way you go here.
Mag7spy wrote: » BDO boost having 40m players and that is not a big mmorpg.
NiKr wrote: » All of those things might (and definitely will) push away people who can't handle repetitive defeat. Hardcore players with trackers would just be at the top of that huge pile of potential "casual abuse". But then we could look at Noaani's example of him using trackers in AA, while barely anyone else did. He figured out a more powerful build and was demolishing everyone else around. And iirc some people even avoided fighting him because of that.
Azherae wrote: » You're more or less right, after all, I think that the real difference is, in 'my world' (Fighting Games specifically), you are 'the casual', and I wasn't thinking of it that way before. Definitely don't take that as a slight, it just is what it is and I couldn't 'see it' that way before.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » BDO boost having 40m players and that is not a big mmorpg. Let's be clear here, Pearl Abyss said they have had 40,000,000 accounts. In the same way someone may have downloaded a parser plugin multiple times, people often have multiple accounts in an MMO. BDO actually has game functions that encourage people to have multiple accounts. You cant say that plugin downloads are not a valid indication of how many people are using a tracker, to only then use total accounts as an indication of how many people play a given MMO. If you want to say that BDO has had 40,000,000 players over its life, then you also have to say that FFXIV has 18,000,000 active players using that one combat tracker. Honestly, its your call which way you go here. Nice reach, you must have not played BDO. As usual you make up things trying to convince yourself it is right when you are clearly in the wrong. To say BDO encourages multiple accounts is the biggest joke I've ever. seen. You are wrong about all your points as usual
Azherae wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » BDO boost having 40m players and that is not a big mmorpg. Let's be clear here, Pearl Abyss said they have had 40,000,000 accounts. In the same way someone may have downloaded a parser plugin multiple times, people often have multiple accounts in an MMO. BDO actually has game functions that encourage people to have multiple accounts. You cant say that plugin downloads are not a valid indication of how many people are using a tracker, to only then use total accounts as an indication of how many people play a given MMO. If you want to say that BDO has had 40,000,000 players over its life, then you also have to say that FFXIV has 18,000,000 active players using that one combat tracker. Honestly, its your call which way you go here. Nice reach, you must have not played BDO. As usual you make up things trying to convince yourself it is right when you are clearly in the wrong. To say BDO encourages multiple accounts is the biggest joke I've ever. seen. You are wrong about all your points as usual To the uninitiated (I believe people do still read this thread when we manage to keep things short): BDO allows you to make money while AFK. It's not the best, but it's something. Despite not having a trade system between players, it allows a guild to use the 'free slots' in the Guild for additional accounts, which can then be used to do Guild Missions for Guild Funds, with their higher Processing or Cooking skills which are built up via this afk activity. BDO also rewards the player for simply being online by granting you materials which are gathered by 'workers' who have only small upkeep requirements. "Passive Income" they like to call it. The more accounts you have, the more Workers you have, the more materials, the more Guild Funds and Guild EXP. Noaani is correct.
Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » BDO boost having 40m players and that is not a big mmorpg. Let's be clear here, Pearl Abyss said they have had 40,000,000 accounts. In the same way someone may have downloaded a parser plugin multiple times, people often have multiple accounts in an MMO. BDO actually has game functions that encourage people to have multiple accounts. You cant say that plugin downloads are not a valid indication of how many people are using a tracker, to only then use total accounts as an indication of how many people play a given MMO. If you want to say that BDO has had 40,000,000 players over its life, then you also have to say that FFXIV has 18,000,000 active players using that one combat tracker. Honestly, its your call which way you go here. Nice reach, you must have not played BDO. As usual you make up things trying to convince yourself it is right when you are clearly in the wrong. To say BDO encourages multiple accounts is the biggest joke I've ever. seen. You are wrong about all your points as usual To the uninitiated (I believe people do still read this thread when we manage to keep things short): BDO allows you to make money while AFK. It's not the best, but it's something. Despite not having a trade system between players, it allows a guild to use the 'free slots' in the Guild for additional accounts, which can then be used to do Guild Missions for Guild Funds, with their higher Processing or Cooking skills which are built up via this afk activity. BDO also rewards the player for simply being online by granting you materials which are gathered by 'workers' who have only small upkeep requirements. "Passive Income" they like to call it. The more accounts you have, the more Workers you have, the more materials, the more Guild Funds and Guild EXP. Noaani is correct. No one is doing that with time involved needed, nor does it benefit their main account when they can be simply cooking on their main and not wasting time. This statement doesn't make sense and isn't representative of making actual money. If you are hard core life skilling and that is what you are playing BDO for you aren't using multiple accounts. It isn't incentivized. He and you are not correct.
Noaani wrote: » Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » BDO boost having 40m players and that is not a big mmorpg. Let's be clear here, Pearl Abyss said they have had 40,000,000 accounts. In the same way someone may have downloaded a parser plugin multiple times, people often have multiple accounts in an MMO. BDO actually has game functions that encourage people to have multiple accounts. You cant say that plugin downloads are not a valid indication of how many people are using a tracker, to only then use total accounts as an indication of how many people play a given MMO. If you want to say that BDO has had 40,000,000 players over its life, then you also have to say that FFXIV has 18,000,000 active players using that one combat tracker. Honestly, its your call which way you go here. Nice reach, you must have not played BDO. As usual you make up things trying to convince yourself it is right when you are clearly in the wrong. To say BDO encourages multiple accounts is the biggest joke I've ever. seen. You are wrong about all your points as usual To the uninitiated (I believe people do still read this thread when we manage to keep things short): BDO allows you to make money while AFK. It's not the best, but it's something. Despite not having a trade system between players, it allows a guild to use the 'free slots' in the Guild for additional accounts, which can then be used to do Guild Missions for Guild Funds, with their higher Processing or Cooking skills which are built up via this afk activity. BDO also rewards the player for simply being online by granting you materials which are gathered by 'workers' who have only small upkeep requirements. "Passive Income" they like to call it. The more accounts you have, the more Workers you have, the more materials, the more Guild Funds and Guild EXP. Noaani is correct. No one is doing that with time involved needed, nor does it benefit their main account when they can be simply cooking on their main and not wasting time. This statement doesn't make sense and isn't representative of making actual money. If you are hard core life skilling and that is what you are playing BDO for you aren't using multiple accounts. It isn't incentivized. He and you are not correct. When I played in about 2016 or 2017, I knew people that had 8 accounts. People as in plural - I never worked out why 8 was the most, I knew a good number that had 8, but none that had any more. While it may well be different now (dont know, dont care), since the 40 million number was total accounts over the life of the game (including free accounts), those people that had 8 accounts each counted as 8 accounts.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » BDO boost having 40m players and that is not a big mmorpg. Let's be clear here, Pearl Abyss said they have had 40,000,000 accounts. In the same way someone may have downloaded a parser plugin multiple times, people often have multiple accounts in an MMO. BDO actually has game functions that encourage people to have multiple accounts. You cant say that plugin downloads are not a valid indication of how many people are using a tracker, to only then use total accounts as an indication of how many people play a given MMO. If you want to say that BDO has had 40,000,000 players over its life, then you also have to say that FFXIV has 18,000,000 active players using that one combat tracker. Honestly, its your call which way you go here. Nice reach, you must have not played BDO. As usual you make up things trying to convince yourself it is right when you are clearly in the wrong. To say BDO encourages multiple accounts is the biggest joke I've ever. seen. You are wrong about all your points as usual To the uninitiated (I believe people do still read this thread when we manage to keep things short): BDO allows you to make money while AFK. It's not the best, but it's something. Despite not having a trade system between players, it allows a guild to use the 'free slots' in the Guild for additional accounts, which can then be used to do Guild Missions for Guild Funds, with their higher Processing or Cooking skills which are built up via this afk activity. BDO also rewards the player for simply being online by granting you materials which are gathered by 'workers' who have only small upkeep requirements. "Passive Income" they like to call it. The more accounts you have, the more Workers you have, the more materials, the more Guild Funds and Guild EXP. Noaani is correct. No one is doing that with time involved needed, nor does it benefit their main account when they can be simply cooking on their main and not wasting time. This statement doesn't make sense and isn't representative of making actual money. If you are hard core life skilling and that is what you are playing BDO for you aren't using multiple accounts. It isn't incentivized. He and you are not correct. When I played in about 2016 or 2017, I knew people that had 8 accounts. People as in plural - I never worked out why 8 was the most, I knew a good number that had 8, but none that had any more. While it may well be different now (dont know, dont care), since the 40 million number was total accounts over the life of the game (including free accounts), those people that had 8 accounts each counted as 8 accounts. Knowing someone that is being ineffective with 8 accounts and saying there is a reason on BDO for multiple accounts are two different things. The game does not support multiple accounts as there is no way to support your main account effectively as there is no player trading....You always know weird extremes, i don't know if you have realized but weird extremes are not normal. The only point in BDO where top end guilds with select people made multiple accounts was for an exploit, and people were banned and had silver removed from their accounts. So no you are incorrect BDO does not give incentive for multiple accounts.@Azherae 50m silver is literarily pennies even more so when you are splitting it between your guild members you are effectively wasting your time on those accounts and managing them. People can make 1 billion silver a hour with agris. Though you can make some money with life skilling that content was far out weighed by grinding ages ago. You don't need alt accounts to do that you need alt characters and your limited on missions so simply having members and doing together is well and fine. Still not something you are going to do to make money....You are only discrediting yourself trying to push this point you shouldn't try to be defending someone making bad points it isn't going to help you. Anyone would laugh at you if someone said yu need to make multiple accounts with multiple characters and you need to use them all to make money for our guild so we can give ourselves a tiny payouts for all your work. Your example is bad and doesn't make sense.
Azherae wrote: » FFXIV Parsing Plugin (2.6.6.1)Downloads: 18069827
Mag7spy wrote: » Though you can make some money with life skilling that content was far out weighed by grinding ages ago.
Neurath wrote: » Azherae wrote: » FFXIV Parsing Plugin (2.6.6.1)Downloads: 18069827 This number taken at face value is about half of the player base for ff14.
Dizz wrote: » (I don’t know you guys Mag7spy NiKr Azherae and Noaani irl so I’m not sure if you are the persons you all saying so please forgive me to categorize you 4 in simplified way by what you said.)
NiKr wrote: » Dizz wrote: » (I don’t know you guys @Mag7spy @NiKr @Azherae and @Noaani irl so I’m not sure if you are the persons you all saying so please forgive me to categorize you 4 in simplified way by what you said.) I don't really care about toxic players using or not using meters as an excuse. I started my argument in this thread from that point mainly because I've mainly heard others complain about toxicity that stems from meters, but, yes you're right, toxic people will be toxic even w/o meters. My biggest point on meters is the increase in content consumption speed. But as we've discussed here already, no matter what Intrepid do, people who will use meters will consume that content as fast as possible either way and will then influence other people who can't yet consume said content. And while the first batch of pve might be exciting and interesting, if Intrepid don't keep up with tracker people's pace of content consumption and don't constantly increase the difficulty/variety of pve - all the tracker people will get bored, which in turn will influence others. So my point there is useless and I just hope Intrepid can somehow avoid this situation, even if seems almost impossible to do so. And as we've discussed with Azherae today, the influence of trackers on pvp will mostly depend on a ton of different game design part, so it's kinda early to say how big the impact will be (though obviously the potential is quite big). Though my pov on the issue is just "there'll be several other influences, so presence of trackers doesn't imbalance the scales at all". As for guides and stuff. That's where my selfishness and stubborn elitism shines the brightest. I'm gonna be figuring my builds w/o any additional tools outside of the combat log. Intrepid doesn't want to have trackers, so I'm just gonna use the info that they give me. If guide makers need additional tools for their job - they can get them themselves. I won't be reporting them for use of trackers, but I wouldn't argue against their ban if, for some reason, Intrepid goes that hard on their rules enforcement. In other words, the "toxicity" argument is mainly Mag's. I'm sure that the game will definitely have toxicity that's based on meters/trackers, purely because Ashes will be a competitive game. It'll probably be the ff14's flavor of toxicity though, so I doubt we'll see much of "your dps was shit so you're kicked" as the main reason for kicking people. But even that wouldn't really matter to me because I'll either be with a constant party who'd be fine with how I play the game, or I'll be the leader of the party and I just wouldn't care how others play the game.
Dizz wrote: » (I don’t know you guys @Mag7spy @NiKr @Azherae and @Noaani irl so I’m not sure if you are the persons you all saying so please forgive me to categorize you 4 in simplified way by what you said.)
Dizz wrote: » and I say don’t worry about slower players if Ashes of Creation is what they promise, slow player can have similar experience like faster players, just faster players will have the glory.
Dizz wrote: » able to shut those people’s mouth up with proofs that calculate by authority official provided tools because there is nothing has more power to convince people than official provided