Neurath wrote: » Dizz wrote: » No, I think you all over think it, mmo players always find the part they like in one mmo to play, and back in the day we really are play mmos which means not played by it, there are not such time investment BS there, we just login and have fun end game? bis? raid? hardcore players? F that I play the game not the another way around. Its not overthinking it, its called playing a plethora of MMOs and seeing the majority die. I'm like you but people like us will not keep an MMO alive. People like us get shafted with Free 2 Play and then eventually Private Servers. From my perspective you have rose tinted glasses. It matters not whether I'm correct or not. The simply fact remains that ashes is a PvX game. What in your mind can be added that does not subtract from PvX that can also be counted as a PvP Expansion in Ashes?
Dizz wrote: » No, I think you all over think it, mmo players always find the part they like in one mmo to play, and back in the day we really are play mmos which means not played by it, there are not such time investment BS there, we just login and have fun end game? bis? raid? hardcore players? F that I play the game not the another way around.
NiKr wrote: » Azherae wrote: » Let's assume that a team member is counting on me to heal them and I keep getting frozen/stunned/knocked back when I try to, the Tracker tells them 'during this period no healing happened'. The Combat Log parser often tells them WHY no healing happened. One question though. Couldn't they just ask the healer? Like, I'm fighting the boss; the boss does some mechanic that brings me to low hp; I see that I'm at low hp and expect a heal; the heal doesn't come, I die and the raid wipes. I then ask the healer why the heal didn't come (assuming that I did everything correct and the boss mechanic wasn't avoidable at that particular moment). Healer just tells me that he was CCd. I played a solo healer for a 36member raid a few times back in L2. The mechanics themselves weren't too complex, but because L2 didn't have any raid addons (or at least I've never used/seen them) - I had to know the voices of players in different groups so that I could heal individual players correctly (L2 didn't have raid-wide heals) and I needed to know mechanics to know when I'd be needed the most. Theoretically, if it's not the very first attempt at the boss, you'd know the potential mechanics of said boss and would know which ones are the most dangerous ones (at least that'd be my expectations for the raid, if I was a RL). So if the raid wipes due to one member dying after a particular mechanic, I'd assume it shouldn't have taken up too much of healer's "ram" to remember that he was CCd during the last mechanic and that was the reason for the wipe. So he'd be able to answer my question w/o much trouble and w/o either side needing a tracker.
Azherae wrote: » Let's assume that a team member is counting on me to heal them and I keep getting frozen/stunned/knocked back when I try to, the Tracker tells them 'during this period no healing happened'. The Combat Log parser often tells them WHY no healing happened.
Noaani wrote: » @SongRune That's a fairly good write up that maybe illustrates to some people how wrong they are about assumptions they have made in relation to PvE content. I'm assuming that you have played EQ2, based on much of the above, as that is an exact situation I have seen a number of times in that game.
SongRune wrote: » Noaani wrote: » @SongRune That's a fairly good write up that maybe illustrates to some people how wrong they are about assumptions they have made in relation to PvE content. I'm assuming that you have played EQ2, based on much of the above, as that is an exact situation I have seen a number of times in that game. No, I'm on the FFXI side.
Noaani wrote: » SongRune wrote: » Noaani wrote: » @SongRune That's a fairly good write up that maybe illustrates to some people how wrong they are about assumptions they have made in relation to PvE content. I'm assuming that you have played EQ2, based on much of the above, as that is an exact situation I have seen a number of times in that game. No, I'm on the FFXI side. Maybe FFXIV is closer to EQ2 than I had thought. This is a good thing - it proves there is still a market for this type of combat in an MMO. I may have to give it a more in depth look than I have done so far.
Noaani wrote: » Is part of the reason you are not picking this up because you are assuming exactly the same content either with or without trackers?
SongRune wrote: » Bard: "Hm? I sang the usual things." Tracker: "The Summoner was out of range for the third recast of Speed Boost." Party, after all of this: "Oh."
NiKr wrote: » SongRune wrote: » Bard: "Hm? I sang the usual things." Tracker: "The Summoner was out of range for the third recast of Speed Boost." Party, after all of this: "Oh." I dunno how bards/UI worked in other games, but in L2 you could see other people's buffs in your UI, so, when you were casting your buffs, you'd at least glance at whether everyone received your buff. And if you saw that someone was missing it, you'd look at them and see that they were out of range. So unless even the class abilities have some hidden interactions unknown to the player or the UI doesn't provide you the info you'd need for your class to operate correctly in the moment - I feel like every player should be able to do their job properly w/o needing a tracker to tell them what they did wrong/right after the fact. On my last L2 playthrough I was a bard and a guild leader. During sieges I needed to give orders to my guild, track where my party was and where the other bard was (because of how elf bards worked in L2). And all of that on top of tracking enemies on the horizon or directly in the battle, glancing at chat for any positional callouts and listening to/talking in VC for party callouts of target assists. My buffs had a 2 min cooldown with a ramping cost. The cost would pretty much double (for me and the other bard) if, instead of staggered buff application with the other bard, I gave my buff first and then he gave his on top of that. Due to flow of the battle, you'd sometimes have fights that lasted 10+ minutes, so you had to recast your full buff 5 times, while your whole party was together (the range was fairly limited), while you still had the previous buff (you'd match animations to the buff countdown so that your buff would replace it as soon as it went down) and while staggering your casts with the other bard. All of that would be in the middle of fights with potential stuns/silences/agroes/movement. And I managed to do all that throughout a 2h siege with constantly changing variables. Now I'm obviously not a top lvl pve player, nor do I know how truly difficult it is to participate in top end pve content. But if you're saying that each and every player has an attention requirement higher than what I had, during such sieges, and is pretty much unable to track the proper use of his abilities and what the boss is doing - then yes, I'll agree that trackers will be required for that kind of pve.
Noaani wrote: » That's a fairly good write up that maybe illustrates to some people how wrong they are about assumptions they have made in relation to PvE content.
SongRune wrote: » I don't actually need a tracker most of the time because my group leader is borderline superhuman. That's what all the anti-tracker people want. For the 'superhumans' to win. That's fine, I've got mine.
MrPockets wrote: » I would like to point out that this is the exact type of language/attitude that the "meters bring toxic behavior" crowd is talking about. (ie: your doing your rotation wrong) Meters that track EVERYTHING as being described are a double edged sword. They can be used for good, as you want them to be. But as tools become more widespread, they can also be used for more...petty reasons.
I think most of the players advocating for no tracker want to play a game that's fun, social, and engaging...where wacky/memorable situations happen somewhat regularly. Not knowing every small detail that happens in a fight can leads to these situations. In these players' eyes, trackers push the game in the direction of a "job", where analyzing data becomes more important that playing the GAME.
I think the main feeling of "toxicity" happens when the mindset of "people are wrong/bad" starts spreading to the majority of the player base. When people can compare themselves to others in DPS tracking (live or on log websites), most interactions/conversations tend to be around "being on top of the meter", instead of anything else going on.
I totally understand your concerns around this hot topic, but it feels like you are not taking the time to understand the other side of the argument. I truly believe there is a middle ground with this, and I wish the discussion could be around compromises instead of a constant back and forth of each side being "wrong".
NiKr wrote: » No, it's exactly because trackers push the content beyond reasonable design is what leading me to have issues with them.
The manual gives you all the information that relates to the "encounter" and then it's on you to figure out what and how to do in order to succeed at completing said encounter.
The dev hid a small attack feint in-between two big abilities that sometimes goes off and triggers a third ability? W/o a tracker at least one player during the raid would have to be observant enough to notice that little feint movement. With a tracker you'd just get a read out: "During fight 1 the boss used two abilities. These were their cast times, this was the delay between the casts." "During fight 2 the boss used 3 abilities. These were their cast times, this was the delay between the casts." You'd see that the delay between the first two abilities in fight 2 was different from the first fight and would know to pay attention there and would be already better prepared for that change in your 3rd fight. That is even in case the tracker doesn't literally just tell you that boss used the ability "feint" there.
Azherae wrote: » . If Trackers are causing toxicity in your game in a serious way, your game is designed wrong.
Dygz wrote: » Azherae wrote: » . If Trackers are causing toxicity in your game in a serious way, your game is designed wrong. Because it’s designed to include and support combat trackers. Yes. We agree.
Noaani wrote: » Your comment that the developers can make content as complex as they want is actually false - they can only make content as complex as players can cope with - just as IKEA can only create furniture as complex as people can assemble.
NiKr wrote: » But if the example I gave did in fact lead to a wipe mechanic, with the hint being the little faint that boss does w/o any audio cues - wouldn't that be a good "difficult" mechanic that still doesn't require you to have a tracker, but instead just pay attention?
I want them to design fights that would be as difficult as tracker-based content, but with subtle hints that require players to pay attention to different things during the encounter and learn to recognize patterns within the fight.
Noaani wrote: » Yeah, but it is still a simple mechanic. It is still the encounter essentially telling you what is happening, rather than you having to figure it out. It is just an animation rather than text. Which is the problem.
Noaani wrote: » Perhaps what you are not realizing is that exactly this happens in games with trackers. If you attempt to look at a combat tracker after a days raiding and you have no clue at all what happened in the encounter, you will spend a few hours staring at numbers and graphs, and still have no idea. You need to recognize patterns in combat, you need to have an eye out to see what - if anything - is going on around you, you need to pay attention. And then you confirm what you think you saw in a tracker. If the developers are good, they will find a way where you need to recognize that pattern or what ever, but then they subvert your expectation in some manner. This way, the encounter requires you to first see the thing that is going on, but then require you to look in to it more closely, and only then - after both observing and analyzing - can you get a true picture of what is happening.