Izil wrote: » Is a waste of time and a scope creep. 95% or more of playerbase will be on land at all times anyway. Make it a goal for the future just focus on land content imo or it could potentially delay game for way longer
Asgerr wrote: » Considering there are coastal nodes, there will be underwater dungeons and raids and other exploration content for sure. Otherwise you're just telling anyone who's settling a coastal node that they get half the content that other nodes do, because you think it's a waste of time to develop those aquatic pieces of content. And that's just shelfish..... I'll see myself out.
Hatham wrote: » Asgerr wrote: » Considering there are coastal nodes, there will be underwater dungeons and raids and other exploration content for sure. Otherwise you're just telling anyone who's settling a coastal node that they get half the content that other nodes do, because you think it's a waste of time to develop those aquatic pieces of content. And that's just shelfish..... I'll see myself out. its funny because there loads more to the ocean content like: vehicles, mounts, fishing and other tons of activities that revolve around this content, not just dungeons and raids but also maybe monster coin events and world bosses(fish? krakken) etc
TheDarkSorcerer wrote: » I somewhat agree here. You can keep actual content out of the water for now. But attention to detail is still just as important as on land. I will still expect underwater creatures both friendly and unfriendly swimming around at launch. I will still expect the same level of detail as on land when it comes to corals, rocks, sand, fishes swimming by and overall underwater environment at launch. As far as content such as underwater dungeons/raids maybe even cities or nodes. That can wait.