Killendel wrote: » All of the Lineage 2 referencing has me concerned. It appears a core group of Lineage 2's player base seems to be interested in Ashes or maybe even be the inspiration for a lot of the developing team members. In all my life I have not heard of Lineage 2 so much. I feel like if this was a good idea, it would be an OBVIOUSLY a good idea which... emulating a game that had as small of a footprint as Lineage 2 had doesnt seem like the best move to me. No offense to anyone who played the game, or loved it or otherwise, but the game has never even been appealing enough for me try, both aesthetically, or game design wise. I will admit I havent really had the time or resources to measure out my design concept well enough to really demonstrate before a group of people. But I feel very strongly that a design concept of the nature I've described is the only way to go. Without Certifiable Balance among the classes themselves, then in PVP you will have an all too corruptible game theory for anyone to play under any sense of real free agency or fairness And that = Not Fun. I seriously think that there has to be a way to balance down to the individual character, and that figuring it out is ESSENTIAL to creating a breakthrough MMO. If L2 was seriously that good, not only would I have heard more about it, I'd have played it. And main stay MMO's today would have copied their engine heavily, and it doesn't seem that way to me. I don't want to rain on anyone's creative parade whoever is apart of the development process, I just want to say like, if you are spending your money if you want this game to be a success would you not be willing to consider something new if it had the possibility of being a catalytic component of the game?
SirChancelot wrote: » Mag7spy wrote: » SirChancelot wrote: » Mag7spy wrote: » I wouldn't really expect at the moment any class winning like Rock paper scissors, its too early to judge at the moment how things will actually play out. Also Older games and modern games generally have different balance and skill ceilings even more so for the fact you will have action combat options in this game. There can be a lot of potential outplay akin to a fighting game, and you can have that sense when you go try hard and can wreck a bunch of people. We will will have to see more of the combat and how things work, and play it. I'm pretty sure they said it was going to be rock paper scissors 'esque and honestly it makes sense for some classes to work that way. I wouldn't bank on that until you see how the game actually plays its not simple when action combat stuff is involved with dodge and blocking. If you are out playing people (at a often rate) it isn't rock paper scissors. Blood prophet found it bloodprophet wrote: » https://ashesofcreation.wiki/Classes Balancing Balancing in Ashes of Creation is group focused not based on 1v1 combat.[2][15] 1v1 matchups will have a rock-paper-scissors dynamic, where one class will be superior to another.[15] There will be match ups in 1v1s where one class will be superior to another; and that application should be a rock-paper-scissors dynamic. We want there to be counter-play between the different classes... Instead it's going to be a group focused balance, where as long as you have the diversity of classes present, that's going to be an equal level playing field. It's going to be very dependent on skill and strategy.[15] – Steven Sharif No esque to it. Thanks I couldn't remember where it was
Mag7spy wrote: » SirChancelot wrote: » Mag7spy wrote: » I wouldn't really expect at the moment any class winning like Rock paper scissors, its too early to judge at the moment how things will actually play out. Also Older games and modern games generally have different balance and skill ceilings even more so for the fact you will have action combat options in this game. There can be a lot of potential outplay akin to a fighting game, and you can have that sense when you go try hard and can wreck a bunch of people. We will will have to see more of the combat and how things work, and play it. I'm pretty sure they said it was going to be rock paper scissors 'esque and honestly it makes sense for some classes to work that way. I wouldn't bank on that until you see how the game actually plays its not simple when action combat stuff is involved with dodge and blocking. If you are out playing people (at a often rate) it isn't rock paper scissors.
SirChancelot wrote: » Mag7spy wrote: » I wouldn't really expect at the moment any class winning like Rock paper scissors, its too early to judge at the moment how things will actually play out. Also Older games and modern games generally have different balance and skill ceilings even more so for the fact you will have action combat options in this game. There can be a lot of potential outplay akin to a fighting game, and you can have that sense when you go try hard and can wreck a bunch of people. We will will have to see more of the combat and how things work, and play it. I'm pretty sure they said it was going to be rock paper scissors 'esque and honestly it makes sense for some classes to work that way.
Mag7spy wrote: » I wouldn't really expect at the moment any class winning like Rock paper scissors, its too early to judge at the moment how things will actually play out. Also Older games and modern games generally have different balance and skill ceilings even more so for the fact you will have action combat options in this game. There can be a lot of potential outplay akin to a fighting game, and you can have that sense when you go try hard and can wreck a bunch of people. We will will have to see more of the combat and how things work, and play it.
bloodprophet wrote: » https://ashesofcreation.wiki/Classes Balancing Balancing in Ashes of Creation is group focused not based on 1v1 combat.[2][15] 1v1 matchups will have a rock-paper-scissors dynamic, where one class will be superior to another.[15] There will be match ups in 1v1s where one class will be superior to another; and that application should be a rock-paper-scissors dynamic. We want there to be counter-play between the different classes... Instead it's going to be a group focused balance, where as long as you have the diversity of classes present, that's going to be an equal level playing field. It's going to be very dependent on skill and strategy.[15] – Steven Sharif No esque to it.