Dygz wrote: » Tragnar wrote: » idk if that exactly is only achievable through passive skills the point was to point towards an item stat and its breakpoint value The point is: the breakpoint value should be irrelevant to success.
Tragnar wrote: » idk if that exactly is only achievable through passive skills the point was to point towards an item stat and its breakpoint value
Aerlana wrote: » @Mag7spy You are like a fanatic, that try to claim truths without even knowing what reality is... you do lot of claims but never show proof of your claims... When people claims thing, with proof, you just explain why you consider it not relevant... But you are just unable to give yourself any kind of proof to support your own claims "most people" what are most, what kind of people, etc etc. Myself don't try to claim "everyone wants combat tracker" neither "no one wants" or "makority wants/don't wants" because i have no factual strict proof about the whole current community (which is far in number but also in the type of people we will have after the game is released... ) Now, lets get straight to your problem with combat tracker : You spoke about gatekeeping... But the idea of nooani would generates gatekeeping only for a really few people... and in a way that will happens with or without it : With combat tracker limited to guilds which decide to take it, and only able to show datas from guild members, this won't be able to see anyone else... But guilds mostly do high end content with... guild member. The gatekeep so, will comes because some people who want to join the guild doesn't meet the requirements to become member (in consideration of guild officers / leader) and will be rejected. So you fear a gatekeep ? really ? Does that mean you want to join any guild without to have to prove you fit in the guild ? If yes, you are totally on the toxic side... Yes, people that don't care their own efficiency can be toxic, losing the time of 39 other people in the raid. Toxicity in video games doesn't follow a strict rule... If you join a group of players and doesn't fit their mentality, objectivs, you will be toxic, even if you are the nicer guy that walked the Earth. You defend guide, guide that generates a lot of gatekeeping... because lot of people refuses the other because they didnt follow those guides... Those are the only time i was refused/kick in MMORPG : when people did saw my build didnt fit any of the guide they judge to be "the way to play"... I never was under-efficient for any content i joined in PU... while i rarely follow guides. I was denied not because i am a bad player, but because i was not playing how players expected me to play... and i won't speak about all parties with "read guides / watch video or don't join" ... those are also kind of gatekeeping. It doesn't seems to be a problem for you right ?
Tragnar wrote: » @Mag7spy Oh yeees - having a tracker filter out combat log fluff and just count the amounts of interrupts in dungeon is so anti social
Mag7spy wrote: » Tragnar wrote: » @Mag7spy Oh yeees - having a tracker filter out combat log fluff and just count the amounts of interrupts in dungeon is so anti social You want to use a tiny element that is fine, yes people can naturally talk about them getting CC'd and figure it out and how it might help a fight. Compared to someone looking at the tracker and telling people they are getting cc'd and waiting for the plan that follows next from the person.
Tragnar wrote: » Mag7spy wrote: » Tragnar wrote: » @Mag7spy Oh yeees - having a tracker filter out combat log fluff and just count the amounts of interrupts in dungeon is so anti social You want to use a tiny element that is fine, yes people can naturally talk about them getting CC'd and figure it out and how it might help a fight. Compared to someone looking at the tracker and telling people they are getting cc'd and waiting for the plan that follows next from the person. Riiiight did you ever see a dps player that is purposefully not interrupting and after a wipe telling everyone "Hey I didnt' feel like interrupting so I just didn't - sorry not sorry" you can argue that raidleaders should be monitoring every raider with some responsibilities and then I'd outright say that you should get help
Mag7spy wrote: » Tragnar wrote: » Mag7spy wrote: » Tragnar wrote: » @Mag7spy Oh yeees - having a tracker filter out combat log fluff and just count the amounts of interrupts in dungeon is so anti social You want to use a tiny element that is fine, yes people can naturally talk about them getting CC'd and figure it out and how it might help a fight. Compared to someone looking at the tracker and telling people they are getting cc'd and waiting for the plan that follows next from the person. Riiiight did you ever see a dps player that is purposefully not interrupting and after a wipe telling everyone "Hey I didnt' feel like interrupting so I just didn't - sorry not sorry" you can argue that raidleaders should be monitoring every raider with some responsibilities and then I'd outright say that you should get help And is say you are prob a bot that doesn't say much and waits for someone to tell you what to do else you aren't capable of doing content without hand holding.
Tragnar wrote: » I guess you want to say that breakpoints shouldn't exist in ashes?
Tragnar wrote: » So if a soft breakpoint exists and you itemise in mind of those then you get from the gear more value than if you don't respect those breakpoints
Tragnar wrote: » You're right I won't rely on a tracker for it - i'll get it out of my custom sim - as i've done with every char i played in an mmo.
Tragnar wrote: » what I wanted to aim for is to illustrate that having more than 1 damage item stat leads to changes in those stat real values - meaning that for example you have crit stat and strength stat - then each point in crit makes every strength point have more value and every point in strength makes every point in crit have more value.
Bullvinne wrote: » I personally think DPS Meters and things like "Gear Score" ruined MMOS. I hope they do not allow it here. It will surely screw over many of the 64 proposed classes as only 1 viable tank and healer class will be figured out, and maybe 2-3 dps classes, then every other class will be useless for endgame. Heck, that may still happen without DPS meters and gear score, but it will at least give them a fighting chance to be useful in endgame.
Mag7spy wrote: » Bullvinne wrote: » I personally think DPS Meters and things like "Gear Score" ruined MMOS. I hope they do not allow it here. It will surely screw over many of the 64 proposed classes as only 1 viable tank and healer class will be figured out, and maybe 2-3 dps classes, then every other class will be useless for endgame. Heck, that may still happen without DPS meters and gear score, but it will at least give them a fighting chance to be useful in endgame. Agreed, Steven h as said there won't be a dps meter but the game will have a combat log for people so they will have that information. It is a small handful of the same people posting yelling for their trackers trying to say it makes the game more fun. People are just tired of arguing with them for years in a circle. They haven't realized and won't accept the large majority of the community agrees and doesn't want a dps meter.
Bullvinne wrote: » Mag7spy wrote: » Bullvinne wrote: » I personally think DPS Meters and things like "Gear Score" ruined MMOS. I hope they do not allow it here. It will surely screw over many of the 64 proposed classes as only 1 viable tank and healer class will be figured out, and maybe 2-3 dps classes, then every other class will be useless for endgame. Heck, that may still happen without DPS meters and gear score, but it will at least give them a fighting chance to be useful in endgame. Agreed, Steven h as said there won't be a dps meter but the game will have a combat log for people so they will have that information. It is a small handful of the same people posting yelling for their trackers trying to say it makes the game more fun. People are just tired of arguing with them for years in a circle. They haven't realized and won't accept the large majority of the community agrees and doesn't want a dps meter. Yeah but will they allow mods/addons? Then the people will make their own dps meters and it will have the same effect.
Bullvinne wrote: » Yeah but will they allow mods/addons? Then the people will make their own dps meters and it will have the same effect.