Dygz wrote: » Not a lot of people in this thread. We are having a discussion. When you’re ready to stop engaging with me in the discussion, you can just stop engaging with me in the discussion. I have questions. You don’t have to answer them.
CROW3 wrote: » I’m not a big fan of playing magical classes, so I tend to think of a weapon master to focus on physical attacks (with a number of possible styles). If Steven’s version involves some magic here and there, I’m not going to throw a fit, it’s his vision. I mean Zaknafien Do’Urden was a weapon master and had access to a few cantrips to aid in combat.
Dolyem wrote: » Having every class as high magic also takes away from classes meant to be high magic. Just saying.
JustVine wrote: » Dolyem wrote: » Having every class as high magic also takes away from classes meant to be high magic. Just saying. Only if done poorly. But this was just the first draft. I'm sure it'll look better in subsequent drafts like Steven said. There's definitely ways to achieve this and make it feel both more physical while still retaining Steven's vision of everyone using magic in everything they do. If it looked more like a ghost of a hammer and it actually like broke the ground and stuff as it happened instead of something shiny I bet you a lot more people would have a different reaction to it.
Dolyem wrote: » CROW3 wrote: » I’m not a big fan of playing magical classes, so I tend to think of a weapon master to focus on physical attacks (with a number of possible styles). If Steven’s version involves some magic here and there, I’m not going to throw a fit, it’s his vision. I mean Zaknafien Do’Urden was a weapon master and had access to a few cantrips to aid in combat. To be fair, those cantrips were racial traits were they not? Also great name drop. RIP
Dolyem wrote: » JustVine wrote: » Dolyem wrote: » Having every class as high magic also takes away from classes meant to be high magic. Just saying. Only if done poorly. But this was just the first draft. I'm sure it'll look better in subsequent drafts like Steven said. There's definitely ways to achieve this and make it feel both more physical while still retaining Steven's vision of everyone using magic in everything they do. If it looked more like a ghost of a hammer and it actually like broke the ground and stuff as it happened instead of something shiny I bet you a lot more people would have a different reaction to it. Sure, but it can be just as effective to make it seem like the fighter is slamming the ground with their strength to create the same thing and remain more physical. You can just say your body is being charged with magic to give that impact.
CROW3 wrote: » Honestly, for a weapon master I would much rather see mastery of weapons than geology. Circular movement, sweeps, redoublements, reversals, counter-attacks, etc.
JustVine wrote: » CROW3 wrote: » Honestly, for a weapon master I would much rather see mastery of weapons than geology. Circular movement, sweeps, redoublements, reversals, counter-attacks, etc. Well I won't pretend to know why Intrepid wants this version of a disjointed hit box or if the ability they showed is intended to just be an unaugmented fighter ability.
Dolyem wrote: » I wasn't seeing questions from you in this thread, but I was including you in the last statement. State what you picture as a fighter. Not what ashes is currently presenting, but what you think of when you want to play a fighter class.
Neurath wrote: » When I think of a Fighter I imagine an F-16 Tomcat.