CROW3 wrote: » Iridianny wrote: » I like this idea. Given your perspective on ‘winning’ visual progression, is being able to turn off someone’s costume a form of visual pvp? If you turn off a green’s costume do you gain wardrobe corruption? There’s a Roald Dahl short story here, I just know it. 🤗
Iridianny wrote: » I like this idea.
ClintHardwood wrote: » Fear not. With all the cosmetic bloat in the game already before release and the planned in-game functionality to turn them off, like during sieges, it won't be long after release that a custom client comes around that allows us to play aoc with the intended graphics. That way, Stevey boy can continue to appease the fashion stooges by officially supporting forced cosmetics while the rest of us enjoy the game properly. It'll be nice to be sliced to death with a sword rather than wacked around with a purple glowing Barney dildo.
Natasha wrote: » ClintHardwood wrote: » Fear not. With all the cosmetic bloat in the game already before release and the planned in-game functionality to turn them off, like during sieges, it won't be long after release that a custom client comes around that allows us to play aoc with the intended graphics. That way, Stevey boy can continue to appease the fashion stooges by officially supporting forced cosmetics while the rest of us enjoy the game properly. It'll be nice to be sliced to death with a sword rather than wacked around with a purple glowing Barney dildo. This sounds like an amazing way to get banned
ClintHardwood wrote: » Natasha wrote: » ClintHardwood wrote: » Fear not. With all the cosmetic bloat in the game already before release and the planned in-game functionality to turn them off, like during sieges, it won't be long after release that a custom client comes around that allows us to play aoc with the intended graphics. That way, Stevey boy can continue to appease the fashion stooges by officially supporting forced cosmetics while the rest of us enjoy the game properly. It'll be nice to be sliced to death with a sword rather than wacked around with a purple glowing Barney dildo. This sounds like an amazing way to get banned If I can avoid cash shop bloat obscuring PvP and uprooting established worldbuilding, that's plenty enough reason to risk a ban. I value experience over virtual permanence.
ClintHardwood wrote: » it won't be long after release that a custom client comes around that allows us to play aoc with the intended graphics.
ClintHardwood wrote: » If I can avoid cash shop bloat obscuring PvP and uprooting established worldbuilding, that's plenty enough reason to risk a ban. I value experience over virtual permanence.
Mag7spy wrote: » Volgaris wrote: » Liniker wrote: » imagine buying cosmetics for years, and people being able to disable cosmetics... hell no. Only the people who bought the ability to disable cosmetics wouldn't see them on themselves or others. You'd still see and others that wanted to see them would still see them. Not sure me seeing your dressed up character is important to you. I'd much rather see the gear you've acquired. But fear not, this or anything like it has a snowballs chance in hel of actually happening lol. That is stupid no, if someone buys a product you re going to see it, you carnet paying money to hide things. You are simply trying to create a reason for people to not buy cosmetics because you haven't come to terms with how things are now with games. No matter what you do or think that will never change companies you have no money or influence. Nor ability to change peoples mind that spend hundreds of thousand dollars on games to stop.
Volgaris wrote: » Liniker wrote: » imagine buying cosmetics for years, and people being able to disable cosmetics... hell no. Only the people who bought the ability to disable cosmetics wouldn't see them on themselves or others. You'd still see and others that wanted to see them would still see them. Not sure me seeing your dressed up character is important to you. I'd much rather see the gear you've acquired. But fear not, this or anything like it has a snowballs chance in hel of actually happening lol.
Liniker wrote: » imagine buying cosmetics for years, and people being able to disable cosmetics... hell no.
Volgaris wrote: » I'm a player that values the aesthetic progression of my character and of those around me. I feel costumes are immersion breaking, and with the vast amount of cosmetics and costumes already in the game I think it's going to taint the beautiful world being created. I understand people like to see these things and will pay for it. Can I at least get an option to NOT see all the costumes and cosmetics?? I'd be more than willing to pay for it in the cash shop. If it's even possible, I have no idea.
Nikbis wrote: » @ClintHardwood It was fun during early WoW when you could easily identify who's a threat just by looking at them. But it's a narrowed point of view. Immersion, in a seemingly endless medival-fantasy world where thousands and thousands of people lives, is not when you know the guy you're facing got his pauldrons from killing boars 2 regions from here.
Sengarden wrote: » There's too much debate over whether this is a good idea or not and not enough debate over how it could be feasibly implemented from a project funding perspective. Right now, there are no box prices, and the way the world is designed, they can't very well gate expansions behind pay-walls, so they will be "free" updates. Personally, I detest cosmetic shops. I would chip in another $5-10/month if it meant playing the game without it and having all that hard work go into in-game achievements instead. However, the majority of people would never pay more than $15/month for an MMO, and that fee alone is not enough to fully fund a large game studio running a live-service game environment with consistent updates. If the cash shop is to be the only supporting form of income from AoC, they need to hit a sizable income target. There will definitely be some cosmetic buyers who're purchasing skins for their own roleplay aesthetic. However, I would argue the majority of potential buyers will do it for the sake of expressing their roleplay aesthetic to others. If you devalue cosmetic products to that large of a percentage of the potential market by creating a system where the majority of the playerbase can completely invalidate the social dynamic of cosmetic purchases, then the income which Intrepid receives from the cash shop will immediately plummet, and we'll be left in a scenario where the only solution to maintaining the game is raising the sub fee - a solution that won't work. I also wish I could hide cash shop cosmetics. But fulfillment of this wish demands that the incentive for cosmetic purchases be changed from social to personal, and that objectively holds less value for the majority of the potential market. It would require an alternative for consistently funding this massive project post-launch, and I haven't heard a viable idea yet.